The VRNSniperV2b

Need some nice Mods? Here, you are right!
User avatar
Hook
Masterful
Posts: 745
Joined: Tue Apr 22, 2008 11:21 pm
Personal rank: UT99 Promoter/Admin
Location: Minnesota USA
Contact:

Re: The VRNSniper

Post by Hook » Thu Aug 04, 2011 6:29 pm

Always rename it for each new version - V2 would be good. :gj:
=Hook=(Member# 626)
Active Forums: http://hooksutplace.freeforums.net
UT99 Server -> CROSSBONES Missile Madness {CMM}

* Newest Versions of: PRO-Redeemers | PRO-SNIPER-Redeemers | PRO-SEEKER-Redeemers <-(the Original)
and Now with FOOD FIGHT and Frying Pan arena !!!
IP: 68.232.181.236:7777
{CMH} CROSSBONES Monster Hunt (MH) by Mars007 (The Original) - IP: 108.61.238.93:7777

User avatar
>@tack!<
Adept
Posts: 338
Joined: Sat Apr 17, 2010 4:51 pm
Personal rank: lol?

Re: The VRNSniper

Post by >@tack!< » Thu Aug 04, 2011 7:48 pm

Ill post the mod in an hour btw the coloursettings are serverside.
edit: haha well i added some more stuff, other skin and another type of zoom which the server may choose in the menu too.
testing now then ill post

User avatar
>@tack!<
Adept
Posts: 338
Joined: Sat Apr 17, 2010 4:51 pm
Personal rank: lol?

Re: The VRNSniper

Post by >@tack!< » Fri Aug 05, 2011 12:21 am

ok i tested everything and here is the V2.

readme:

[VERSION 2.0]

The VRNSniper made by VRN|>@tack!<


Installation:
VRNSniperV2.u --> /System
VRNSniperV2.int --> /System

Server:
ServerPackages=VRNSniperV2

This is the sniper in my upcoming VRNWeapons pack, i liked it so i made a package for itself.

Features:
- Same firerate and damage as the normal sniper.
- 30x Zoom.
- Fires a LaZoRR
- Different scope
- Purple FX when having a UDamage

Features in v2:
- ModMenu where you can choose:
- Random FXColours in non-teamgames.
- Random FXColours in teamgames.
- Purple FXColours if having a UDamage.
- If you want to use the special DynaZoom.
- if not bTeamRandom, Teamcolours will be used in teamgames.
- if not bRandom, cyan FXcolours will be used in teamgames.
- New Skin.

Mutators:
- VRNSniper // Replaces the normal sniper with the VRNSniper
- VRNSniperArena // You know what it does

========================================================================

Author: VRN|>@tack!<
If you want to report a bug or just contact me: *************.com

========================================================================

Special Thanks:
Thanks to [VRN|Ron] for helping with testing and being a genius for knowing what made my sniperbeam go drunk.
Thanks to [gopostal] for helping with testing and the suggestion for a higher zoom.
Thanks to [VRN|C-18] for helping with testing V2 and his cooking skillz.
Ill also edit the first post with the correct link.

>DOWNLOAD<
Edit: Old version, newer available.
Last edited by >@tack!< on Fri Aug 05, 2011 10:23 pm, edited 1 time in total.

User avatar
>@tack!<
Adept
Posts: 338
Joined: Sat Apr 17, 2010 4:51 pm
Personal rank: lol?

Re: The VRNSniperV2

Post by >@tack!< » Fri Aug 05, 2011 12:36 pm

I just noticed while fooling around with VRN|Ron with teh sniper that choosing your type of zoom is clientside, just suicide after changing. wasnt my intention but its good that it came out that way ^^.

User avatar
>@tack!<
Adept
Posts: 338
Joined: Sat Apr 17, 2010 4:51 pm
Personal rank: lol?

Re: The VRNSniperV2

Post by >@tack!< » Fri Aug 05, 2011 10:17 pm

New V2 update V2b!
Features in V2b:
- Added recoil visual to the DynaZoom
- Added option in ModMenu if you want to colour the circles using DynaZoom
- Inner cirle of DynaZoom doesnt scale down so much anymore.

It appears clients can change bDynaZoom, bDynaColours and if their ZoomReticle gets purple when

having a UDamage, when playing on a server. A suicide is needed. I wanted to make some mutate

commands but i left that aside, i dont want to make it to complicated.
Hope you like it :sniper1:

edited first post with the V2b download.

User avatar
>@tack!<
Adept
Posts: 338
Joined: Sat Apr 17, 2010 4:51 pm
Personal rank: lol?

Re: The VRNSniperV2b

Post by >@tack!< » Sat Aug 13, 2011 9:11 am

Can anyone tell me what they think of the sniper after the updates?

UT99.org

Re: The VRNSniperV2b

Post by UT99.org » Sat Aug 13, 2011 7:51 pm

medor wrote:I find it very nice but you have the opportunity to do under zeroping ?

User avatar
>@tack!<
Adept
Posts: 338
Joined: Sat Apr 17, 2010 4:51 pm
Personal rank: lol?

Re: The VRNSniperV2b

Post by >@tack!< » Sat Aug 13, 2011 8:14 pm

Umm i dunno how tht works ill check it out

MrLoathsome
Inhuman
Posts: 958
Joined: Wed Mar 31, 2010 9:02 pm
Personal rank: I am quite rank.
Location: MrLoathsome fell out of the world!

Re: The VRNSniperV2b

Post by MrLoathsome » Tue Aug 16, 2011 5:49 am

Just grabbed this.

Been messing with a custom weapons replacer mutator last week, and wanted
to replace one of the current guns with something new.

Going to try it out on my DM/CTF server later this evening.

Will let you know how it goes.

*Update: Tested it out some. Seems to be working fine.

Nice job.
blarg

MrLoathsome
Inhuman
Posts: 958
Joined: Wed Mar 31, 2010 9:02 pm
Personal rank: I am quite rank.
Location: MrLoathsome fell out of the world!

Re: The VRNSniperV2b

Post by MrLoathsome » Wed Aug 17, 2011 12:47 pm

Did more testing online, but did notice 1 minor thing.

If you fire it while moving, the gun end of the laser does not stay with the player, and seems to be off to one side or the other.
It still hits where you are aiming. Didn't notice that if I had the scope on however...
blarg

Hermskii
Average
Posts: 70
Joined: Fri May 23, 2008 3:33 am
Personal rank: Secret Administrator
Location: Houston, TX.
Contact:

Re: The VRNSniperV2b

Post by Hermskii » Wed Aug 17, 2011 5:25 pm

I'm glad I stopped and took the time to look at this. I think this is a totally cool idea! Great work. I can certainly see myself downloading and using this. Thanks!

User avatar
>@tack!<
Adept
Posts: 338
Joined: Sat Apr 17, 2010 4:51 pm
Personal rank: lol?

Re: The VRNSniperV2b

Post by >@tack!< » Wed Aug 17, 2011 9:37 pm

MrLoathsome wrote:Did more testing online, but did notice 1 minor thing.

If you fire it while moving, the gun end of the laser does not stay with the player, and seems to be off to one side or the other.
It still hits where you are aiming. Didn't notice that if I had the scope on however...
I think thats normal and it uses the same method as the shockrifle only that the beam is somewhat instant and its lifespan is longer which creates that effect you describe.

Post Reply