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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod

Posted: Fri Feb 14, 2014 9:48 pm
by Dr.Flay
Placeable !?
You mean you can put them where you want in-game ?

Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod

Posted: Fri Feb 14, 2014 9:57 pm
by papercoffee
Dr.Flay wrote:Placeable !?
You mean you can put them where you want in-game ?
Yes you pick it up like a normal weapon ...and can place it where ever you want ...the pudding-jumpspot will work for 3 or 4 jumps and disappear afterwards. That way can you share it with your teammates. :mrgreen:
We have to adjust the jump height and direction a little bit but it works.

Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod

Posted: Sat Feb 15, 2014 7:44 am
by UnrealGGecko
papercoffee wrote:
Dr.Flay wrote:Placeable !?
You mean you can put them where you want in-game ?
Yes you pick it up like a normal weapon ...and can place it where ever you want ...the pudding-jumpspot will work for 3 or 4 jumps and disappear afterwards. That way can you share it with your teammates. :mrgreen:
We have to adjust the jump height and direction a little bit but it works.
Now that's awesome...
Jelly trampolines FTW!! :rock:

Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod

Posted: Wed Apr 22, 2015 9:08 pm
by papercoffee
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod

Posted: Wed Apr 22, 2015 9:24 pm
by EvilGrins
I take it that's the carrot-gun? Nice!

The bend in the left arm looks decidedly painful.

Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod

Posted: Wed Apr 22, 2015 11:29 pm
by Chamberly
I like that idea. Make me think of playing BT with this, I'll build a map and implement that gun! :loool:

Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod

Posted: Thu Apr 23, 2015 6:26 am
by Higor
Make it insta-kill if hit right between the cheeks...
..
..
..
:loool:

Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod

Posted: Thu Apr 23, 2015 7:55 am
by GenMoKai
EvilGrins wrote:I take it that's the carrot-gun? Nice!

The bend in the left arm looks decidedly painful.
Its called the carroteer ;) Check the first page for more info

Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod

Posted: Sun Apr 26, 2015 3:21 pm
by papercoffee
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EDIT-------------------------

Flay me to the Moon!!
Rocket Jump with the super shot of the Salad-Thrower!!
Image

Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod

Posted: Sun Apr 26, 2015 3:38 pm
by UnrealGGecko
:rock: Looks friggin healthy fun!

Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod

Posted: Wed Apr 29, 2015 7:03 am
by JackGriffin
paper has done countless things for this community. To thank him for his time I offered to finish the Food Fight mod. It's nearly there, beta testing will be in a week or two, and it's time to share in the progress. Nothing like a badly done promo video to ruin a mod launch :lol2: Be warned: I am NO graphic design artist or video wizard but I tried to make it a bit of an interesting video.

This has been a blast to do and we are pretty happy with the way things have turned out. Weapons have functional reloading, some fun ideas that haven't been seen, and they are very visually pleasing.

There will probably be another video or two later this week then open beta testing soon after.

-8IXfgWr9JE

Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod

Posted: Wed Apr 29, 2015 9:34 am
by Carbon
Let the diet begin!

Looks great guys....really awesome. :gj:

Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod

Posted: Wed Apr 29, 2015 10:24 am
by UnrealGGecko
Looks really nice, but the arm on the Carroteer....... :barf:
Everything else is great! :rock: :thuup:

Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod

Posted: Wed Apr 29, 2015 1:42 pm
by JackGriffin
<I removed my post.>

Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod

Posted: Wed Apr 29, 2015 1:50 pm
by papercoffee
JackGriffin wrote:Dude, come on....criticism right out of the gate?
Don't be too harsh ...it's ok and we work on the fix anyway. :wink: ... UnrealGecko had maybe just a bad day, that's all.