Monster Hunt 613
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Re: Monster Hunt 613
Yay!!!
OldUnreal U1v227/UTv469 Localization Project coordinator/spanish language maintainer - Unreal Wiki
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ProTip 2: anybody who uses the "Royal We" when making a demand wants to pass their own opinion as everyone else's.
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ProTip 1: anybody using the phrase "I'm a True Fan and You're Not!" is an obnoxious, self-centered, egotistical, elitist, narcissist douchebag.
ProTip 2: anybody who uses the "Royal We" when making a demand wants to pass their own opinion as everyone else's.
ProTip 3: Only the people that do nothing but criticize don't make mistakes. Do things. Make mistakes. Learn from them. And screw those who do nothing but throw poison and criticize.
ProTip 4: If the Duke Nukem Forever fiasco wasn't enough of a lesson, perfectionism leads to nothing positive. Don't be afraid of releasing a buggy product. Even the most polished product has its flaws.
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Re: Monster Hunt 613
It's not very important but on a few occasions now I have noticed this error in the log
It happens (playing locally in 469c Release) when I stop playing a MH map, go to the Start Practice Session menu, change the gametype to DM and choose a DM map to play.
In the log the Error message is between the loading of the DM map and its dependencies and the unloading of all the stuff to do with the MH Map (which is followed by bringing the DM map up for play and loading the mutators).
No practical or observable consequence of the Error but just thought I would mention it.
Code: Select all
Error: MonsterHuntRules Transient.MonsterHuntRules2 (Function MonsterHunt.MonsterHuntRules.SaveConfigs:001A) Accessed null class context 'GameClass'
In the log the Error message is between the loading of the DM map and its dependencies and the unloading of all the stuff to do with the MH Map (which is followed by bringing the DM map up for play and loading the mutators).
No practical or observable consequence of the Error but just thought I would mention it.
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Re: Monster Hunt 613
MonsterHunt version 613 - MonsterHunt.MonsterWayPoint no longer contains TriggerActor1, 2, 3 and 4 with the consequence that maps made using versions of MH that do contain these actors do not work with MH v613.
See this thread for a bit more info viewtopic.php?t=15844
See this thread for a bit more info viewtopic.php?t=15844
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Re: Monster Hunt 613
Is it possible in the next version to add an option to the menu to play without a saw? When a bunch of bots are using the saw it becomes very noisy. For me, for example, It's an unpleasant sound. It doesn’t relax, but on the contrary, it’s annoying.... Moreover, in the original game the saw is not used
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Re: Monster Hunt 613
Just use mutator which replace saw with something silent. Or even use silent version of saw.
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Re: Monster Hunt 613
@esnesi should have a standalone version of the Frying Pan.
But all the weapons are also available as MH versions as well.
But all the weapons are also available as MH versions as well.