By inspecting the new keys in UnrealTournament.ini I guess that this setting can also be done by the following INI setting, right?Higor wrote:ADMIN TOGGLERELEVANCY
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The command saves the config
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[XC_Engine.XC_GameEngine]
bUseNewRelevancy=True|False
I'm using »XC_Core_6« and »XC_Engine_18« linked in the first post, yes.Higor wrote:GET THE VERSION IN THE MAIN POST
I again run the map MH-Crescendo (3378 Actors) and noticed no difference to XC_Engine_17; same strange behaviour as I described here. If I set bUseNewRelevancy=False, map runs normal.Higor wrote:Keep it [bUseNewRelevancy] enabled at all times and report bugs instead.
FYI the new sections of linux server's UnrealTournament.ini (v451):
Spoiler
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[XC_Engine.XC_GameEngine]
bAutoCompressLZMA=False
bAutoTravelManager=False
bCacheConvertAtJoin=False
bCollisionHashHook=True
bDisableBrushTracker=False
bDisableTimingFix=False
bEnableDebugLogs=False
bFasterUpload=True
bForceLevelHook=False
bScriptDebug=False
bSortMaplistByFolder=False
bSortMaplistGlobal=False
bUseLevelHook=True
bUseNewRelevancy=True
bUseSetEnemyHook=True
CacheSizeMegs=4
MinClientVersion=432
UseSound=True
; its a private test server, so don't use uplinks:
;ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
;ServerActors=IpServer.UdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900
;ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.mplayer.com MasterServerPort=27900
;ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.333networks.com MasterServerPort=27900
;ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.oldunreal.com MasterServerPort=27900
;ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.errorist.tk MasterServerPort=27900
;ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.qtracker.com MasterServerPort=27900
;ServerActors=UWeb.WebServer
ServerActors=IpDrv.UdpBeacon
ServerActors=IpServer.UdpServerQuery
ServerActors=IpToCountry.LinkActor
ServerActors=Nexgen112.NexgenActor
ServerActors=ServerAdds.ServerAdds
ServerPackages=BotPack
ServerPackages=multimesh
ServerPackages=Soldierskins
ServerPackages=CommandoSkins
ServerPackages=FCommandoSkins
ServerPackages=SGirlSkins
ServerPackages=BossSkins
ServerPackages=EpicCustomModels
ServerPackages=TSkMSkins
ServerPackages=TNaliMeshSkins
ServerPackages=TCowMeshSkins
; For Epic Bonus Pack 4, you also need the single line "ServerPackages=SkeletalChars".
ServerPackages=SkeletalChars
ServerPackages=CountryFlags2
ServerPackages=Arumi
ServerPackages=ArumiSkins
ServerPackages=Squirrel
ServerPackages=SquirrelSkins
ServerPackages=Sabb
ServerPackages=SabbSkins
ServerPackages=marvinskins
ServerPackages=marvin
ServerPackages=MapvoteLA13
ServerPackages=Barbie
ServerPackages=SBMutatorFastWarShell-V3
ServerPackages=BarbiesWorld
ServerPackages=NexgenCC
ServerPackages=Nexgen112
ServerPackages=SBCannonFix
ServerPackages=SBIncomingSnds
ServerPackages=SLV2Fonts
[XC_IpDrv.XC_TcpNetDriver]
ConnectionLimit=128
LogPortUnreach=False
AllowPlayerPortUnreach=False
DownloadManagers=XC_IpDrv.XC_HTTPDownload
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=XC_Core.XC_ChannelDownload
MaxDownloadSize=0
AllowDownloads=True
LanServerMaxTickRate=50
NetServerMaxTickRate=30
MaxClientRate=25000
ServerTravelPause=4.000000
SpawnPrioritySeconds=1.000000
RelevantTimeout=6.000000
KeepAliveTime=0.000000
InitialConnectTimeout=25.000000
ConnectionTimeout=10.000000