Searching for a gametype mod (Clan Arena/Elimination)

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Neon_Knight
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Searching for a gametype mod (Clan Arena/Elimination)

Post by Neon_Knight » Thu Apr 28, 2011 6:34 pm

Hi!

Is there a Clan Arena/Elimination gametype mod for the first Unreal Tournament? Something like UTComp's "Clan Arena" or "Team Arena Master"; round-based Team Deathmatch with all weapons and full armor/shield and health.

I've tried with Rocket Arena and other LMS variants, but they aren't what I'm searching for.
"Practice good sportsmanship. You were a n00b once, too." - UT3 Loading Screen
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Re: Searching for a gametype mod (Clan Arena/Elimination)

Post by JackGriffin » Thu Apr 28, 2011 7:35 pm

If there isn't it would take about 2 minutes to make it. If you don't find what you are looking for, yell at me. I have a container code that will do exactly what you need.
So long, and thanks for all the fish

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Neon_Knight
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Re: Searching for a gametype mod (Clan Arena/Elimination)

Post by Neon_Knight » Thu Apr 28, 2011 8:47 pm

Thanks JackGriffin. But I did it. I've asked for it in several places (OldUnreal, BU, Epic forums) and, of course, many times at Google, and I've found nothing of it. :/

BTW, if you're going to do it, I know several people who would be glad to be testers.
"Practice good sportsmanship. You were a n00b once, too." - UT3 Loading Screen
"Level Designers are 1 part architect, 1 part artist, 1 part game designer, and 1 part beta tester!" - Cliff Bleszinski
"The ratio of critics to creators is something like 10,000:1. The ratio of good critics to bad: 1:10,000." - Fast Eddie

JackGriffin
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Re: Searching for a gametype mod (Clan Arena/Elimination)

Post by JackGriffin » Thu Apr 28, 2011 10:02 pm

Drop me an email and tell me specifically what you want in it. I have code I simply need to insert in your loadout in and it's good to go.
So long, and thanks for all the fish

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Neon_Knight
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Re: Searching for a gametype mod (Clan Arena/Elimination)

Post by Neon_Knight » Sat May 07, 2011 3:43 pm

Sorry for not replying in time, I was busy with other things.

These are the requirements:
- Team Deathmatch by rounds. Rounds have a timelimit, and there's also a roundlimit.
- Everyone starts with all the default weapons. (Except Redeemer, Translocator and Chainsaw)
- When someone's killed, (s)he/it enters into Spectator mode until the end of the round.
- If a team manages to kill every other team member from the enemy team, they get a point, and a new round begins.
- When the round timelimit ends and there're players alive in both teams, each player loses 5 HP every second. When they have <5 HP, they die.
- The match ends when a team manages to score X points.
"Practice good sportsmanship. You were a n00b once, too." - UT3 Loading Screen
"Level Designers are 1 part architect, 1 part artist, 1 part game designer, and 1 part beta tester!" - Cliff Bleszinski
"The ratio of critics to creators is something like 10,000:1. The ratio of good critics to bad: 1:10,000." - Fast Eddie

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