FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Postby zacman » Thu Sep 10, 2009 6:45 am

rohitggarg wrote:If i am not wrong it is a garnish applied to fruits to make them spicy :)

I think we cant make that. Its just the container that needs to be made for this one i guess. No one can see paprica but feel it in the air (when they sneeze like hell :mrgreen: )

So, all you need is a jar? I can do that NP. P.S-all my meshes will be submitted as either in Unreal Prefab form, or 3DS form, k?
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Postby papercoffee » Thu Sep 10, 2009 11:52 am

No no ...wait ....we need the paprica it looks like this...
http://foodbilder.huettenhilfe.de/wp-co ... 080316.jpg
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http://static-p4.fotolia.com/jpg/00/14/ ... AEniV0.jpg
The Papricannon is a front loader ....you put the paprinade inside - shoot - and put another paprinade etc.
The projectile flies like from a grenade launcher ...here the upper left is one from KingPin
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show a screen of your apple ...maybe it is little bit modified useful as a paprica :mrgreen:
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Postby rohitggarg » Thu Sep 10, 2009 11:57 am

:oops: Sorry for the confusion zacman..I din know that papercoffee was talking about solid one. :D
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Postby zacman » Fri Sep 11, 2009 2:13 am

Ah, NOW I see. In australia they're called Capsicum. :lol2:
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Postby papercoffee » Sat Sep 19, 2009 1:49 pm

So zacman? Do you have some screen?
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Postby zacman » Mon Sep 21, 2009 4:08 am

papercoffee wrote:So zacman? Do you have some screen?

crap, I forgot about the screenie. Don't have my laptop ATM, will upload on thursday (Mon now for me)
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Postby ShadowMan » Tue Sep 29, 2009 11:13 pm

Is there some place I can see some in-game video of this food fight mod. I totally love the creativity of it all. I wanna see how it looks in-game.

Thanks peeps :)
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Postby papercoffee » Wed Sep 30, 2009 12:19 pm

Sorry ShadowMan all is still in development.

@All
I post next days the side-front-up views of the first three weapons.
Sorry for the long break. I was working (you know, this thing what you do for money). :mrgreen:
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Postby rohitggarg » Thu Oct 01, 2009 12:36 pm

Yea with team mates like me, the mod is going to take really long coz i too work the way you do papercoffee :)... But i'll still try. Basically i need some meshes to play around with the script. If someone could gimme that, i would atleast start :|
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Postby papercoffee » Thu Oct 01, 2009 5:08 pm

The First:
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Postby GenMoKai » Mon Oct 05, 2009 11:44 pm

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The first model of the "Canopener"
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EAT THOSE FRIGGIN BANANAS !!!!!

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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Postby rohitggarg » Tue Oct 06, 2009 5:44 am

OMG!! Gen, its looking really nice :) :gj:
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Postby GenMoKai » Wed Oct 07, 2009 8:46 pm

rohitggarg wrote:OMG!! Gen, its looking really nice :) :gj:


glad to hear, at least someone like it
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EAT THOSE FRIGGIN BANANAS !!!!!

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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Postby rohitggarg » Thu Oct 08, 2009 4:22 am

I also wanted to download it coz i waana test some script to it. I am thinking to have the alt fire mode as player heath increaser instead... Anybody who has something to add or comment.....


@ Gen: which software are you using... looks like milkshape.. I will also need some anim sequences that would fit the reloading of this weapon...
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Postby papercoffee » Thu Oct 08, 2009 2:01 pm

The next...

Sorry for the delay.
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