As I started myself in creating Models using Milkshape 3D.
I created these two Guns:
I learned Modelling, Texturing and now want to learn Animations. As Animation is a Major Part of a Gun
However, I created only one Animation i.e 'Fire' but now I am having trouble that I am unable to Create another Animation like say 'Select', and it messes up my Previous Animation and that's y I had to UNDO everything.
1 Question: Does Multiple Animations require Multiple Joints???
Multiple Gun Animation (Milkshape 3D)
- Feralidragon
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Re: Multiple Gun Animation (Milkshape 3D)
Joints are like the articulations of your body: they just define what to move with them, not the movement itself.
As for the animations, you have to make all the animations one after the other, for example:
- Frame 1 to 10: Fire animation
- Frame 11 to 20: Alt-fire animation
etc...
Did you watch the videos I sent you?
As for the animations, you have to make all the animations one after the other, for example:
- Frame 1 to 10: Fire animation
- Frame 11 to 20: Alt-fire animation
etc...
Did you watch the videos I sent you?
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Re: Multiple Gun Animation (Milkshape 3D)
I am still getting confused. I did the Fire Animation from 0-11 and tried to do the Select Animation from 12-21 via another Joint (separate)
Other Forums says that Milkshape 3D is poor in Animations.
Other Forums says that Milkshape 3D is poor in Animations.
- Feralidragon
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Re: Multiple Gun Animation (Milkshape 3D)
No, you don't create separate joints for each animation. I think you are not understanding the concept of a joint here:Rocky wrote:I am still getting confused. I did the Fire Animation from 0-11 and tried to do the Select Animation from 12-21 via another Joint (separate)
- first, before you animate anything, you create the joints. You don't add new ones mid-animation or anything, you create them beforehand and attach each joint to each set of vertexes;
- these joints can be linked to each others (so when the parent joint moves, so do the ones connected to it), hence creating a "skeleton" (the term for a set of connected joints);
- then, during animation, you use the same joints for everything, the thing is: each frame of animation is a different position/rotation of the overall set of joints.
MilkShape is poor in everything lolRocky wrote:Other Forums says that Milkshape 3D is poor in Animations.
The only reason I also use it it's because of its excellency when it comes to export to UT, it's pretty much flawless in that field compared to all the other modelers.
But as a modeler program... it's garbage actually, the easiest of jobs is a nightmare there.
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Re: Multiple Gun Animation (Milkshape 3D)
Ok then is this one Correct???
I created every Animation with a Single Joint as you can see in this GIF Image
1st : Fire
2nd : Select
3rd : Down(Deselect)
4th: Still
I created every Animation with a Single Joint as you can see in this GIF Image
1st : Fire
2nd : Select
3rd : Down(Deselect)
4th: Still
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Re: Multiple Gun Animation (Milkshape 3D)
Phew........
Thank God. Now I know how to do some Animation in Milkshape.
But Problems still comes and goes on lol
A new problem emerged in Game now:
How do I rotate my Gun here????
Thank God. Now I know how to do some Animation in Milkshape.
But Problems still comes and goes on lol
A new problem emerged in Game now:
How do I rotate my Gun here????
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Re: Multiple Gun Animation (Milkshape 3D)
You have to rotate it by 90º on the import directives, by adding a "Yaw=<value here>". It can only go from 0 to 255 though, where 64=90º.
So where you have something like this:
Make something like this:
Or:
So where you have something like this:
Code: Select all
#exec MESH ORIGIN MESH=MyMesh X=0 Y=0 Z=0
Code: Select all
#exec MESH ORIGIN MESH=MyMesh X=0 Y=0 Z=0 Yaw=64
Code: Select all
#exec MESH ORIGIN MESH=MyMesh X=0 Y=0 Z=0 Yaw=192
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Re: Multiple Gun Animation (Milkshape 3D)
Thx
It Worked now here comes the Pickup Problem.
The Pickup looks very small even smaller than the Unreal 1 Sniper Rifle.
I tried to increase the Drawscale. No Solution Found.
It Worked now here comes the Pickup Problem.
The Pickup looks very small even smaller than the Unreal 1 Sniper Rifle.
I tried to increase the Drawscale. No Solution Found.
- Feralidragon
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Re: Multiple Gun Animation (Milkshape 3D)
Check the PickupViewScale and ThirdPersonScale properties.