Ballistic Weapons into UT99

Need some nice Mods? Here, you are right!
Torax
Adept
Posts: 406
Joined: Fri Apr 20, 2012 6:38 pm
Personal rank: Master of Coop
Location: Odessa, Ukraine

Re: Ballistic Weapons into UT99

Post by Torax »

Here it is.
Attachments
X83A1_Skin.jpg
Unreal. Alter your reality..forever...
User avatar
papercoffee
Godlike
Posts: 10451
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.
Contact:

Re: Ballistic Weapons into UT99

Post by papercoffee »

Here ...I took only the upper part of the weapon body to compare it with the other part. I brightened it up and went up with the contrast. This way can you see much more details.
Attachments
contrast.png
Torax
Adept
Posts: 406
Joined: Fri Apr 20, 2012 6:38 pm
Personal rank: Master of Coop
Location: Odessa, Ukraine

Re: Ballistic Weapons into UT99

Post by Torax »

papercoffee wrote:Here ...I took only the upper part of the weapon body to compare it with the other part. I brightened it up and went up with the contrast. This way can you see much more details.
Ok, thanks)
I'l now try this out
Unreal. Alter your reality..forever...
AlCapowned
Experienced
Posts: 130
Joined: Mon May 16, 2011 2:45 am
Personal rank: Layman

Re: Ballistic Weapons into UT99

Post by AlCapowned »

Is the texture's quality set to LODSET_Skin or LODSET_None? If not, it's going to look pretty blurry in-game. The mesh itself shouldn't affect the texture, so it being a skeletal mesh should be fine.
Torax
Adept
Posts: 406
Joined: Fri Apr 20, 2012 6:38 pm
Personal rank: Master of Coop
Location: Odessa, Ukraine

Re: Ballistic Weapons into UT99

Post by Torax »

AlCapowned wrote:Is the texture's quality set to LODSET_Skin or LODSET_None? If not, it's going to look pretty blurry in-game. The mesh itself shouldn't affect the texture, so it being a skeletal mesh should be fine.
The LODSET was set to skin.
And besides, changing brightness and contrast have no effect. But i think i understand from where trouble came - while making UV mapping for the skin,I did'nt resized parts of model properly :sad2:
So to solve this task i'l need to re-set UV's. And I'll take another one texture for that that i found - it is more suitable for this model. Together wit this i'll reexport model and remake animation, due current anims looks a bit robotic and not slight :mrgreen:
Unreal. Alter your reality..forever...
Torax
Adept
Posts: 406
Joined: Fri Apr 20, 2012 6:38 pm
Personal rank: Master of Coop
Location: Odessa, Ukraine

Re: Ballistic Weapons into UT99

Post by Torax »

Rifle is finished.
Retextured, changed few details, anims and ported. Tomorrow i should upload it for anyone who will like to see :wink:
Still have blurry texture but i'l try to fix that later
Attachments
UnrealTournament 2014-01-05 03-17-26-18.jpg
UnrealTournament 2014-01-05 03-17-51-35.jpg
UnrealTournament 2014-01-05 03-17-18-23.jpg
Unreal. Alter your reality..forever...
User avatar
papercoffee
Godlike
Posts: 10451
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.
Contact:

Re: Ballistic Weapons into UT99

Post by papercoffee »

looks much better.
ASLY

Re: Ballistic Weapons into UT99

Post by ASLY »

Wow good job :P
User avatar
EvilGrins
Godlike
Posts: 9731
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: Ballistic Weapons into UT99

Post by EvilGrins »

I like it, though the left hand makes the guy look kinda anorexic.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
User avatar
papercoffee
Godlike
Posts: 10451
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.
Contact:

Re: Ballistic Weapons into UT99

Post by papercoffee »

EvilGrins wrote:I like it, though the left hand makes the guy look kinda anorexic.
I see what you mean ...yeah this happens when the POV is too far behind the weapon.
Torax
Adept
Posts: 406
Joined: Fri Apr 20, 2012 6:38 pm
Personal rank: Master of Coop
Location: Odessa, Ukraine

Re: Ballistic Weapons into UT99

Post by Torax »

EvilGrins wrote:I like it, though the left hand makes the guy look kinda anorexic.
Know :mrgreen:
Nearly fix it, later maybe add more better hands. You can see updated version in topic "Ballistic Weapons Reloaded"
Unreal. Alter your reality..forever...
User avatar
EvilGrins
Godlike
Posts: 9731
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: Ballistic Weapons into UT99

Post by EvilGrins »

Actually I thought the issue might be that the left hand grip is so far down the barrel. Maybe a closer positioning, but then I'm not that familiar with this kind of weapon. Not sure where the grips are supposed to be.
Torax wrote:Nearly fix it, later maybe add more better hands.
More hands??
Image
How many more hands does it need?!
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
Torax
Adept
Posts: 406
Joined: Fri Apr 20, 2012 6:38 pm
Personal rank: Master of Coop
Location: Odessa, Ukraine

Re: Ballistic Weapons into UT99

Post by Torax »

Hmmm..nice idea for Dr. Octopus manipulators to make them in Unreal :lol2:
I simply rescaled a bit left hand to let it see more natural.
Think I'l fix that later...will rescale whole model a bit to make it not so long

Besides i found a mistake why textures were seen blurred. That's on part of animating in MS3D - i welded vertices of weapon, this action adds more smoothness. For hands it better look that texture is blurred a bit and you cant see it's polys (thing happens if vertices unwelded), but not for weapon.
Unreal. Alter your reality..forever...
User avatar
Dr.Flay
Godlike
Posts: 3348
Joined: Thu Aug 04, 2011 9:26 pm
Personal rank: Chaos Evangelist
Location: Kernow, UK
Contact:

Re: Ballistic Weapons into UT99

Post by Dr.Flay »

Why the hell can't we play as a nali, and quad-wield hand guns :D
User avatar
papercoffee
Godlike
Posts: 10451
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.
Contact:

Re: Ballistic Weapons into UT99

Post by papercoffee »

Dr.Flay wrote:Why the hell can't we play as a nali, and quad-wield hand guns :D
Because Epic.
Post Reply