Do you want a cooky?JackGriffin wrote:I think they wandered off while we discussed this Looks like no love for gopo now
Postal Babes for UT
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Re: Postal Babes for UT
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Re: Postal Babes for UT
Not unless it has sprink...oh wait...
Om nom nom!
Small edit:
http://forums.beyondunreal.com/showthre ... ost2563478
The new way of doing textures is crashing people. I'm going back to the original and sticking with it.
Om nom nom!
Small edit:
http://forums.beyondunreal.com/showthre ... ost2563478
The new way of doing textures is crashing people. I'm going back to the original and sticking with it.
So long, and thanks for all the fish
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Re: Postal Babes for UT
This is one of those cases where I wished my hunches on this stuff were wrong.JackGriffin wrote: Small edit:
http://forums.beyondunreal.com/showthre ... ost2563478
The new way of doing textures is crashing people. I'm going back to the original and sticking with it.
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Re: Postal Babes for UT
Ah well I guess not every one can use S3TC textures
You could always offer it as a optional extra, like Creavions S3TC texture pack for the Antalius map "UT_HighEnd_CrevMH_Antalius"
The Postal babes mod is not in big need of compression though. It's not very big anyway.
Changing the "LODSet" is the important factor here. This is what makes the quality difference, so that is still something worth checking any skins.
From what I've read this is a common over-sight with many models/skins (including newer UEds).
Compressed textures don't show up in the GUI because of this line;
If for example you are using the SDK, you may want to change it to;
or to whatever alternative renderer you prefer to use, eg.
I've now got ideas for some new threads I think!
You could always offer it as a optional extra, like Creavions S3TC texture pack for the Antalius map "UT_HighEnd_CrevMH_Antalius"
The Postal babes mod is not in big need of compression though. It's not very big anyway.
Changing the "LODSet" is the important factor here. This is what makes the quality difference, so that is still something worth checking any skins.
From what I've read this is a common over-sight with many models/skins (including newer UEds).
Compressed textures don't show up in the GUI because of this line;
Code: Select all
[Engine.Engine]
WindowedRenderDevice=SoftDrv.SoftwareRenderDevice
Code: Select all
WindowedRenderDevice=sdkOpenGLDrv.OpenGLRenderDevice
Code: Select all
WindowedRenderDevice=D3D8Drv.D3D8RenderDevice
WindowedRenderDevice=OpenGLDrv.OpenGLRenderDevice
WindowedRenderDevice=D3D10Drv.D3D10RenderDevice
WindowedRenderDevice=D3D11Drv.D3D11RenderDevice
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Find me on Steam and GoG
- Feralidragon
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Re: Postal Babes for UT
Yeah, LODSet is the deciding factor:
LODSET_None: For canvas, hud, stuff to render on the screen
LODSET_World: For mapping textures
LODSET_Skin: For meshes
For sprites, it depends if you want more or less blur, World is more blur, Skins is less blur.
LODSET_None: For canvas, hud, stuff to render on the screen
LODSET_World: For mapping textures
LODSET_Skin: For meshes
For sprites, it depends if you want more or less blur, World is more blur, Skins is less blur.
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Re: Postal Babes for UT
I was playing a few games last night and noticed that sometimes one of the ladies will not spawn if the playerpawn is to close to a wall. This morning I was trying to think of a way you could adjust it so the ladies would never do this. Is it possible to reposition the winner instead then have the ladies spawn right after.
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Re: Postal Babes for UT
This isn't exactly the same thing, it was a sneak peek into something else, but it reminded me of this thread a lot...
[youtube]ZANhOkBZxZU[/youtube]
...in case someone ever wants to make a UT3 version of Postal Babes.
[youtube]ZANhOkBZxZU[/youtube]
...in case someone ever wants to make a UT3 version of Postal Babes.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: Postal Babes for UT
You could try moving the winner but the end-game is handled differently than normal. I have tried to adjust players after game end with limited success but it's worth a shot.
So long, and thanks for all the fish
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Re: Postal Babes for UT
You'll have to handle the player moving before the game ends. This part will be tricky and I think it will visually look and feel wrong. The winner knows exactly where they are at and if you move them they are going to immediately think it's not them they are seeing or that the game ending had a bunch of lag. It's too artificial in my opinion but it is an answer.
So long, and thanks for all the fish
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Re: Postal Babes for UT
That doesn't fix the problem directly, it's possible to have player starts in tight corridors and it's frequent to find them near walls, but it's possible to check the area around each player start and see which one is good enough to spawn the dancers around.SC]-[LONG_{HoF} wrote:Better yet..... Just have the winner spawn at a player start.
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- Vanlanthiriel
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Re: Postal Babes for UT
Just saw this on one of servers. Good job! You should really make Skaarjs for female players
Would be interesting to make it possible to adjust number of dancers which spawn, and specific skins for each.
Would be interesting to make it possible to adjust number of dancers which spawn, and specific skins for each.
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Re: Postal Babes for UT
Did you mean dancing female Skaarj? There are existing models for female Skaarj, though I don't know if they were ever put into ut99.Vanlanthiriel wrote:Just saw this on one of servers. Good job! You should really make Skaarjs for female players
Would be interesting to make it possible to adjust number of dancers which spawn, and specific skins for each.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins