ROFL A "sniper-rocket-launcher", I would never think of that mix to describe this weapon, but I think you're kinda right on that one.papercoffee wrote: The Ultima Testosterone:
You get an redeemer like rocket launcher with a sniper scope .................what? ... Yeah you got it right a sniper-rocket-launcher and I thought the chainsaw-rocket was exaggerated.
Well ....You Aim and shoot, but sometimes nothing happened. You got an *puuuf* and that's all. I don't get it, what did I wrong?!!!
The zoom is nice but with the huge cursor what indicate the impact destination it is not really useful.
And why should I zoom if the explosion cover the whole map?
Why is this nuke explosion so frigging huge?
You can't use this weapon if you have friendly fire on ...all player will die ...no exception.
If You shoot 'em on CTF-Lava-giant and run to DM-Gothic to hide behind the big walls even there you got killed by this nuke explosion.
The Visual is .....hm..... a huge, mostly grey, squarely, hulk ...with a scope.
This weapon is not to bad looking and not even good looking. I don't know.
The explosion is again beautiful ...all this might and power.
I can't say anything to the game-flow ...there is no one.
This weapon has the same problems like the Megaton.
Well, sometimes it won't fire if you're against a wall (your back with a wall), because I made the fire offset a bit behind yourself (dumb, I know, but I had my reasons at that time [1 year ago rofl], but now I have new ways to do stuff, and what I did is just dumb lol), and therefore if any object in UT spawns in a wall, it automatically destroys itself, simple as that :\
Well, although this weapon covers about a 1/5 or 1/6 of the max mapping area you have in Ued, I added zoom because that makes a difference when you're shooting to far away (yes, this weapon is for a long range explosion, that's why it's so damn big). Not only gives you accuracy to give most damage to exactly where you want (mostly since I wasn't thinking only about players, but "objectives", vehicles and such as well), as the splash damage is made in such a way that in very sloped surfaces, if it hits a bad spot, some stuff won't get damage at all (because they are covered, and you might not want to fire this powerfull weapon and give the damage equivalent to a normal redeemer).
Also, this weapon has a story (pretty much like all of them) for the single player I am slowlly developing, and it's based in one part of the main story of my sp this weapon was thought out. But again, like the megaton, I wanted to know how powerfull I could make a weapon without crash the entire server, and I could make it in such a way that the last experiment in a online server with about 7 to 8 people there, we could fire around 3 of these and still see about 5 megatons exploding in the horizon, and the server didn't stutter, so now I will make both of them better, since their visuals (as weapons and mostly their nuclear effects) are extremelly outdated regarding what I am able to do now.
Besides, like I said previouslly, I wanted to do a new gametype where these weapons would make perfectly sense (with some special maps of course), and that people could possibly like (mostly the ones who play siege). But again, although I will make new versions of these in the next pack (since some people only play with the pack due to these weapons lol), they will only make sense in my SP, while a "that" new gametype won't be "possible" to produce anymore (although I honestly would like to see it run), but other than that, they will keep their gameplay factor like they are (with better visuals, performance and much less bugs of course).
So yes, that's why like the megaton, this weapon has absolutelly no gameplay at all LOL