Normal Weapons BunnyTrack

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Bloeb
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Posts: 95
Joined: Tue Apr 06, 2010 11:07 am

Normal Weapons BunnyTrack

Post by Bloeb »

Normal Weapons BunnyTrack
BunnyTrack is a modification / gametype for Unreal Tournament. The purpose of BT is not to kill eachother, but instead try to pass different obstacles. These obstacles may consists of puzzles, dodges, jumps, kickers, liftjumps, crushers and sequenced triggers. The BT-community has produced over 1000 maps and it's one of the most popular mods for UT at the moment. Initially BT was supposed to be played with the instagib-mutator enabled. This means that most BT-servers don't support BT-maps with normal weapons. Recently I've made a modification which gives mappers the ability to disable the instagib-mutator and configure weapons, projectiles and ammo. This allows for many new different obstacles.

Enjoy :wink:

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How to use this modification:
1. Open UnrealEd and make a map.
2. Open the NWBT-package from the Actor-Class-browser.
3. Browse to the NWBT_Mutator.
4. Place one instance of the NWBT_Mutator in your map.
* Reset the order to 'first' if required.
5. Adjust the NWBT_Mutator properties.
* It's not possible to configure default ProjectileClasses.
6. Place weapons and ammo in the map:
* Place the NWBT_ImpactHammer instead of the ImpactHammer.
* Place the NWBT_UT_FlakCannon instead of the UT_FlakCannon.
* Place the NWBT_UT_Eightball instead of the UT_Eightball.
* Adjust properties (e.g. RespawnTime, bWeaponStay, AmmoAmount).
7. Zone the map properly:
* Place the NWBT_ZoneInfo instead of the ZoneInfo.
* Adjust the Inventory for every NWBT_ZoneInfo.
8. Build and save the map.

Actors:
* NWBT_Mutator (Actor->Info>Mutator->NWBT_Mutator)
* NWBT_ImpactHammer (Actor->Inventory->Weapon->TournamentWeapon->ImpactHammer->NWBT_ImpactHammer)
* NWBT_UT_FlakCannon (Actor->Inventory->Weapon->TournamentWeapon->UT_FlakCannon->NWBT_UT_FlakCannon)
* NWBT_UT_Eightball (Actor->Inventory->Weapon->TournamentWeapon->UT_Eightball->NWBT_UT_Eightball)
* NWBT_ZoneInfo (Actor->Info->ZoneInfo->NWBT_ZoneInfo)
* NWBT_Trigger (Actor->Triggers->NWBT_Trigger)
* NWBT_BioGlob (Actor->Projectile->UT_BioGel->BioGlob->NWBT_BioGlob)
* NWBT_BioSplash (Actor->Projectile->UT_BioGel->BioSplash->NWBT_BioSplash)
* NWBT_flakslug (Actor->Projectile->flakslug->NWBT_flakslug)
* NWBT_PBolt (Actor->Projectile->PBolt->NWBT_PBolt)
* NWBT_Razor2 (Actor->Projectile->Razor2->NWBT_Razor2)
* NWBT_Razor2Alt (Actor->Projectile->Razor2Alt->NWBT_Razor2Alt)
* NWBT_RocketMk2 (Actor->Projectile->RocketMk2->NWBT_RocketMk2)
* NWBT_ShockProj (Actor->Projectile->ShockProj->NWBT_ShockProj)
* NWBT_StarterBolt (Actor->Projectile->PBolt->StarterBolt->NWBT_StarterBolt)
* NWBT_UT_BioGel (Actor->Projectile->UT_BioGel->NWBT_UT_BioGel)
* NWBT_UT_Grenade (Actor->Projectile->UT_Grenade->NWBT_UT_Grenade)
* NWBT_UTChunk (Actor->Projectile->UTChunk->NWBT_UTChunk)
* NWBT_UTChunk1 (Actor->Projectile->UTChunk1->NWBT_UTChunk1)
* NWBT_UTChunk2 (Actor->Projectile->UTChunk2->NWBT_UTChunk2)
* NWBT_UTChunk3 (Actor->Projectile->UTChunk3->NWBT_UTChunk3)
* NWBT_UTChunk4 (Actor->Projectile->UTChunk4->NWBT_UTChunk4)

Features:
* The NWBT_Mutator is compatible with any Arena-mutator (e.g. the instagib-mutator).
* The NWBT_Mutator can load and configure other mutators (e.g. the RocketX-mutator).
* The NWBT_Mutator can unload unwanted mutators (e.g. ZeroPing variants and BTInsta).
* The default-weapon is adjustable.
* The NWBT_ZoneInfo and NWBT_Trigger can adjust the Inventory.
* Maps can be compatible with the CheckPoint-mutator if the map is properly zoned using NWBT_ZoneInfo.
* The Translocator and Enforcer are removed from the Default Inventory.
* Configurable Actors (e.g. Weapons and Ammo).
* Configurable Projectiles.
* The jumpgain and damage for the NWBT_ImpactHammer is adjustable.
* The NWBT_ImpactHammer replaces the standard ImpactHammer.
* The NWBT_UT_FlakCannon replaces the standard UT_FlakCannon.
* The NWBT_UT_Eightball replaces the standard UT_Eightball.

Changes in NWBT_v5:
* ShockBoosts now work with AntiBoost and BT++ when antiboost is enabled.
* Unload unwanted mutators (e.g. ZeroPing variants and BTInsta).
* Added more options to ProjectileConfiguration.
* It's not possible anymore to adjust default ProjectileClasses.
* The bCanThrow-property is set to false for the default weapons (except for the Redeemer).

Changes in NWBT_v4:
* The Translocator and the Enforcer are removed from the default inventory, no need to enable/disable them anymore.

Changes in NWBT_v3:
* Adjusting Inventory properly when a player spawns in a NWBT_Zone.

Changes in NWBT_v2:
* Added NWBT_ZoneInfo and NWBT_Trigger.
* Added NWBT_ImpactHammer, NWBT_UT_FlakCannon and NWBT_UT_Eightball.
* Added option to configure actors.
* Added option to load and configure other mutators.
* Resetting properties when a game has ended.

Issues:
* If the NWBT_Mutator is placed after placing weapons and Ammo it doesn't work properly.
Reset the order of the NWBT_Mutator to 'first'.
* BT++ has an option to auto-load the instagib-mutator (bAutoLoadInsta). Server-admins and players are advised to disable this option.
* BTctfV5 has an option for team-killing-protection (bNoTKEnabled). Server-admins and players are advised to disable this option.

Developer / Maintainer:
Jerome Bos a.k.a. Bloeb

Thanks to the #BT-MaTcH community for their ideas, support, bugreports and testing.

Thanks to the ut99.org community for their coding-help.

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NWBT_v5 (MegaUpload)

Some example-maps:
BT-TechDiff
BT-TabulaRasa
BT-Bleargh
BT-Portal
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