After lots of fixes and billions of lost braincells due to WTFnESS i finnaly made this sniper to work online too.
Here is the readme:
and some pictures
[VERSION 2b]
The VRNSniper made by VRN|>@tack!<
Installation:
VRNSniperV2b.u --> /System
VRNSniperV2b.int --> /System
VRNSniperV2b.ini --> /System
Server:
ServerPackages=VRNSniperV2b
This is the sniper in my upcoming VRNWeapons pack, i liked it so i made a package for itself.
Features:
- Same firerate and damage as the normal sniper.
- 30x Zoom.
- Fires a LaZoRR
- Different scope
- Purple FX when having a UDamage
Features in v2:
- ModMenu where you can choose:
- Random FXColours in non-teamgames.
- Random FXColours in teamgames.
- Purple FXColours if having a UDamage.
- If you want to use the special DynaZoom.
- if not bTeamRandom, Teamcolours will be used in teamgames.
- if not bRandom, cyan FXcolours will be used in teamgames.
- New Skin.
Features in V2b:
- Added recoil visual to the DynaZoom
- Added option in ModMenu if you want to colour the circles using DynaZoom
- Inner cirle of DynaZoom doesnt scale down so much anymore.
It appears clients can change bDynaZoom, bDynaColours and if their ZoomReticle gets purple when
having a UDamage, when playing on a server. A suicide is needed. I wanted to make some mutate
commands but i left that aside, i dont want to make it to complicated.
Mutators:
- VRNSniperV2b // Replaces the normal sniper with the VRNSniper
- VRNSniperArenaV2b // You know what it does
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Author: VRN|>@tack!<
If you want to report a bug or just contact me: **************.com
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Special Thanks:
Thanks to [VRN|Ron] for helping with testing and being a genius for knowing what made my
sniperbeam go drunk.
Thanks to [gopostal] for helping with testing and the suggestion for a higher zoom.
Thanks to [VRN|C-18] for helping with testing V2 and his cooking skillz.
EDIT: Current Version = V2b