the only gametypes which are not fully supported by this system would be those which have maps in excess of 500 maps.. why i say this is because this mapvote is more so targeted at multi-server type setups where each individual gametype has maybe a few hundred maps or so..
also note that mvla13 has a few issues when it comes to segregating maps between gametypes.. and often needs to double-up on maps unfortunately.
requiring manual input of maps for certain gametypes.
also note that it does not size well on lower screen resolutions. if you run ProASM's UTLogit mod you maybe enlightened to find ... that many players use resolutions <1024x768 and these players could be considered mostly 'Elite' ..
anyway that being said.. MVX Allows admins to configure easily 3-4 fully customizable Gametypes.. with the ability to only send the required files / packages required for these gametypes to clients.. this system would be suited to power admins & developers.
developers for example .. lets say 'Security Test Systems' could setup 5-10 different configurations using all the current systems without conflicts..
for power admins , MVX Offers a bit more.. do you want a point of difference?.. do you want to only load actors/packages/mutators/settings .. for the current Gametype only?...
do you have a creative aspect and customised graphics for not only the entry hud (splash logo) but also Welcome Windows... this is where you can market your servers allowing also your players to be able to 'add to favorites' open your websites/forums or contact you via email.. there is even [1] fully customizable button.. for whatever you want to 'name' and link to.
if however you don't want players to be presented with this Welcome window (only pops up during matches btw) not at the end... it goes straight to the votemenu
you can disable it.. so that it does not appear at all..
the add to favorites moves simply to the [info] tab instead.
added to all of this we have also incorporated an advanced 'Maintenance mode' which will put the server into password protected mode during testing and will 'auto revert' back into play mode if you forget to logout / switch off this mode. (needs testing)
next would be the private Admin contact ability which the admin can check when online through the [admin] tab.. this comes in handy.. for example when retards are online .. or a bug is discovered or for requesting of mods/maps
very useful.. we did discus at some point of the development a fully fledged chat system where players could leave messages for each other in similar fashion
however we never really pursued this avenue.
another thing we thought about was implementing a similar system to nexgens match controller..
some basic things were added like add bots / end round and such.. but a bit more could have been added to cater for servers which do not use the nexgen system.
one minor addition i would have liked to have implemented would be.. an auto admin detect based on IP address.. (static).. configurable for maybe 5-10 admin IP's .. seeming as these days static IP's are more the norm.. due to ISP's and other Prism type agencies to be able to track-n-trace everyone more easily i guess...
anyways this would be good fir multiple server admins which use different passwords for each server .. and/or admin servers for other admins.
being able to just connect and bring up the [admin] tab would be quick and save remembering which pwd was needed for which server and so forth.
finally the APL (Actor Package Loader).. this system is different to the one by Cr@tos.. and it caters speciffically for actors and packages whoch need to be loaded in a particular order.
for example IPTOCOUNTRY / ACE / ETC
how the APL works is... it consists of 3 sections for both Actors & Packages. (therefore 6 in total)
these are .. TopServerPackages followed by CustomServerPackages followed by BottomSeverPackages..
same with ServerActors.. same principal.
there is a limit of I think 50 Packages + 20 Custom Packages + 20 custom Actors + 50 Actors.. ProASM Be able to clarify this... but that is of course per GameType.
GameTypes seem tricky in that admins don't seem to understand fully how it works and/or see the advantages of a system like this over .. the oldschool method of map/gametype selection.
this concept encourages players to all vote for a particular GameType.. then the server will switch / load that Gametype with a map predetermined by the admin.. hopefully a popular map.. ie; Dm-Deck16][ , from here players can either play that map or if want to.. open MVX instantly (no need for 15 sec delay at all imo) ..
and any/all maps listed will pertain to.. that game type.
what would be good to see is certain players .. playing certain gametypes at different times.. for example Dmers 8-10pm ... CTFers 6-8 and so forth.. i also had thoughts of implementing a booking system which could allow for players to lock a server between certain times to a specific GameType for either a preset timeframe or until all players left.. however we never really put muh more thought into this.
this is where that creatibe aspect could be utilized and you could have a slideshow type SplashWindow which could advertise Tournaments and events etc..
anyways .. We're kean to see who's using this atm.. as there's really no.. aay of telling how many servers currently use it.. so if anyone is actually usong it and would'nt mind us dropping in to see your setup's live please don't hesitate to post IP's here..
or.. add to your server name somewhere the word 'mvx' perhaps.
then we can find it through hopefully Gametracker.com
as always , any all feedback is appreciated.. however probably more so from people who actually have installed it and used it .. instead of those who.. Think they know how it works.. but fail to test it..
cheers.