UTNerd24 wrote:Any way to adjust the chances of certain weapons appearing?
No, although that would have been a good addition, but I didn't think about that.
EvilGrins wrote:1) Only checked a couple of other forums but so far I only see this here. Are you going to spread it around or can some of us do it for you?
I already spread it through others (I started on this one, but then paused since I had other stuff to do in the meanwhile). Although in UnrealAdmin I submitted a news item, so it's only about waiting for someone to approve it... eventually.
But as of now, if there's any forum I missed, then yeah, if you would like to spread it go ahead, it would be greatly appreciated.
EvilGrins wrote:2) I balk at the use of final, as I saw you discussing updates for it in another forum just yesterday... or maybe that was updates for the UltraGore.
Nah, you must have understood it wrong (link?). This is indeed *final*, no further updates will be made, at least by me. I will be doing something else from now on.
Unfortunately, the Protos Oversurrector also crashed my UT... maybe.
That's a weird crash, the stuff that seems to have crashed shouldn't have... maybe it's a similar problem with the other crashes in the tunnels....
EvilGrins wrote:4) I didn't have the UltraGore mutator running but the effect appears to be a part of the new NW3. Happy surprise!
The Ultra Gore mutator is originally part from NW3 Final. But it was so fun to do and it was so fun to play with that I decided to make a spin off from it and release a standalone version of it before the mod final release. So yeah....
EvilGrins wrote:5) I don't remember the lighting strikes from Nuke 5 killing players, but it nailed me.
They always did, but they are so random and so spread, that getting killed by one is very rare. Kinda like a real lightning.
The Miner's Oversurrection crashes my game.
Could you give more details, such the message it gives in the error, and mods, renderers and stuff that you used along?