Development news, Part...umm..i missed the count of updates but currently i reached "build 11" in my work to dont mess between older and newer versions of packages
The models are close to be bundled into game. Currently i working with model orientations, scales and texture applying. First beta will be released soon with new weapon models. Next stages should be dozens of bugfixes, importing ammo pickups and finally implementig particle system.
But now i have a question that needs some brainstorming.
Look at this screenshot of "awesome-cool-shiny" GES Bio Rifle
The one thing i totally forgot with this one - in UT2341 mod, creators DID NOT used animated plunger inside the weapon (like it is in UT99). They used texture stretching to animate weapon loading with that green tarydium shit.
And now i'm totally confused that i missed such thing, because i cant imagine ho to make or simulate "loading" animations
One of the ways i see - animate texture of plunger (it's a luck that it is separated from weapon texture itself) in 10-20 frames to simulate weapon loading.
Hope on your fresh brainz guys.
Unreal. Alter your reality..forever...