The VRNSniperV2b

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>@tack!<
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The VRNSniperV2b

Post by >@tack!< » Tue Aug 02, 2011 9:20 pm

VRNSniperV2b.rar
(408.52 KiB) Downloaded 216 times
Im currently making my first weaponpack (VRNWeapons) and my 2nd weapon i made was this sniper :sniper1: and i liked it so i made a package for itself. THE VRNSNIPER

After lots of fixes and billions of lost braincells due to WTFnESS i finnaly made this sniper to work online too.

Here is the readme:

[VERSION 2b]

The VRNSniper made by VRN|>@tack!<


Installation:
VRNSniperV2b.u --> /System
VRNSniperV2b.int --> /System
VRNSniperV2b.ini --> /System

Server:
ServerPackages=VRNSniperV2b

This is the sniper in my upcoming VRNWeapons pack, i liked it so i made a package for itself.

Features:
- Same firerate and damage as the normal sniper.
- 30x Zoom.
- Fires a LaZoRR
- Different scope
- Purple FX when having a UDamage

Features in v2:
- ModMenu where you can choose:
- Random FXColours in non-teamgames.
- Random FXColours in teamgames.
- Purple FXColours if having a UDamage.
- If you want to use the special DynaZoom.
- if not bTeamRandom, Teamcolours will be used in teamgames.
- if not bRandom, cyan FXcolours will be used in teamgames.
- New Skin.

Features in V2b:
- Added recoil visual to the DynaZoom
- Added option in ModMenu if you want to colour the circles using DynaZoom
- Inner cirle of DynaZoom doesnt scale down so much anymore.

It appears clients can change bDynaZoom, bDynaColours and if their ZoomReticle gets purple when

having a UDamage, when playing on a server. A suicide is needed. I wanted to make some mutate

commands but i left that aside, i dont want to make it to complicated.

Mutators:
- VRNSniperV2b // Replaces the normal sniper with the VRNSniper
- VRNSniperArenaV2b // You know what it does

========================================================================

Author: VRN|>@tack!<
If you want to report a bug or just contact me: **************.com

========================================================================

Special Thanks:
Thanks to [VRN|Ron] for helping with testing and being a genius for knowing what made my

sniperbeam go drunk.
Thanks to [gopostal] for helping with testing and the suggestion for a higher zoom.
Thanks to [VRN|C-18] for helping with testing V2 and his cooking skillz.
and some pictures

Image

Image

Image

Image

EDIT: Current Version = V2b
Last edited by >@tack!< on Fri Aug 05, 2011 10:22 pm, edited 4 times in total.

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Renegade
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Re: The VRNSniper

Post by Renegade » Tue Aug 02, 2011 9:49 pm

A bunch of bots firing this thing makes for a nifty SS. :)
Last edited by Renegade on Tue Aug 02, 2011 10:07 pm, edited 1 time in total.

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Re: The VRNSniper

Post by papercoffee » Tue Aug 02, 2011 10:00 pm

looks great... a nasty sniper/camper cant hide anymore ....hehe :tu:

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>@tack!<
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Re: The VRNSniper

Post by >@tack!< » Tue Aug 02, 2011 10:04 pm

Haha idd btw i forgot the colour of the fx becomes purple when having a udamage.

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Metalfist
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Re: The VRNSniper

Post by Metalfist » Tue Aug 02, 2011 10:06 pm

Nice ^^
Image

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Nephew9999
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Re: The VRNSniper

Post by Nephew9999 » Tue Aug 02, 2011 10:14 pm

Pretty kwl!

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Re: The VRNSniper

Post by EvilGrins » Wed Aug 03, 2011 3:24 am

If you ever wanna go silly, make each lazer a different color. It'll look like a rave.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Skillz

Re: The VRNSniper

Post by Skillz » Wed Aug 03, 2011 7:52 am

Random colors, fully automatic, 32 bots, face = well, use your imagination.

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Metalfist
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Re: The VRNSniper

Post by Metalfist » Wed Aug 03, 2011 8:24 am

= DOUBLE RAINBOWz :D
Image

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>@tack!<
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Re: The VRNSniper

Post by >@tack!< » Wed Aug 03, 2011 10:53 am

Lol forget about full auto :p it would lag your brains out. Random colors is cool tho. And teamcolors. :tu:

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Rakiayn
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Re: The VRNSniper

Post by Rakiayn » Wed Aug 03, 2011 11:52 am

looks very cool!
and team colors would be even better

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Re: The VRNSniper

Post by EvilGrins » Wed Aug 03, 2011 6:13 pm

>@tack!< wrote:Lol forget about full auto :p it would lag your brains out. Random colors is cool tho. And teamcolors. :tu:
One of the things I love about team deathmatch with instagibs in ut2k4: they team colored the weapon blasts.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Re: The VRNSniper

Post by GenMoKai » Wed Aug 03, 2011 7:40 pm

I have to say attack, it looks really cool ;) simple but cool! Good job with it
Image
EAT THOSE FRIGGIN BANANAS !!!!!
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>@tack!<
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Re: The VRNSniper

Post by >@tack!< » Wed Aug 03, 2011 7:47 pm

Thx appreciate it :)

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Re: The VRNSniper

Post by >@tack!< » Thu Aug 04, 2011 5:24 pm

Im finalizing the new version, should i name it V2? ( in other words did anyone use v1 in his/her server? ) It has a small mod menu where you can chose if you want it to shoot random colours [non Teamgames] and if you want it to shoot random colours in teamgames. if bTeamRandom (the second one) is not checked then teamcolours will be used in teamgames.
There is also a checkbox if you want purple beams when having a UDamage.

1 question does anyone want a checkbox if teamcolour should be used at all? ( so that in teamgames everyone shoots the standard cyan colour )

Edit: everything is finished, waiting reply if someone wants a checkbox for teamolours.
some pics
Rave much?

Image
Image
Last edited by >@tack!< on Thu Aug 04, 2011 6:31 pm, edited 1 time in total.

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