Some stuff i playing with

Need some nice Mods? Here, you are right!
Torax
Adept
Posts: 406
Joined: Fri Apr 20, 2012 6:38 pm
Personal rank: Master of Coop
Location: Odessa, Ukraine

Some stuff i playing with

Post by Torax »

Topic name say it's all. For your judgement :|
Some kind of recreated Q3 Railgun. Made this to play with textures before i start texturing UTRP models.

Textures made myself, from ones that i found in the internet. They're not so awesome as i wanted but i'm still learning tricks of texturing, trying to make something what will have some original UT texturing style.

Black thing on top of da gun will be textured in editor with proper "energy" stylish ice texture.

I will also release this gun out, to see how it will looks in game. Also to show what stuff i will add to UTRP at script side (few special effects and visuals)
Stay tuned.
Attachments
rg4.jpg
rg3.jpg
rg2.jpg
rg1.jpg
Unreal. Alter your reality..forever...
ASLY

Re: Some stuff i playing with

Post by ASLY »

Looks really good, I'll wait for it! :tu: Anyway there is already a RailGun from Q3.
You can find the RailGun from BUFPack1.u package. Maybe this can help for you, I don't know. :)

BUFPack1 ImageImage
Torax
Adept
Posts: 406
Joined: Fri Apr 20, 2012 6:38 pm
Personal rank: Master of Coop
Location: Odessa, Ukraine

Re: Some stuff i playing with

Post by Torax »

Heh, thanks.

Wow i didn't heard about such pack.

But as i said main goal of my model - found glitches in porting stuff straightly from Blender to UT, and training in texture creation.
Unreal. Alter your reality..forever...
User avatar
papercoffee
Godlike
Posts: 10447
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.
Contact:

Re: Some stuff i playing with

Post by papercoffee »

I can help you regarding the texture part.
What is your UV-Map look like?
Torax
Adept
Posts: 406
Joined: Fri Apr 20, 2012 6:38 pm
Personal rank: Master of Coop
Location: Odessa, Ukraine

Re: Some stuff i playing with

Post by Torax »

papercoffee wrote:I can help you regarding the texture part.
What is your UV-Map look like?
Here they are.
I'm using baked AO maps to fill with textures, instead of UV layouts - that's a bit easier for me, cause i see already darkened places and places wich are not visible in whole model.

My main problem that is i can imagine how light falls to the mesh itself, but as i'm not so good in using photoshop - it's hard for me to simulate realistical light shading. :?
Same thing with making such stuff as scratches, smudges, scuffs etc - all stuff whicj make 3d model look alive and add some effect of "frequent use" :noidea

I'm learning things fast and actually found methods and needed possibilities of PS to do that. Need only practice.
Attachments
Grip_AO.jpg
damp_ao.jpg
Body_AO.jpg
Unreal. Alter your reality..forever...
Torax
Adept
Posts: 406
Joined: Fri Apr 20, 2012 6:38 pm
Personal rank: Master of Coop
Location: Odessa, Ukraine

Re: Some stuff i playing with

Post by Torax »

Second try was succesfull :rock:
Texture looks more volumetric. Still need for some extra details but that will be added soon :mrgreen:
Attachments
rg2.jpg
rg1.jpg
Unreal. Alter your reality..forever...
User avatar
Saya-chan
Adept
Posts: 446
Joined: Mon Jun 02, 2008 10:46 am
Personal rank: Former UT99 modder
Location: Vigo, Galicia
Contact:

Re: Some stuff i playing with

Post by Saya-chan »

Damn, that looks great!
Image
  ~♥~ Bless the Cute Emperor ~♥~
Torax
Adept
Posts: 406
Joined: Fri Apr 20, 2012 6:38 pm
Personal rank: Master of Coop
Location: Odessa, Ukraine

Re: Some stuff i playing with

Post by Torax »

Saya-chan wrote:Damn, that looks great!
Thanks for good words :mrgreen:
Still working to improve skillz
Unreal. Alter your reality..forever...
User avatar
papercoffee
Godlike
Posts: 10447
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.
Contact:

Re: Some stuff i playing with

Post by papercoffee »

