EnhancedUTv1_c

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Chamberly
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EnhancedUTv1_c

Post by Chamberly »

***General note: I've posted this with *Kr!D_o's permission as he wished that I will help him, and this is copied from him and hopefully to receive more feedback from here as well.***

EnhancedUTv1_c

Well guys, sorry for the long wait but I fixed a lot of bugs in this added a couple new features. DOWNLOAD: http://www.mediafire.com/?63xmrmwe8amd43f

Author: *Kr!D_o)
Mutator: EnhancedUTv1_c
Copyright (C) 2013

- ¡Installation! - (non umod)
Copy the files included in the package to their respective folders

EnhancedUTv1_c.u - System
EnhancedUTv1_c.int - System
EnhancedUTv1c_.uz - Redirect

Add the following line to the [Engine.GameEngine] section of your server.ini

ServerPackages=EnhancedUTv1_c

And for the server cmd line;

EnhancedUTv1_c.UTMod

Now add this anywhere in your server.ini (Remove txt from // on)

[EnhancedUTv1_c.UTMod]
bEnableHitSounds=True // Set to True if you want to hear the client hit damage hitsounds.
HitSound=Sound'UnrealShare.StingerFire' // Allows you to change the HitSound sound.
TeamHitSound=Sound'UnrealShare.StingerFire' // Allows you to change the TeamHitSound Sound.
bNoLockdown=True // Avoid the lockdown effect from the pulse/minigun.
bBrightPlayers=False // Exactly what it says, set to True if you want brighter players.
bWarmupMode=False // Set true if you want to enable warmup mode. (if bTournament=True)

If you are using any version of UTPure, goto the section of the ini and change the TrackFOV
settings to 0 so that the Sniper Rifle will properly zoom!

EXAMPLE:
[UTPureRC7E.UTPure]
TrackFOV=0

- ¡UpDates! - (v1_c)
x Fixed 'bNoLockdown' for real this time! :x

x Fixed FWS for all weapons !d(-_-)b¡

x Changed the way the hitsounds work, now adjustable sounds.

x Added 'BrightPlayers' feature.

x Added 'WarmUp Mode' for Tournament mode.

- ¡UpDates! - (v1b)
x Fixed Flak Cannon select sound.

x Fixed Amplifier HUD charge counter, should now work with UTPure!

x Fixed the 'NoLockdown' effects for Pulse/Minigun.

x Fixed the 'FWS' switch weapon animations. No longer looks like the weapon is skipping!

x New Flak Cannon alt fire (flakslug) explosion.

x Changed up the sniper scope, should work with UTPure no problems! (UTPureRC7E tested)

x Changed the Rocket Launchers flares, now red, looks more realistic!

- ¡Features! -
x Tickrate Insensative "T.I. PulseGun/Minigun" - Allows you to increase the tickrate without increasing the power of the weapons.

x NoLockdown - Removes the push effect (momentum transfer) / lockdown effect when getting hit by PulseGun/Minigun.

x Faster Weapon Switching - "FWS" which allows you to hit your opponent with more weapon combonations (;

x HitSounds - Client side hitsounds when you inflict damage on your enemy.

x Fixed the annoying ImpactHammer sound bug.

x Weapons are now destroyed if they they are tossed or dropped into "killzones" such as lava, acid, fall off map, ect ..

- ¡Features! - (CONTINUED)
x UTPure style HUD (match time/jboots charge)

x New charge counter HUD for the DamageAmp. Now when you pick up the Amp an icon will appear, displaying the time time remaining. Similar to UT2k4 and UT3

x UT3 style DamageAmp - If someone has the DamageAmp and they get killed, a copy is dropped with whatever time was remaining. But you better hurry to pick it up because it's only alive for 15 seconds before it gets destroyed!

x New scope texture for the Sniper Rifle (while in zoomed state)

x 2nd set of hitrings removed from the Shock Rifle for both primary and secondary fire (the big blue hitring when you hit something) Much cleaner look, looks a lot better!

x New ring texture 'utringex' for the Flak Cannon's chunktrail. Much nicer (: (sorta 2k4'ish)

KNOWN BUGS..

// Due to the new client hit damage hitsounds. (doesn't effect gameplay)
ScriptWarning: (Function EnhancedUTv1c.UTMod.MutatorTakeDamage:000A) Accessed None
// Due to t he new flakslug explosion. (doesn't effect gameplay)
ScriptWarning: (Function EnhancedUTv1c.NW_ChunkTracer.PostBeginPlay:010E) Accessed None
^Temporary Fix^ - Under [Core.System] in your server.ini, add ' Suppress=ScriptWarning '

// Due to my 'GiveWeapon' function. This will be fixed in the next relase!
Player console shows ' Bad or missing property ' GETWEAPON ..
^ doesn't effect gameplay, just annoying console messages ^

NOTE: This version is currently not compatable with UTPure, I will fix this in the next release. But contrary to my previous statements, this WILL work with UTPure, but not NewNet as my mod, like PureStats (base of NewNet's weapons) extends off the original botpack weapons therefor if PureStats is active on a server, it'll replace the default botpack weapons and my weapons will NOT work properly! << (this needs to be tested but I'm pretty sure this is the case :x DAMNIT!)

