I've found two archives on oldunreal.com, one of them contains UnrealPhysX.u (size about 27 KB), and other - UnrealPhysX.u, VehicleX.u and two DLL, total about 1.1 MB. There were some words about replacing Render=render.render by Render=UnrealPhysX.RendPlus in UnrealTournament.ini, but I can't understand for what. There are no such class in .u file. If i keep Render=render.render, nothing happens. If I replace, UT crashes. How to install this? Maybe I need another archive?
The NVidia PhysX is installed.
How to enable PhysX?
- Voodoo Doll
- Average
- Posts: 42
- Joined: Wed Aug 03, 2011 2:27 am
- Location: Russian Federation
- Feralidragon
- Godlike
- Posts: 5493
- Joined: Wed Feb 27, 2008 6:24 pm
- Personal rank: Work In Progress
- Location: Liandri
Re: How to enable PhysX?
Some classes are not at UScript level and C++ level only (hence not appearing if you open the .u package in UEd).
Anyway, it should be as simple as the ReadMe told you to: copy all the files to System and change your Render to UnrealPhysX.RendPlus.
Now if that crashes your UT, it's better to make that question at OldUnreal, where the author constantly hangs out so he will better answer that for you.
Anyway, it should be as simple as the ReadMe told you to: copy all the files to System and change your Render to UnrealPhysX.RendPlus.
Now if that crashes your UT, it's better to make that question at OldUnreal, where the author constantly hangs out so he will better answer that for you.
- Voodoo Doll
- Average
- Posts: 42
- Joined: Wed Aug 03, 2011 2:27 am
- Location: Russian Federation
- Dr.Flay
- Godlike
- Posts: 3348
- Joined: Thu Aug 04, 2011 9:26 pm
- Personal rank: Chaos Evangelist
- Location: Kernow, UK
- Contact:
Re: How to enable PhysX?
You do realise this is like the UT-SDK ?
You will have to add it to the editor and make something that uses it.
It will not add new physics to existing maps or items.
A link to the place you found your odd info would have been useful, but as Ferali points out the best place for help is the place you found it.
This is the official thread http://www.oldunreal.com/cgi-bin/yabb2/ ... 1266076298
There is no readme in the download, or reference to swapping the renderer in the thread (that I can find).
UnrealSP.org looks like the place you found your info, and it is explained there why you may want to make this change.
http://www.unrealsp.org/forums/viewtopi ... 93&p=50884
You will have to add it to the editor and make something that uses it.
It will not add new physics to existing maps or items.
A link to the place you found your odd info would have been useful, but as Ferali points out the best place for help is the place you found it.
This is the official thread http://www.oldunreal.com/cgi-bin/yabb2/ ... 1266076298
There is no readme in the download, or reference to swapping the renderer in the thread (that I can find).
UnrealSP.org looks like the place you found your info, and it is explained there why you may want to make this change.
http://www.unrealsp.org/forums/viewtopi ... 93&p=50884
In short, if you do not understand why or what you are doing, I think you will be wasting yours and .:..:'s time....you can enable collision geometry view by editing UnrealTournament.ini:And use Render.Render again for default UT one.Code: Select all
[Engine.Engine] Render=UnrealPhysX.RendPlus
UT99.org House Rules
ChaosUT https://chaoticdreams.org
Your Unreal resources: https://yourunreal.wordpress.com
The UT99/UnReal Directory: https://forumdirectory.freeforums.org
Find me on Steam and GoG
ChaosUT https://chaoticdreams.org
Your Unreal resources: https://yourunreal.wordpress.com
The UT99/UnReal Directory: https://forumdirectory.freeforums.org
Find me on Steam and GoG