Well, the alt-fire is an ion grenade, but I did one big mistake here (since I was afraid of overpowering in this weapon): it doesn't give much damage and takes a lot of ammo to fire it. I already got reports that you end up having no ammo to quickly, and that's something I plan to change severally.papercoffee wrote: the first Weapon you start with:
Handling is very simple to use, only aim and enjoy.
the alt-fire is something I didn't managed to identify what it is doing...
make it the enemy slower or some thing?
anyway it is fun to see the nades bounce in the correct angel of the wall.
it looks ok ...a simple gun without eye-candy.
Don't get it wrong. This Gun isn't ugly.
And the sound is outstanding.
The game-flow is something I don't know.
I like this weapon ...but the ammunition is very fast gone ...if you respawn close to an enemy you can fight with this gun very well. But if there comes directly another opponent you are a goner. So ...if you respawn with this weapon don't fight, retreat and search a better gun.
So if you use grenades, you end up not doing much and spend a lot of ammo in the process :\
The weapon visuals, I don't like them myself, since it looks average as a pickup, but at first person if totally fails as something that you shoot (if you know what I mean lol). That's why I already got a new concept for it and I will remake it, but keep somewhat the functionalities, but of course, in a way you don't run out of ammo and that you actually kill someone with a grenade lol
One of the things I will add to ALL weapons in the new version is a hand holding and managing them in first person (already made the experiment with the new missile launcher, and it looks and feels so much better as a weapon, I never imagined it would make so much difference). And also give their "viewbob" back, so they balance while you walk like any normal weapon. Little details that make a huge difference, but that I didn't considered or didn't want to add, my bad...
Btw, the name of that weapon is W.R.E. (War Ready Enforcer), although currently it doesn't look like one.
Actually this is one of the weapons I don't like myself, regarding mostly the visuals. Although the functionality will be basically the same, and overall "visuals type", it will be totally remade from scratch. Also the flames look pretty much like "bright paper" to me, and therefore the flames will look like flames in the next version.papercoffee wrote: The Flame-thingy:
I love Flame-thrower. This weapon is one with an rocket like function on alt-fire.
Only the overheating is some times too fast... but on other hands it is a very powerful weapon. So... I think you have to deal with it.
The look is pleasant ...you get visual signs, if the gun is overheating and texture looks alright.
Game-flow is again difficult ...you got this weapon with this powerful alt-fire, an awesome normal fire and an deadly delay if you fired it off.
Na.... this weapon is cool ....somehow ...but ... I don't know.
But I got a few good kills with it.
Another weapon which I will make from scratch. This is the 2nd weapon I hate the most in my pack due to its visuals.papercoffee wrote: The Ice maker:
You can freeze your opponent and this work very well. The huge splash damage is helpful.
I love the idea with this freezing. only the alt-fire is something I don't like. You never get the feeling you really hit some one or do some damage. This ice splinters seems for me as an alibi.
The appearance is so far the weakest ...It is a square white tube thingy and some specular surface. It looks more like a kitchen machine than a weapon.
The Game flow is ok ... freezer burn for free. Who wanna ice-cream ? ...it tastes of dead.
The visuals are like that because I wanted to make it the shape of a simple "hex", but the downside of it, like you said, it that compared to the rest of the pack it just looks too much cubic. This one will be much differently regarding the weapon itself, specially since I already have the new concept in my head, and it will look like a proper weapon in the end (I hope).
And now that you talk about the alt-fire, that gave me a totally new idea to make it look good (or at least funny ).