Need some nice Mods? Here, you are right!
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papercoffee
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by papercoffee » Sun Jun 02, 2013 11:39 pm
UTDeath wrote:Listen, mine is not working properly, I think...
All my blood splatters and meat chunks are grey instead of red.
I don't know if it was meant to be that way or what, with the Xan models it is cool because it is a robot but I want red for my humans.
Because Feralis Gore mod has a hidden function to protect minors.

just kidding!
Did you change something in the .ini?
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UTPe
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by UTPe » Sun Jun 02, 2013 11:41 pm
A-W-E-S-O-M-E !
A few days ago, I wrote in another post: "The only thing better than UT99 is a better UT99"...well, after having seen UT SDK and NW3, I begin to ask myself "what are they waiting for developing a final enhanced version of UT ?"

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http://ut99maps.gamezoo.org
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Feralidragon
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by Feralidragon » Sun Jun 02, 2013 11:59 pm
Thanks everyone.
UTDeath wrote:Listen, mine is not working properly, I think...
All my blood splatters and meat chunks are grey instead of red.
I don't know if it was meant to be that way or what, with the Xan models it is cool because it is a robot but I want red for my humans.
The blood is grey-ish for Xan and "humans" with robot skins instead (you know, those metallic skins where they look like terminators).
If you play with other skins other than those, you should see red blood. You can also change the .ini settings to apply red blood to those if you wish.
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UTDeath
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by UTDeath » Mon Jun 03, 2013 12:31 am
So it was meant to be that way, that's cool buddy.
What about the aliens? is it green?
You cannot kill what is already dead.
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UnrealGGecko
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by UnrealGGecko » Mon Jun 03, 2013 5:06 am
I have a... Suggestion? Bug description?... Damnit how do I call it? Well I'll just post it to not forget it...
Whenever I blow up an already dead bot, it uses regular gibs, would it be possible to get some effects for that?
Example: Loque kills Xan with a minigun, so Xan only goes down. Then I try to hit Loque with a Flak secondary, but missed and hit Xan's dead body, only to see him go off with regular gibs.

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Dr.Flay
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by Dr.Flay » Mon Jun 03, 2013 7:28 am
UTDeath, are you not seeing any red or green blood ?
If not, are you using the new renderers ?
http://www.ut99.org/viewtopic.php?f=6&t=373
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ASLY
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by ASLY » Mon Jun 03, 2013 7:38 am
UTDeath wrote:Listen, mine is not working properly, I think...
All my blood splatters and meat chunks are grey instead of red.
I don't know if it was meant to be that way or what, with the Xan models it is cool because it is a robot but I want red for my humans.
Open NWUltraGoreSSE.ini and change the lines
Looking for this line:
GoreBloodTypes[2]=(VictClassName=Bot,VictModel="Botpack.Boss",VictSkin="*",VictSkinID=0,BloodType=Silver)
And change to
Red, thats all
GEx wrote:I have a... Suggestion? Bug description?... Damnit how do I call it? Well I'll just post it to not forget it...
Whenever I blow up an already dead bot, it uses regular gibs, would it be possible to get some effects for that?
Example: Loque kills Xan with a minigun, so Xan only goes down. Then I try to hit Loque with a Flak secondary, but missed and hit Xan's dead body, only to see him go off with regular gibs.

Thats not bug, I think if this possible to shot the dead bodys, much gore and lag maybe in the map
____________________________________________________________________________________________________________________________________
Some screenshot from w00tabulousFixed
SPLASHHHHH!!!

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Feralidragon
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by Feralidragon » Mon Jun 03, 2013 11:11 am
^ Nice screenshots.
Gives the name "Red base" a whole new meaning lol
GEx wrote:Example: Loque kills Xan with a minigun, so Xan only goes down. Then I try to hit Loque with a Flak secondary, but missed and hit Xan's dead body, only to see him go off with regular gibs.

The mod is only designed to spawn the new gore on kills, not on dead bodies. Perhaps that could be changed in the future (although it's tricky), but right now dead bodies aren't processed at all.
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Hitman
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by Hitman » Mon Jun 03, 2013 12:05 pm
Looks good, I can't get this to work with ACE tho , even if its in the whitelist, UPackages[0]=NWUltraGoreSSEa.u
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UTPe
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by UTPe » Mon Jun 03, 2013 1:40 pm
ASLYE702 wrote:Some screenshot from w00tabulousFixed
I don't know those weapons...is it a special weapon mod/mutator ?

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http://ut99maps.gamezoo.org
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Spectra
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by Spectra » Mon Jun 03, 2013 3:01 pm
HOLY SHIT!!!!!! This is incredible.
Awesome

Work. Also Works great with other Weapons here:

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Feralidragon
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by Feralidragon » Mon Jun 03, 2013 5:05 pm
Hitman wrote:Looks good, I can't get this to work with ACE tho , even if its in the whitelist, UPackages[0]=NWUltraGoreSSEa.u
What doesn't work exactly? The whole mod or just something specific? Did you add the package to the ServerPackages?
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SC]-[WARTZ_{HoF}
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by SC]-[WARTZ_{HoF} » Mon Jun 03, 2013 6:23 pm
UTPe wrote:ASLYE702 wrote:Some screenshot from w00tabulousFixed
I don't know those weapons...is it a special weapon mod/mutator ?

Those weapons are from blackcheetah's 2k4 weapons for UT99. I bet they are the fixed ones I saw posted about awhile back in another thread.
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UTPe
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by UTPe » Mon Jun 03, 2013 6:48 pm
SC]-[LONG_{HoF} wrote:Those weapons are from blackcheetah's 2k4 weapons for UT99. I bet they are the fixed ones I saw posted about awhile back in another thread.
thanks for the infos !

I'll try to find out a link somewhere, I'm curious to try this mod, I've never seen it around before

Personal map database:
http://ut99maps.gamezoo.org
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SC]-[WARTZ_{HoF}
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by SC]-[WARTZ_{HoF} » Mon Jun 03, 2013 7:33 pm
UTPe wrote:SC]-[LONG_{HoF} wrote:Those weapons are from blackcheetah's 2k4 weapons for UT99. I bet they are the fixed ones I saw posted about awhile back in another thread.
thanks for the infos !

I'll try to find out a link somewhere, I'm curious to try this mod, I've never seen it around before

I'm more curious about the scoreboard and the ranking system.