What I was aiming:
- defined LifeSpan for decals and all those things - for preventing a lot of load;
- Green Blood for Sliths and custom Mercs and NsSliths (from my NsMonster package) - except LavaSlith which I defined as red-blooded in MH stage;
- bigger chunks;
- network relevance.
If network relevance was not so visible for me if do works or not (I did not draw too much attention), Sliths and custom Mercs were using the same red blood until new INI file was created and after that all setup was visible different according to changes which I've done. I even removed old ini and leaving new file, everything was running as I wanted.
This is what I could figure before changing INT file for accessing Preferences menu:
Code: Select all
class NWBloodyMess_UGSSE expands Mutator config(NWConfig); //It's definitely NWConfig.ini