Siege IV [0028]
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Re: Siege IV
Higor you made nice one version. I like the Constructor & other stuff very much. Thank you!
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Re: Siege IV
Reply, thanks higor!
Rule[70]=B=sgItemShieldBelt?C=2?cost=400?properties(scalebox=5,maxenergy=15000,energy=4000,buildtime=5,DSofMFX=12)
hey higor am also grateful for best mod UT99 siege
show me the correct way to change the values to create each item
I have done that way but gave not sure
Rule[70]=B=sgItemShieldBelt?C=2?coast=400
Rule[70]=B=sgItemShieldBelt?C=2?cost=400?properties(scalebox=5,maxenergy=15000,energy=4000,buildtime=5,DSofMFX=12)
hey higor am also grateful for best mod UT99 siege

show me the correct way to change the values to create each item
I have done that way but gave not sure
Rule[70]=B=sgItemShieldBelt?C=2?coast=400
Last edited by [rev]rato.skt on Wed Nov 25, 2015 12:09 am, edited 1 time in total.
Brazilian Server:
Alma Negra - 34.95.189.187:7777
Classic - madruga.utbr.cf:7777
Duel - x1.utbr.cf:6666
Alma Negra - 34.95.189.187:7777
Classic - madruga.utbr.cf:7777
Duel - x1.utbr.cf:6666
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Re: Siege IV
Higor you have one tool(mutator) that facilitates creating shortcuts keys to siege?
I had, but i lost,i remember I downloaded the uk many years ago....
Answering!
THX Chamberly, It was really what I was searching
SiegeKeybinderv4.rar the best tools for siege key's
I had, but i lost,i remember I downloaded the uk many years ago....
Answering!
THX Chamberly, It was really what I was searching
SiegeKeybinderv4.rar the best tools for siege key's

Last edited by [rev]rato.skt on Wed Nov 25, 2015 3:30 am, edited 1 time in total.
Brazilian Server:
Alma Negra - 34.95.189.187:7777
Classic - madruga.utbr.cf:7777
Duel - x1.utbr.cf:6666
Alma Negra - 34.95.189.187:7777
Classic - madruga.utbr.cf:7777
Duel - x1.utbr.cf:6666
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Re: Siege IV
I have it. http://www.mediafire.com/download/6b4u0 ... nderv4.rar
It's for SiegeIV_0018 though but not only that. Any change of arranging a siege build profile will also change what will be built upon the code execution in keybind.
http://www.unrealkillers.com/f71/siege- ... lish-3270/
It's for SiegeIV_0018 though but not only that. Any change of arranging a siege build profile will also change what will be built upon the code execution in keybind.
http://www.unrealkillers.com/f71/siege- ... lish-3270/
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Re: Siege IV
0021 update, basically a maintenance release.
Removed various crashbugs and exploits.
Constructor more responsive.
Weapon clones (pulse gun, enforcer, minigun) don't generate new entries in the weapon priority list.
Further balance to reduce the negative impact of less skilled (or griefing) players on the team.
Removed various crashbugs and exploits.
Constructor more responsive.
Weapon clones (pulse gun, enforcer, minigun) don't generate new entries in the weapon priority list.
Further balance to reduce the negative impact of less skilled (or griefing) players on the team.
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Re: Siege IV
Hi there,
nOs*Badger here - just popped by to say 'hi' and well done on the recent changes you've made to Siege, it's certainly moved on a lot since I was developing it quite a few years ago. Nice job!
Regards
nOs*Badger
nOs*Badger here - just popped by to say 'hi' and well done on the recent changes you've made to Siege, it's certainly moved on a lot since I was developing it quite a few years ago. Nice job!
Regards
nOs*Badger
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Re: Siege IV
Whoa, hi Badger!!nOs*Badger wrote:Hi there,
nOs*Badger here - just popped by to say 'hi' and well done on the recent changes you've made to Siege, it's certainly moved on a lot since I was developing it quite a few years ago. Nice job!
Regards
nOs*Badger
How are you keeping?
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Re: Siege IV
Awesome. Nice to see you here Badger!nOs*Badger wrote:Hi there,
nOs*Badger here - just popped by to say 'hi' and well done on the recent changes you've made to Siege, it's certainly moved on a lot since I was developing it quite a few years ago. Nice job!
Regards
nOs*Badger
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Re: Siege IV
0024 update.
Mostly gameplay enhancements and a constructor bug fix (when interacting with LCWeapons).
Mostly gameplay enhancements and a constructor bug fix (when interacting with LCWeapons).
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Re: Siege IV
If you like add this 2 texture for GL
use sg_GLAmmoI as masked.
use sg_GLAmmoI as masked.
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Re: Siege IV
This map dont unlocket CTF-(EoW)SpSv
ScriptLog:
ScriptLog: =========
ScriptLog: ========= ACCESS ==== ====
ScriptLog: || || DENIED ==== ====
ScriptLog: || || ==== ====
ScriptLog: ==========================================
ScriptLog: ==========================================
ScriptLog:
Critical: appError called:
Critical: Brush140 CTF-(EoW)SpSv.Brush156 (Function CTF-(EoW)SpSv.Brush140.PreBeginPlay:0C11) Runaway loop detected (over 10000000 iterations)
Exit: Executing UObject::StaticShutdownAfterError
Critical: FFrame::Serialize
Critical: UObject::ProcessEvent
Critical: (Brush140 CTF-(EoW)SpSv.Brush156, Function CTF-(EoW)SpSv.Brush140.Destroyed)
Critical: ProcessDestroyed
Critical: ULevel::DestroyActor
ScriptLog:
ScriptLog: =========
ScriptLog: ========= ACCESS ==== ====
ScriptLog: || || DENIED ==== ====
ScriptLog: || || ==== ====
ScriptLog: ==========================================
ScriptLog: ==========================================
ScriptLog:
Critical: appError called:
Critical: Brush140 CTF-(EoW)SpSv.Brush156 (Function CTF-(EoW)SpSv.Brush140.PreBeginPlay:0C11) Runaway loop detected (over 10000000 iterations)
Exit: Executing UObject::StaticShutdownAfterError
Critical: FFrame::Serialize
Critical: UObject::ProcessEvent
Critical: (Brush140 CTF-(EoW)SpSv.Brush156, Function CTF-(EoW)SpSv.Brush140.Destroyed)
Critical: ProcessDestroyed
Critical: ULevel::DestroyActor
Brazilian Server:
Alma Negra - 34.95.189.187:7777
Classic - madruga.utbr.cf:7777
Duel - x1.utbr.cf:6666
Alma Negra - 34.95.189.187:7777
Classic - madruga.utbr.cf:7777
Duel - x1.utbr.cf:6666