Not sure I quite understood that, but I can't really install anything on the work computers.medor wrote:Can you make a folder with minimum files to download for work under UT and a readme ?
Spatial Fear monsters
- EvilGrins
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Re: Spatial Fear monsters
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: Spatial Fear monsters
That's probably a much more sensible way to use them.
Don't know about the scent/pheromone part of the equation though, but it may work fine without.
Actually, I think that should be investigated at least, as if we can have other monsters and zombies sharing some code from a common file, we could have monster hunt etc. the other way around, where the monsters can smell your blood and fear, and come hunting.
I'll have a look at it in a few hours time.
*UPDATE*
In short. No
Everything is far too connected, and you end up with a load of extra files you won't be using.
It can just be installed or copied into the normal UT file structure, as nothing will be over-written.
It has it's own extra ".u" file for the SpatialEd version of opening Ued, which is probably where the U2 style pathnodes are kept (Air, road and water).
They have included developer documentation, but no source.
To be honest, I am already thinking about making this a pre-requisite for playing the maps I've been modding, as the bots are crap in vehicles
Don't know about the scent/pheromone part of the equation though, but it may work fine without.
Actually, I think that should be investigated at least, as if we can have other monsters and zombies sharing some code from a common file, we could have monster hunt etc. the other way around, where the monsters can smell your blood and fear, and come hunting.
I'll have a look at it in a few hours time.
*UPDATE*
In short. No
Everything is far too connected, and you end up with a load of extra files you won't be using.
It can just be installed or copied into the normal UT file structure, as nothing will be over-written.
It has it's own extra ".u" file for the SpatialEd version of opening Ued, which is probably where the U2 style pathnodes are kept (Air, road and water).
They have included developer documentation, but no source.
To be honest, I am already thinking about making this a pre-requisite for playing the maps I've been modding, as the bots are crap in vehicles
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Re: Spatial Fear monsters
That bad, huh?
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: Spatial Fear monsters
The SFCharacters.u file, accesses the Vehicles files, which access other textures you don't need, etc.
It would need to be re-built minus vehicles etc.
Copy everything into the UT folders and just use their version of the editor.
As long as S.F. is installed for a user, they will be able to use maps with the extra bits.
It would need to be re-built minus vehicles etc.
Copy everything into the UT folders and just use their version of the editor.
As long as S.F. is installed for a user, they will be able to use maps with the extra bits.
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Re: Spatial Fear monsters
Necro Bumpy!
Old thread but a handy one. When i first learned of Spatial Fear and the monsters in it, folks helped me get to use those monsters in standard MonsterHunt thanks to what's in this thread...
...but when i recently directed ASLYE702 here so he could do the same, when he requested help in using them, he didn't have the same kinda luck I did.
I dunno why.
So, kicking this thread active again, so he can send requests out for help on it without starting a new thread, and maybe post anybody else's work with the monsters contained within this rather unique mod.
Old thread but a handy one. When i first learned of Spatial Fear and the monsters in it, folks helped me get to use those monsters in standard MonsterHunt thanks to what's in this thread...
...but when i recently directed ASLYE702 here so he could do the same, when he requested help in using them, he didn't have the same kinda luck I did.
I dunno why.
So, kicking this thread active again, so he can send requests out for help on it without starting a new thread, and maybe post anybody else's work with the monsters contained within this rather unique mod.
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: Spatial Fear monsters
No, this is a Necro Bump =>EvilGrins wrote:Necro Bumpy!
What exactly is the matter?
When you already got this monsters running, why can't you share your files to him?
Re: Spatial Fear monsters
I copied every file to my UT, I don't have other choise...
Not really understand why I need the whole file package, when if EvilGrins checked he's map with zOm Map Manager and only 2 file show
(K_GorillaTex.utx & SFCharacters4)
Not really understand why I need the whole file package, when if EvilGrins checked he's map with zOm Map Manager and only 2 file show
(K_GorillaTex.utx & SFCharacters4)
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Re: Spatial Fear monsters
I directed him to find a download of Spatial fear, it's pretty massive, online. From there, showed him this thread to show him how to use the monsters.papercoffee wrote:No, this is a Necro Bump =>EvilGrins wrote:Necro Bumpy!
What exactly is the matter?
When you already got this monsters running, why can't you share your files to him?
Beyond that, works for me and not him and i got no idea why.
K_GorillaTex.utx has nothing to do with the monsters, that's the texture for the animated ion storm in the sky on that map.ASLYE702 wrote:I copied every file to my UT, I don't have other choise...
Not really understand why I need the whole file package, when if EvilGrins checked he's map with zOm Map Manager and only 2 file show
(K_GorillaTex.utx & SFCharacters4)
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: Spatial Fear monsters
To investigate the models, you have to be able to load the package in UEd, and to do that, you need all the resources that a resource links to.
If you read my previous post, you will see the problem.
Opening "SFCharacters.u" then opens the vehicles resources, which opens other resources you don't need.
Opening the vehicles resources, opens a bunch of other textures you don't need.
I had it installed normally, but just added the paths from the SF ini file, into my UT ini file.
I do it with all stand-alone mods (including Infiltration).
If you read my previous post, you will see the problem.
Opening "SFCharacters.u" then opens the vehicles resources, which opens other resources you don't need.
Opening the vehicles resources, opens a bunch of other textures you don't need.
I had it installed normally, but just added the paths from the SF ini file, into my UT ini file.
I do it with all stand-alone mods (including Infiltration).
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Re: Spatial Fear monsters
Lil' additive
Simplified explanation on how to get them to work - https://unreal-games.livejournal.com/58506.html
Simplified explanation on how to get them to work - https://unreal-games.livejournal.com/58506.html
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins