FOOD FIGHT! ...A concept for an insane-healthy weaponmod!
- papercoffee
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!
I think the animation of the weapons will be another tough task.
Are you taking this job or should I search some one for this?
We need lots of animation ...especially for the reload of the weapons.
The Ha&Ka reloads after every shot till the plum-can is empty... then switch to a new plum-can.
The Toastanator reloads after every fourth shot...
For the Salad-thrower we need salad packs....
Darn!!! We need hands for the reload-animations.
Are you taking this job or should I search some one for this?
We need lots of animation ...especially for the reload of the weapons.
The Ha&Ka reloads after every shot till the plum-can is empty... then switch to a new plum-can.
The Toastanator reloads after every fourth shot...
For the Salad-thrower we need salad packs....
Darn!!! We need hands for the reload-animations.
- GenMoKai
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!
Maybe handy to write down wich animations each weapon needs, cause there should be a lot to do then only "WeaponUp/Down/Shoot" and stuff. Try to give me a detailed thingy, else maybe try to find someone who can animate
EAT THOSE FRIGGIN BANANAS !!!!!
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!
If you think you feel up to the task ...I wanna leave the animation to your hands.
A detailed description of the animation... ok I working on it.
A detailed description of the animation... ok I working on it.
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!
GenMoKai is this somehow useful for you?
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!
DAMN, do i also have to create a "hand" model for holding that thing
EAT THOSE FRIGGIN BANANAS !!!!!
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- Feralidragon
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!
You can always extract the "hand" model from UT, like the sniper hand, enforcer hand or others like that for that effect. Then you just have to add joints/skelet to it and move it and modify it at your will (with the movements).GenMoKai wrote:DAMN, do i also have to create a "hand" model for holding that thing
At least that's what I did to add hands to my next weapons, then I just animated it accordingly (although I am going to take that hand thing a bit more far though, regarding realism and gameplay lol).
Or, since you use MilkShape as well, I can get you the hand I already worked at, but I don't guarantee that all the joints are just like you want them (one or another vertex might not be assigned well), but it's basically already done and could save you a damn lot of work though, and that way you would only focus in the rest of the animations of the weapon.
Your call there.
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!
What Ferali says is exactly what I thought!Feralidragon wrote:You can always extract the "hand" model from UT, like the sniper hand, enforcer hand or others like that for that effect. Then you just have to add joints/skelet to it and move it and modify it at your will (with the movements).GenMoKai wrote:DAMN, do i also have to create a "hand" model for holding that thing
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!
I think that would be best to do
EAT THOSE FRIGGIN BANANAS !!!!!
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!
The other way would be too complex.
BTW. You didn't say if you can use this storyboard of the animation.
The first shows the firing of the weapon... the other panels show the reload animation.
the reload shouldn't be too real.
BTW. You didn't say if you can use this storyboard of the animation.
The first shows the firing of the weapon... the other panels show the reload animation.
the reload shouldn't be too real.
- GenMoKai
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!
Dont worry i have brains (i guess...) i understand the picture
EAT THOSE FRIGGIN BANANAS !!!!!
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!
Man, this is why I always remember UT99 . This is such a hilarious concept. It all fits together and "makes sense" but of course it doesn't at all, lol .
Could there be different decals for the ammo ? Splats or squashed beans and so forth ?
Could there be different decals for the ammo ? Splats or squashed beans and so forth ?
"Weapons! ... for all occasions." Bill Hicks
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!
Hm... this is something I'd really thought about.
If this possible, I gonna have it in the FF-Mod.
Btw. nice to hear you like our mod.
If this possible, I gonna have it in the FF-Mod.
Btw. nice to hear you like our mod.
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!
Guys ....report in everybody!!!
Me first:
I have much to do in RL but I work on other Textures meanwhile.
I can't use Milkshape because the test version prohibit to save.
Me first:
I have much to do in RL but I work on other Textures meanwhile.
I can't use Milkshape because the test version prohibit to save.
- GenMoKai
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!
GenMoKai! Reporting for duty
Im going to create my own hand model instead, else it will take more time i gues
Im going to create my own hand model instead, else it will take more time i gues
EAT THOSE FRIGGIN BANANAS !!!!!
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