Siege IV [0028]

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papercoffee
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Re: Siege IV [0028]

Post by papercoffee » Fri Dec 15, 2017 10:44 pm

Deepak O V wrote:WTF?
You can't demand someone to reply you. PM him.

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[rev]rato.skt
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Re: Siege IV [0028]

Post by [rev]rato.skt » Sun Jan 07, 2018 12:10 am

Hey,

Can you fix this mistake? erro in version SiegeIV_0028!!

is in the crosshair view of the siege!

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Deepu
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Re: Siege IV [0028]

Post by Deepu » Thu Mar 14, 2019 6:29 pm

Code: Select all

Segmentation fault (SIGSEGV)
UObject::ProcessEvent
(PoisonFragment CTF-BaileyCastle.PoisonFragment18, Function SiegeIV_0028.PoisonFragment.Timer)
AActor::Tick
TickAllActors
ULevel::Tick
(NetMode=1)
TickLevel
UGameEngine::Tick
UXC_GameEngine::Tick
UpdateWorld
UServerCommandlet::Main
Executing UObject::StaticShutdownAfterError
General protection fault!

History: UObject::ProcessEvent <- (PoisonFragment CTF-BaileyCastle.PoisonFragment18, Function SiegeIV_0028.PoisonFragment.Timer) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=1) <- TickLevel <- UGameEngine::Tick <- UXC_GameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main

Exiting due to error
Exiting.
Name subsystem shut down

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Gustavo6046
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Re: Siege IV [0028]

Post by Gustavo6046 » Sun Jul 26, 2020 8:59 pm

All the Dropbox links are broken for some reason. I assume maybe I don't need a C++ cross-compiler to build it from the repository... right?
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