Ballistic Weapons Reloaded [suspended]

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Ballistic Weapons Reloaded [suspended]

Post by Torax »

Started a work over a new modification - Ballistic Weapons Reloaded.

In cause that porting original BW mod from UT 2004 is impossible due to engine limitations, I decided to make a mod which idea came from UT 2004 one. Not all content will be remade for UT 99, I don't have much time and skills to make this dream, so i start from my favorites, add something new from my own works and so on.

In BWR will be used some content as come with original BW (sounds, maybe textures and so) with permission of Arn Richert from Rune Storm Team.

In this topic i will post current progress, weapon concepts and descriptions and currently compiled versions. Each new version will include fixes, new content, cleaned and improved code.

If somebody will be interested in this work, I will be very grateful for help (online testing, bug hunting, direct assistance in developing).

For any bugs, please, report me in using this topic
Last edited by Torax on Fri Jan 24, 2014 2:26 pm, edited 6 times in total.
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ASLY

Re: Ballistic Weapons Reloaded [current version 0.1 Alfa]

Post by ASLY »

Downloaded and tested
Pretty nice weapon, good high quality texture thereon the weapon, and perfect sounds
Thanks for your work Torax, and keep it up with this work :D
Anyway don't care about the time, good work needs time!
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Re: Ballistic Weapons Reloaded [current version 0.1 Alfa]

Post by Torax »

ASLYE702 wrote:Downloaded and tested
Pretty nice weapon, good high quality texture thereon the weapon, and perfect sounds
Thanks for your work Torax, and keep it up with this work :D
Anyway don't care about the time, good work needs time!
Thanks man)
As to say really - texture isn't looking as I need :?
Well, the only way to solve problem with texture quality - draw anything i need myself
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Re: Ballistic Weapons Reloaded [current version 0.1 Alfa]

Post by papercoffee »

Torax wrote:draw anything i need myself
But afterwards can you look proud at your work and say "I did all of this by myself" :wink:
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Re: Ballistic Weapons Reloaded [current version 0.1 Alfa]

Post by Torax »

papercoffee wrote:
Torax wrote:draw anything i need myself
But afterwards can you look proud at your work and say "I did all of this by myself" :wink:
Hah)
Image
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Re: Ballistic Weapons Reloaded [current version 0.1 Alfa]

Post by Torax »

I can't understand exactly one thing.
What the hell Milk Shape 3D is doing to the model when exports it into Unreal .3d format?
I'd found that exported models become mirrored from left to wright (only thing i noticed) and i don't know does it mirrors model in other dimensions...

EDIT***
Besides, dat is how are looking model in Unreal 227. Texture layed awesomely :mrgreen:
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Unreal 2014-01-09 02-26-06-46.jpg
Unreal 2014-01-09 02-25-56-89.jpg
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Re: Ballistic Weapons Reloaded [current version 0.1 Alfa]

Post by GenMoKai »

Looks very clean :tu:
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Re: Ballistic Weapons Reloaded [current version 0.1 Alfa]

Post by Torax »

GenMoKai wrote:Looks very clean :tu:
Yep)
Think that is result of updationg of my videocard drivers, cozz before it was looking less awesome)
My old GeForce 9800 GT still can make miracles :wink:
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Re: Ballistic Weapons Reloaded [current version 0.1 Alfa]

Post by Dr.Flay »

You should team-up with Gizzy, who is doing the "Counter-Strike: Condition Zero" weapons conversion for U1
http://unrealsp.org/forums/viewtopic.php?f=2&t=3152
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Re: Ballistic Weapons Reloaded [current version 0.1 Alfa]

Post by Torax »

Dr.Flay wrote:You should team-up with Gizzy, who is doing the "Counter-Strike: Condition Zero" weapons conversion for U1
http://unrealsp.org/forums/viewtopic.php?f=2&t=3152
You talking about the export problem (mirroring issue)? I found words about something like that in the topic but not fully discovered...
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Re: Ballistic Weapons Reloaded [current version 0.1 Alfa]

Post by Feralidragon »

Torax wrote:I can't understand exactly one thing.
What the hell Milk Shape 3D is doing to the model when exports it into Unreal .3d format?
I'd found that exported models become mirrored from left to wright (only thing i noticed) and i don't know does it mirrors model in other dimensions...
It's not exactly MS3D fault, the Y axis is naturally inverted (in case you didn't notice, the coordinates in UT have the Y inverted).
Torax wrote:EDIT***
Besides, dat is how are looking model in Unreal 227. Texture layed awesomely :mrgreen:
If you notice, all 227 is flat-shading that mesh though (but the texture looks good).
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Re: Ballistic Weapons Reloaded [current version 0.1 Alfa]

Post by Torax »

Thanks for explanation. I really didn't noticed that.
Now will keep in mind to invert coordinates before exporting.
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Re: Ballistic Weapons Reloaded [current version 0.1 Alfa]

Post by Dr.Flay »

Torax wrote: .... If somebody will be interested in this work, I will be very grateful for help (online testing, bug hunting, direct assistance in developing).
....
:wink:

BTW. Ferali, flat-shading is an option in the main prefs, and I don't think it is on by default.
Without doing a fresh install or extracting the ini file I can't tell for sure.
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Re: Ballistic Weapons Reloaded [current version 0.1 Alfa]

Post by Torax »

Dr.Flay wrote:
Torax wrote: .... If somebody will be interested in this work, I will be very grateful for help (online testing, bug hunting, direct assistance in developing).
....
:wink:
Got it, Green leader :agree1:
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Re: Ballistic Weapons Reloaded [current version 0.1 Alfa]

Post by Torax »

LAST NEWS
=================================
Due to circumstances (found some unexpected render bugs wile compiling, setting NW3 Core as basis of mod and testing), development suspended.
Model issues can be fixed only by recreating it from zero. :?
Also I will refuse some ideas that I wanted to implement, due to engine limitations.
=================================
Arghh...thought i will finally begin to develop model of next weapon...sometimes i hate Unreal Engine in cause of it's primitivity and necessity in jumping around more than one editor, converting some stuff to some other stuff to let it be converted to another one stuff.... :mad2:
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