[UTRP] "UT 2341" port into Unreal Tournament

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Torax
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Re: [UTRP] "UT 2341" port into Unreal Tournament

Post by Torax »

SC]-[LONG_{HoF} wrote:Talking about the animations with just textures. Brilliant and I'm like why didn't I think of that.
Um..well, this is quite good idea if you want animate something that is not animated :loool:
In cause UT does not support texture panners or dynamic UV changes, animated (scripted) textures is the only way to solve some problems.
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Re: [UTRP] "UT 2341" port into Unreal Tournament

Post by Chamberly »

Wow. That sniper looks hot. ;) :D

Nice bio! LOL
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Torax
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Re: [UTRP] "UT 2341" port into Unreal Tournament

Post by Torax »

So can anyone help with this question few posts below with GESBioRifle?
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Re: [UTRP] "UT 2341" port into Unreal Tournament

Post by Spectra »

I guess your problem is that your model requires scale animations for that charging style.

Not sure, but I guess Blender also supports scale animation.
I just did a quick test in my blender. I made one small object, scaled it and then added the 3d cursor at the back of that object and turned on "Manipulate Center Points".

Then went in Animation Tab, inserted a keyframe called LocScale, then set the animation slider forward by 10-15 steps and then I scaled the object, where the pivots are also with the 3d cursor, then again went in Animation Tab and same inserted the key frame - LocScale.

1. This is the original object.
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2. The object is now scaling and animating (watch the animation slider)
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But I guess my idea is not brain storming. :/
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Re: [UTRP] "UT 2341" port into Unreal Tournament

Post by Torax »

You see, in this cause i must edit model manually.
But sources i have are outdated, i have no time to rebuild all animation in at last 4 other models.
I wrote to Blade_Sword about help with this question and few more, but he did not answered yet.
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Re: [UTRP] "UT 2341" port into Unreal Tournament

Post by Spectra »

Any update or news??
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Re: [UTRP] "UT 2341" port into Unreal Tournament

Post by Torax »

There are no any news. I have no time to work with something related to UT, and only have few hours a week to just have some rest and sometimes to play.

Have some great problems with money and need to work on 2, sometimes even 3 workplaces...
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Re: [UTRP] "UT 2341" port into Unreal Tournament

Post by papercoffee »

Torax wrote:only have few hours a week to just have some rest and sometimes to play.

Have some great problems with money and need to work on 2, sometimes even 3 workplaces...
Uh :| ... that's not that great.
I hope you can manage this and keep up your spirit. I know exactly how you feel.
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Re: [UTRP] "UT 2341" port into Unreal Tournament

Post by Blade hunter »

It's been a while that I haven't came here.
Yeah for the UT2004 mod we did some different things compared to how UT99 handle animations and such.
The Bio rifle was made to be like 2k4's system, You might take a look to what blackcheetah has done to his 2k4 conversion (quite a shame he has left the modding scene ...)
http://www.moddb.com/mods/ut2004-models ... ultiplayer
I believe this can help you

Hoping you come back fine
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