++++++++++++
Oh and for ComboInsta.ini
This is the real .ini, I didn't post the whole thing correctly
Add this ...
Well tell them to replace all the txt in the .ini with the following ..
[ComboInsta.ComboInstaDM]
bNoSelfBoost=False
bNoSelfDamage=True
bNoTeamBoost=False
FireRateScale=1.00
AltFireRateScale=0.50
MinSecondsBetweenBalls=1.00

Download: http://www.mediafire.com/?96676v4prv0wrrz
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Re: EnhancedUTv1_c

Post by papercoffee »

I don't know this stuff ...some link to the official page? Or some pictures? ... so everyone can see what they get, if they install this modification.

It's simple, more visual-information will rise the interest and number of downloads.
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Re: EnhancedUTv1_c

Post by *Kr!D_o) »

Hello. Yeah, I apologize about that, I quickly packaged everything up, didn't pay attention as well as I thought I did. Anyway's here are some shot's of what my mod looks like so far .. Aside the UTPure style clock / jboots HUD that were all familiar with -_-

Click this link if you can't view these photos. - http://sdrv.ms/18kc4jS

This is the Flak Cannon's primary fire. (ut_chunks)
Image

And this is the alt fire. (flakslug)
Also my new Damage Amp's HUD counter.
Image

Shock Rifle's hit rings. (i removed that big blue ring around them)
Image

Rocket Launchers' primary fire. (behindview, red rocket flare)
Image

And last but not least, the Sniper Rifle's zoom scope.
Image
Last edited by *Kr!D_o) on Sat May 04, 2013 12:03 pm, edited 1 time in total.
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Re: EnhancedUTv1_c

Post by *Kr!D_o) »

This is also a READ_ME for a LAN server setup for the so the client bind fix's will work. This also insures that if your testing any mod offline, that it load's properly like an online server so that no 'default' settings are forced.

Okay, just so were all clear, this is MY server setup. It's just an example on how you
should setup your server so that everything works properly .. To test my mod, I load my
LAN server via batch file, so that it's loaded like a real dedicated server.

Code: Select all

BATCH FILE:
-----------

:start

cd C:\UnrealTournament\System

ucc server CTF-Bleak-CE100?game=Botpack.CTFGame?Mutator=MapVoteLA13.BDBMapVote ini=[LAN]UT_Server.ini log=[LAN]UT_ServerLog.log

copy [LAN]UT_ServerLog.log [LAN]UT_ServerCrashLog.log

goto start

SERVER.INI SETTINGS
-------------------

[Core.System]
PurgeCacheDays=30
SavePath=../Save
CachePath=../Cache
CacheExt=.uxx
Paths=../System/*.u
Paths=../Maps/*.unr
Paths=../Textures/*.utx
Paths=../Sounds/*.uax
Paths=../Music/*.umx
Suppress=DevLoad
Suppress=DevSave
Suppress=DevNetTraffic
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevReplace
Suppress=DevSound
Suppress=DevCompile
Suppress=DevBind
Suppress=DevBsp
Suppress=ScriptWarning

[Engine.GameEngine]
CacheSizeMegs=8
UseSound=True
ServerActors=IpDrv.UdpBeacon
ServerActors=IpServer.UdpServerQuery
ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.qtracker.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.telefragged.com MasterServerPort=27500
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master1.multiplay.co.uk MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.333networks.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.thenerdnetwork.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=utmaster.epicgames.com MasterServerPort=27900
ServerActors=UWeb.WebServer
ServerActors=TF2.TickFix
ServerActors=UTPureRC7E.UTPureSA
ServerPackages=SoldierSkins
ServerPackages=CommandoSkins
ServerPackages=FCommandoSkins
ServerPackages=SGirlSkins
ServerPackages=BossSkins
ServerPackages=Botpack
ServerPackages=MultiMesh
ServerPackages=EpicCustomModels
ServerPackages=TCowMeshSkins
ServerPackages=TNaliMeshSkins
ServerPackages=TSkMSkins
ServerPackages=SkeletalChars
ServerPackages=EnhancedItems
ServerPackages=UTPureRC7E
ServerPackages=MapVoteLA13
ServerPackages=ZPPure7E
ServerPackages=SmartDM0905
ServerPackages=SmartDMScoreBoard090510
ServerPackages=SmartUT01
ServerPackages=EnhancedUTv1_c
ServerPackages=WhoPushedMe
ServerPackages=2k4Combos
ServerPackages=Redeemer2k4

[EnhancedUTv1_c.UTMod]   
bEnableHitSounds=True
HitSound=Sound'UnrealShare.StingerFire'
TeamHitSound=Sound'UnrealShare.StingerFire'
bNoLockdown=True
bBrightPlayers=False
bWarmupMode=True