Torax wrote:Second try was succesfull :rock:
Texture looks more volumetric. Still need for some extra details but that will be added soon :mrgreen:
Now it looks too much used ... :loool:
keep this corroded edges to a minimum and add some painting on the rifle body.
This is from a project which is on a hold.
BodyArmorV2.jpg
BodyArmorV2.jpg (58.12 KiB) Viewed 4312 times
ArmorV4.jpg
ArmorV4.jpg (51.14 KiB) Viewed 4312 times
Torax
Adept
Posts: 406
Joined: Fri Apr 20, 2012 6:38 pm
Personal rank: Master of Coop
Location: Odessa, Ukraine

Re: Some stuff i playing with

Post by Torax »

Looks great.
I see there is a basic metal texture, covered with green "scratched" paint, right?

About that my rail gun is looks too overused - i just wanted to make something close to original
Image
Unreal. Alter your reality..forever...
User avatar
Radi
Adept
Posts: 362
Joined: Tue Apr 16, 2013 12:41 pm
Location: DeGie - PL

Re: Some stuff i playing with

Post by Radi »

Looks great :) Railgun is the one of the my most favourite weapons that I miss now :) this one, and BFG & hyperblaster from Q2 :P Keep working, you are good at it.
User avatar
papercoffee
Godlike
Posts: 10447
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.
Contact:

Re: Some stuff i playing with

Post by papercoffee »

Torax wrote:Looks great.
I see there is a basic metal texture, covered with green "scratched" paint, right?

About that my rail gun is looks too overused - i just wanted to make something close to original
Spoiler
Image
Yup ...this scratched painting gives the weapon some kind of tool feeling.

Your Rail-Gun looks much more used then the Q3 one. Yours has a scrap metal touch. :wink:
Spectra
Masterful
Posts: 542
Joined: Tue Jan 22, 2013 5:23 pm
Personal rank: Nullified!
Location: (X) Unable To Locate....

Re: Some stuff i playing with

Post by Spectra »

Keep up.
Very nice work :)

Yeah it looks like the new Q3 Rail Gun is like Mark 1 and orignal Q3 one looks like Mark 2..... :P
Torax
Adept
Posts: 406
Joined: Fri Apr 20, 2012 6:38 pm
Personal rank: Master of Coop
Location: Odessa, Ukraine

Re: Some stuff i playing with

Post by Torax »

My "experimental" weapon (to test some things related to texturing, skeletal meshes and so) is almost done.
Needs to fix some scripts, add some effects and so.
As i said, code will contain some features i want to implement with UTRP, so, probably, playing with it you can note me, which stuff is good to add and wich is better to remove.
When i drop "ready-to-play" file i'l also add list if implementations.

About whole this work..
All models are skeletal. Yup. Even pickup and 3rd person model.
You maybe ask why i didn't used .3d format for pickup and 3rd person mesh? Answer is pretty easy - i wanted to see model as i can see it in 3D editor. Too small model converted to .3d snaps vertices to grid, and make it square and horrible. If it is too large - vertices getting mirrored in UT's bounding box and also makes model horrible (like a cube full of polygonal garbage)
While skeletal meshes doesnt deform in any causes (except you made something wrong when attaching bones)

Models made, rigged and animated in Blender. Converting them to psk and injecting into UT was a real nightmare, which took few sleepless nights and headache. Another nightmare appeared when 3rd person model repeated animation that 1st person model have :loool:

Textures - Adobe photoshop and some base for them from internet.

The blue core is an animated Ice texture.
Thanks to method i posted in Development School section, i made it as i wanted - visible if even no lights around affecting whole model.
Attachments
Shot0006.JPG
Shot0005.JPG
Unreal. Alter your reality..forever...
User avatar
Feralidragon
Godlike
Posts: 5493
Joined: Wed Feb 27, 2008 6:24 pm
Personal rank: Work In Progress
Location: Liandri

Re: Some stuff i playing with

Post by Feralidragon »

Looking very interesting so far.
I am also going to use skeletal for most of the new stuff I am going to do, and probably I should have used it from the start.
Post Reply