Re: NW3 Ultra Gore SSE
Posted: Wed May 08, 2019 11:02 pm
Hello!
First of all: THANKS for this superb mod!
Because I want to make an UT99 revival on my local LAN, this is just what I need to polish this classic up. BUT for a reason it is not working correctly (actually at all) in Multiplayer.
The options network relevancy and overwrite server suggest it should at least render each client independently, or even synced server-side. Instead it just works for the host of the game, not joining players. They just see regular gore as it is out of the box.
I have tried so many things: clean reinstall (latest official version 4.36 GOTY), original OpenGL renderer as well as latest D3D10 renderer, with or without NW3 full mod, playing around with low and high settings as it may need to be within a range I don't know, set it as mutator or not, and of course switching network relevancy.
Hopefully there is still someone there who has an idea of what may be wrong here?
Thanks in advance!
Kind regards,
Wilhelm
PS: I have noticed that the included NWUltraGoreSSE.ini is not being used at all, but it creates a new NWConfig.ini and changes that one instead if something is changed within the game (mutator) GUI.
First of all: THANKS for this superb mod!
Because I want to make an UT99 revival on my local LAN, this is just what I need to polish this classic up. BUT for a reason it is not working correctly (actually at all) in Multiplayer.
The options network relevancy and overwrite server suggest it should at least render each client independently, or even synced server-side. Instead it just works for the host of the game, not joining players. They just see regular gore as it is out of the box.
I have tried so many things: clean reinstall (latest official version 4.36 GOTY), original OpenGL renderer as well as latest D3D10 renderer, with or without NW3 full mod, playing around with low and high settings as it may need to be within a range I don't know, set it as mutator or not, and of course switching network relevancy.
Hopefully there is still someone there who has an idea of what may be wrong here?
Thanks in advance!
Kind regards,
Wilhelm
PS: I have noticed that the included NWUltraGoreSSE.ini is not being used at all, but it creates a new NWConfig.ini and changes that one instead if something is changed within the game (mutator) GUI.