[UTPureRC7E.UTPure]
bUTPureEnabled=True
Advertise=0
AdvertiseMsg=1
bAllowCenterView=False
CenterViewDelay=1.000000
bAllowBehindView=False
TrackFOV=0
bAllowMultiWeapon=True
bFastTeams=True
bUseClickboard=True
MinClientRate=1000
bAdvancedTeamSay=True
bHitSounds=True
bTeamHitSounds=True
ForceSettingsLevel=2
bNoLockdown=True
bWarmup=True
bCoaches=False
bAutoPause=False
ForceModels=0
ImprovedHUD=0
bDelayedPickupSpawn=False
PlayerPacks[0]=
PlayerPacks[1]=
PlayerPacks[2]=
PlayerPacks[3]=
PlayerPacks[4]=
PlayerPacks[5]=
PlayerPacks[6]=
PlayerPacks[7]=
bTellSpectators=False

MAPVOTELA13.INI SETUP
---------------------

CustomGameConfig[0]=(bEnabled=True,GameClass="Botpack.DeathMatchPlus",NewPrefix="NwDM",Mutators="EnhancedUTv1_c.UTMod,WhoPushedMe.WhoPushedMe,2k4Combos.Combos,Redeemer2k4.Redeemer2k4",Settings="Timelimit=15,FragLimit=50,MinPlayers=8,Maxplayers=10,MaxSpectators=2,bMultiWeaponStay=True,bTournament=False,bUseTranslocator=False,AirControl=0.350000,GameSpeed=1.000000")
CustomGameConfig[6]=(bEnabled=True,GameClass="Botpack.CTFGame",NewPrefix="NwCTF",Mutators="EnhancedUTv1_c.UTMod,SmartUT01.SmartCTF,WhoPushedMe.WhoPushedMe,2k4Combos.Combos,Redeemer2k4.Redeemer2k4,NDscore.NDscore",Settings="Timelimit=15,MinPlayers=8,Maxplayers=10,MaxSpectators=2,bMultiWeaponStay=True,bBalanceTeams=True,bTournament=False,bUseTranslocator=True,AirControl=0.350000,GameSpeed=1.000000,GoalTeamScore=10.000000,FriendlyFireScale=0")
Last edited by *Kr!D_o) on Thu May 02, 2013 4:54 pm, edited 1 time in total.
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Re: EnhancedUTv1_c

Post by papercoffee »

Please avoid double posts next time ...house rules

Thank you.
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Re: EnhancedUTv1_c

Post by *Kr!D_o) »

Yeah, sry about that m8. Check out my mod and let me know what you think :P
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Re: EnhancedUTv1_c

Post by Feralidragon »

Just a piece of advice on presentation: when posting .ini settings, .int files or any code content, is better to put them in code tags, like this:

Code: Select all

[Core.System]
PurgeCacheDays=30
SavePath=../Save
CachePath=../Cache
CacheExt=.uxx
Paths=../System/*.u
Paths=../Maps/*.unr
Paths=../Textures/*.utx
Paths=../Sounds/*.uax
Paths=../Music/*.umx
Suppress=DevLoad
Suppress=DevSave
Suppress=DevNetTraffic
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevReplace
Suppress=DevSound
Suppress=DevCompile
Suppress=DevBind
Suppress=DevBsp
Suppress=ScriptWarning
That way the post gets shorter, easy to read and one can easily copy and paste whatever settings you post up.

Again, just a little advice. :)
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Re: EnhancedUTv1_c

Post by *Kr!D_o) »

Yeah I usually do, didn't even look for that here.
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Re: EnhancedUTv1_c

Post by Dr.Flay »

I suggest you don't try and upload BMP images to the internet.
Progressive JPG or PNG is more suitable.

Looks very interesting. I'll see how it handles my mix of mutators.
I'll be comparing it somewhat to Shadows SDK weapons and the Unreal HD-weapons
http://www.unrealsp.org/forums/viewtopic.php?f=3&t=2629

Any thoughts on doing some weapons for NW3 or the SDK ?
And take a look at the Unreal 227 Dynamic Footsteps mod, you may find it inspiring.
http://www.oldunreal.com/cgi-bin/yabb2/ ... 1339152893
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Re: EnhancedUTv1_c

Post by *Kr!D_o) »

Just wanted to note that bWarmupMode is broken in this release. Idk what happened, it was working perfectly. I'll have it fixed in the next release. Sorry for the inconvenience, I have no beta testers so I do it all on my own =/ Anyways .. The HD-Weapons for Unreal 227 really is amazing! As I said in my introduction thread, this is my 1st mod ever. I have no background in coding and I've only been going at it since this past Thanksgiving. If anyone with experience with mesh and textures wants to help make the weapons look better and bring the graphix up to date, I'm open for help. Either way I plan on keeping the dev going as I keep learning. I hope everyone enjoys this as much as I do!

Quote from UnrealSP.org
Mister_Prophet wrote:
When I beta tested Zephon the server I played on was using a mutator that swapped all the Unreal weapon skins with highly detailed S3TC variants. I never asked Whirl Wind Wabbit where those skins originated and I haven't seen them since.

3's server. All weapons and decos have Hi-Res skins.
Do you know if there's a mod like this for UT ? I think this is an awesome idea, advoiding S3TC texture issues possibly too!
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