Siege IV [0028]

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Re: Siege IV

Postby Higor » Mon Nov 02, 2015 7:44 am

Using GitHub now, 0020 test build available.
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Re: Siege IV

Postby Deepak O V » Mon Nov 02, 2015 2:22 pm

Higor you made nice one version. I like the Constructor & other stuff very much. Thank you!
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Re: Siege IV

Postby [rev]rato.skt » Mon Nov 23, 2015 1:28 am

Reply, thanks higor!

Rule[70]=B=sgItemShieldBelt?C=2?cost=400?properties(scalebox=5,maxenergy=15000,energy=4000,buildtime=5,DSofMFX=12)


hey higor am also grateful for best mod UT99 siege :)

show me the correct way to change the values to create each item

I have done that way but gave not sure

Rule[70]=B=sgItemShieldBelt?C=2?coast=400
Last edited by [rev]rato.skt on Wed Nov 25, 2015 12:09 am, edited 1 time in total.
Brazilian Server:
1.utbr.org:2017 all classic + combogib
1.utbr.org:2222 custom bt, jb, ra, siege others
1.utbr.org:8888 1on1
1.utbr.org:5555 nali weaponws 3
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Re: Siege IV

Postby [rev]rato.skt » Wed Nov 25, 2015 12:11 am

Higor you have one tool(mutator) that facilitates creating shortcuts keys to siege?

I had, but i lost,i remember I downloaded the uk many years ago....

Answering!

THX Chamberly, It was really what I was searching

SiegeKeybinderv4.rar the best tools for siege key's :gj:
Last edited by [rev]rato.skt on Wed Nov 25, 2015 3:30 am, edited 1 time in total.
Brazilian Server:
1.utbr.org:2017 all classic + combogib
1.utbr.org:2222 custom bt, jb, ra, siege others
1.utbr.org:8888 1on1
1.utbr.org:5555 nali weaponws 3
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Re: Siege IV

Postby Chamberly » Wed Nov 25, 2015 2:06 am

I have it. http://www.mediafire.com/download/6b4u0 ... nderv4.rar

It's for SiegeIV_0018 though but not only that. Any change of arranging a siege build profile will also change what will be built upon the code execution in keybind.
http://www.unrealkillers.com/f71/siege- ... lish-3270/
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Re: Siege IV

Postby Higor » Sat Jan 02, 2016 8:40 am

0021 update, basically a maintenance release.

Removed various crashbugs and exploits.
Constructor more responsive.
Weapon clones (pulse gun, enforcer, minigun) don't generate new entries in the weapon priority list.
Further balance to reduce the negative impact of less skilled (or griefing) players on the team.
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Re: Siege IV

Postby Higor » Tue Jan 05, 2016 7:34 pm

0022 update.
Fixed new bugs affecting playability, removed 0021.
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Re: Siege IV

Postby nOs*Badger » Sun Jan 24, 2016 11:11 am

Hi there,

nOs*Badger here - just popped by to say 'hi' and well done on the recent changes you've made to Siege, it's certainly moved on a lot since I was developing it quite a few years ago. Nice job!

Regards
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Re: Siege IV

Postby $carface » Sun Jan 24, 2016 4:11 pm

nOs*Badger wrote:Hi there,

nOs*Badger here - just popped by to say 'hi' and well done on the recent changes you've made to Siege, it's certainly moved on a lot since I was developing it quite a few years ago. Nice job!

Regards
nOs*Badger


Whoa, hi Badger!!

How are you keeping?
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Re: Siege IV

Postby Chamberly » Mon Jan 25, 2016 8:36 am

nOs*Badger wrote:Hi there,

nOs*Badger here - just popped by to say 'hi' and well done on the recent changes you've made to Siege, it's certainly moved on a lot since I was developing it quite a few years ago. Nice job!

Regards
nOs*Badger


Awesome. Nice to see you here Badger!
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Re: Siege IV

Postby Higor » Thu Mar 24, 2016 9:59 pm

0024 update.

Mostly gameplay enhancements and a constructor bug fix (when interacting with LCWeapons).
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Re: Siege IV

Postby Deepak O V » Fri Mar 25, 2016 4:32 am

If you like add this 2 texture for GL
use sg_GLAmmoI as masked.
GL_Tex.zip
(2.8 KiB) Downloaded 15 times
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Re: Siege IV

Postby Higor » Sat Mar 26, 2016 11:16 pm

0025 update.
Critical bugs fixed, now it's playable.
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Re: Siege IV

Postby [rev]rato.skt » Fri Apr 08, 2016 6:11 am

This map dont unlocket CTF-(EoW)SpSv


ScriptLog:
ScriptLog: =========
ScriptLog: ========= ACCESS ==== ====
ScriptLog: || || DENIED ==== ====
ScriptLog: || || ==== ====
ScriptLog: ==========================================
ScriptLog: ==========================================
ScriptLog:
Critical: appError called:
Critical: Brush140 CTF-(EoW)SpSv.Brush156 (Function CTF-(EoW)SpSv.Brush140.PreBeginPlay:0C11) Runaway loop detected (over 10000000 iterations)
Exit: Executing UObject::StaticShutdownAfterError
Critical: FFrame::Serialize
Critical: UObject::ProcessEvent
Critical: (Brush140 CTF-(EoW)SpSv.Brush156, Function CTF-(EoW)SpSv.Brush140.Destroyed)
Critical: ProcessDestroyed
Critical: ULevel::DestroyActor
Brazilian Server:
1.utbr.org:2017 all classic + combogib
1.utbr.org:2222 custom bt, jb, ra, siege others
1.utbr.org:8888 1on1
1.utbr.org:5555 nali weaponws 3
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