Binoculars/ spotting scope

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JackGriffin
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Binoculars/ spotting scope

Post by JackGriffin »

Has anyone ever seen something like this? I'd like to include it into a project I'm working on.
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Creavion
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Re: Binoculars/ spotting scope

Post by Creavion »

So basically a sniper - but with zooming only and without first fire mode? BTW: No, have never seen it anywhere.
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JackGriffin
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Re: Binoculars/ spotting scope

Post by JackGriffin »

Yeah, exactly. I started to just remove the overlay and fire commands from a sniper rifle so it zoomed when equipped and that was all, but it looks ugly. I really need to create a mesh for the binocs and animate them going up/down. I've never seen anything like this though I think tacops had something like it.
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Re: Binoculars/ spotting scope

Post by ASLY »

wow, Pretty nice idea i like it!
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EvilGrins
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Re: Binoculars/ spotting scope

Post by EvilGrins »

Did a quick google, found this:
http://www.oldunreal.com/cgi-bin/yabb2/ ... 1261193604

Seems one of the initial releases of the Infiltration mod came with binoculars.
http://unreal-games.livejournal.com/
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MutedSlayerking
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Re: Binoculars/ spotting scope

Post by MutedSlayerking »

Yeah this seems like a really good idea, I think you should find someone/yourself to try to put this into use because it seems like it could be very usefull or fun for some players.
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UnrealGGecko
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Re: Binoculars/ spotting scope

Post by UnrealGGecko »

I've got an idea...
A prefixed Telescope! You control it like a gun-turret and it zooms more than the sniper rifle scope. Perfect for Assault! :loool:
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