2D UTDemo Mod

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Blackcheetah
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Re: 2D UTDemo Mod

Post by Blackcheetah »

Myth wrote:Obviously you received some help
Obviously you don't know that I don't like to get help :ironic2: I made 3D rendering with my own take on 3D, I am sorry that I may sound like I don't know what I am talking about, but its maybe because I made my own math formulas to render 3D. I've never actually learned the maths behind 3D, what I used was angles and distances to rather than whatever else. :)
I am never comfortable learning maths, I've always enjoyed making up my own theories based on life, or using a real object to measure what I need for 3D.

So I've never made 3D with already present maths, I've made my own maths for my 3D. Its all manmade when it comes down to earth and so everything man makes isnt the only way. Heres a little brief on how I work my 3D.

I have my 3 axis, and my object is at its coordinates.

I have the cameras location and rotation, rather than what its facing to. At the moment theres only one Rotation which is Yaw (Left to Right).

There are two worlds. One is the world where the objects in, and the one camera sees. A object is at a 45 degree angle from angle 0 which is facing (0,1). 45 Degrees is (0.7,0.7) something and its now we find the distance from camera, if its distance is in the cameras vision it is drawn. (example: Camera rotation is 90, and vision is 90 degrees, the object is 80 degrees away from cameras rotation so it can be seen).

Real Life inspiration: Looking at a apple and then turning away, I started to think what if its not use that is rotating but it is the world that rotates around us, and that there is two worlds, our minds and the world. When we turn around we are still seeing forward, but yet everything around has changed position, rather than say we rotated, I say our mind is the center of our own universe and so when we rotate to look somewhere else, The mind is in its same position and has not changed but the view (the world) has and so the world rotates rather than the sight. I said there was two worlds, and I just stated the world of our mind sight, the second world is the world, where everything is in its correct position in that world, but in the first world (our mind) its a different kind of location, rather than coordinates, it uses distance. Example, The apple I see is 1 metre away and facing 20 degrees down, and 40 degrees left.

Just my theory :)

I am going to make a video today to show what I done already with my 2D game.
Myth
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Re: 2D UTDemo Mod

Post by Myth »

You're either a very successful troll or not a troll at all, anyways you remind me of someone I used to know.

I'm looking forward to see this 2D mod properly finished and fully playable.
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KingJosh
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Re: 2D UTDemo Mod

Post by KingJosh »

looks good bc
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robin13
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Re: 2D UTDemo Mod

Post by robin13 »

KingJosh wrote:looks good bc
:what: dont bump topics of 3 months old xD :confused2:

(unless the Opener post a reply on his own thread again ofc.)
Death is nothing, but to live defeated and inglorious is to die daily.
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Creavion
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Re: 2D UTDemo Mod

Post by Creavion »

KingJosh wrote:looks good bc
If you bump then at least with useful and valuable content in your post.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
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zacman
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Re: 2D UTDemo Mod

Post by zacman »

Never saw this before... Reminds me of the Tetris! mod for UT99. Will this run out of the GUI Same as Tetris! did? (That would make it very useful, imho, I often play Tetris while I wait for UT to connect to a server or cache a file)
Image[url=steam://friends/add/76561198048595886]Image[/url]
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