NW3 Ultra Gore SSE

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Feralidragon
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NW3 Ultra Gore SSE

Post by Feralidragon » Sat Jun 01, 2013 10:43 pm

[youtube]lk2QmeoLwH8[/youtube]


NW3 Ultra Gore SSE (Special Standalone Edition):
This is a release for Unreal Tournament concerning the new NW3 gore system.
It's called SSE given that it uses Nali Weapons 3 technology and features but it does not need Nali Weapons 3 to run at all, thus it can run with anything: normal weapons, NW3 (of course), ZP, Instagib, RX, etc...
It runs in any gametype, it can be customized from the server or the client, and all the gore effects run on the client alone thus not affecting the server itself at all.

Download: http://www.mediafire.com/download/usood ... reSSEb.zip

CTF-FacePalm (first map in the video) was made by Creavion, which you can check here:
http://www.ut99.org/viewtopic.php?f=5&t=4695

Enjoy :)

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UTDeath
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Re: NW3 Ultra Gore SSE

Post by UTDeath » Sun Jun 02, 2013 12:56 am

Lets take a minute to feel sorry for whoever Liandri hired to clean the arena after the matches.
The video looks awesome, will try it later tonight.
You cannot kill what is already dead.

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Re: NW3 Ultra Gore SSE

Post by papercoffee » Sun Jun 02, 2013 1:53 am

UTDeath wrote:Lets take a minute to feel sorry for whoever Liandri hired to clean the arena after the matches.
:lol2: ...best comment ever.

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Re: NW3 Ultra Gore SSE

Post by EvilGrins » Sun Jun 02, 2013 2:32 am

That misty blood corona is kinda too awesome.
UTDeath wrote:Lets take a minute to feel sorry for whoever Liandri hired to clean the arena after the matches.
I'm pretty sure they just let Skaarj·pupae in and they lick it all up, eating the chunky bits.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:

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Re: NW3 Ultra Gore SSE

Post by Dr.Flay » Sun Jun 02, 2013 4:25 am

I may have to tone-down my use of swarm-zombies with this :D
I often use Loathsomes Mod with permanent decals on.

"Waiter! there seems to be bits of meat in my tomato soup!"
"If that is what you think it is sir, then enjoy the beef and tomato soup at no extra charge."
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Last edited by Dr.Flay on Sun Jun 02, 2013 7:05 am, edited 2 times in total.

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UTDeath
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Re: NW3 Ultra Gore SSE

Post by UTDeath » Sun Jun 02, 2013 4:31 am

Of course, who doesn't play with Decal Stay and A Madman's Dream?
What zombies Dr. Flay? I'm currently looking for cool pawns and zombies are a must.
You cannot kill what is already dead.

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Re: NW3 Ultra Gore SSE

Post by Dr.Flay » Sun Jun 02, 2013 5:30 am

Loathsome is the current keeper of the undead hoard.
He and gopostal took turns in scooping out the brains and fixing the old TWT_Zombies.
http://www.ecoop.tk/load/1
The hoard zombies aren't the coolest looking pawns, as they are low-AI, low poly, low animation, so you can put heaps of them in a map without much lag.

I even tried playing Unreal with them in, but ran into a little problem that required a little help from NW3 :loool:
http://my.opera.com/Unreal-Tournament/a ... d=13390652

There are plenty of zombie/gib skins for the player models, and the "best" looking zombies are from some of the horror mods.
I then use Asgards Monster-spawner and Loathsomes swarm-spawner on top of that :satan:

A list of zombie and horror mods/maps/skins is on my very long "to-do" list.

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Re: NW3 Ultra Gore SSE

Post by MrLoathsome » Sun Jun 02, 2013 10:05 am

Awesome stuff there Feralidragon. Really nice.

Seems to be 100% compatible with the MoreBlood and MoreGore things. Log files clean as a whistle.

I like it.
blarg

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Re: NW3 Ultra Gore SSE

Post by ASLY » Sun Jun 02, 2013 11:02 am

Yes FANTASTIC, Thanks for your work Ferali! ;P
MrLoathsome wrote:Seems to be 100% compatible with the MoreBlood and MoreGore things. Log files clean as a whistle.
Thats good news

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Re: NW3 Ultra Gore SSE

Post by Wildcard » Sun Jun 02, 2013 11:33 am

Excellent work! I been watching your updates on Nali Weapons 3 and seen this and looking forward to it and now that it works with monsters we'll have a bloody good time! :D Thanks for your hard work as always.
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Re: NW3 Ultra Gore SSE

Post by Pileyrei » Sun Jun 02, 2013 2:01 pm

Yet another amazing present from Feralidragon.

Thank you !!!! :tu:

Will be rolling out to all Multiplay servers ASAP.
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Re: NW3 Ultra Gore SSE

Post by Metalfist » Sun Jun 02, 2013 4:06 pm

Awesome work Ferali :D! I see it runs better than MoreGore (which creates more lag/affects server performance)
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Re: NW3 Ultra Gore SSE

Post by JackGriffin » Sun Jun 02, 2013 4:17 pm

MoreGore is very good but you have to take the time to set it up correctly. What Loathsome could do is look at how Ferali allows the client to control the amount of effects and incorporate that into MoreBlood and MoreGore. The three of them together is an absolute winner for anyone that wants a splatterfest (and who doesn't?).
So long, and thanks for all the fish

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Re: NW3 Ultra Gore SSE

Post by Hook » Sun Jun 02, 2013 7:24 pm

Yes, MoreGore is very good and has been in use on our servers for quite a while - BIG hit with our players! :gj:
MoreGoreV2 has really added to the Pro-Deemer game, because the blasts really launch the chunks and goop far out across the maps, way more than most regular weapons. :shock:
Even without any added gore this happens, because of the great blast pressure.
NOW, with Ferali's New NW3 gore system added, this will be ultra cool!
I'll have to experiment some with the combinations of the two - Feralidragon's NW3 Ultra Gore SSE and Loathesome's MoreGoreV2
WOW - I can only imagine the possibilities and the effects at the moment.
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Re: NW3 Ultra Gore SSE

Post by UTDeath » Sun Jun 02, 2013 11:09 pm

Listen, mine is not working properly, I think...
All my blood splatters and meat chunks are grey instead of red.
I don't know if it was meant to be that way or what, with the Xan models it is cool because it is a robot but I want red for my humans.
You cannot kill what is already dead.

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