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Re: Siege IV [0028]

Posted: Fri Dec 15, 2017 10:44 pm
by papercoffee
Deepak O V wrote:WTF?
You can't demand someone to reply you. PM him.

Re: Siege IV [0028]

Posted: Sun Jan 07, 2018 12:10 am
by [rev]rato.skt
Hey,

Can you fix this mistake? erro in version SiegeIV_0028!!

is in the crosshair view of the siege!

Image

Re: Siege IV [0028]

Posted: Thu Mar 14, 2019 6:29 pm
by Deepu

Code: Select all

Segmentation fault (SIGSEGV)
UObject::ProcessEvent
(PoisonFragment CTF-BaileyCastle.PoisonFragment18, Function SiegeIV_0028.PoisonFragment.Timer)
AActor::Tick
TickAllActors
ULevel::Tick
(NetMode=1)
TickLevel
UGameEngine::Tick
UXC_GameEngine::Tick
UpdateWorld
UServerCommandlet::Main
Executing UObject::StaticShutdownAfterError
General protection fault!

History: UObject::ProcessEvent <- (PoisonFragment CTF-BaileyCastle.PoisonFragment18, Function SiegeIV_0028.PoisonFragment.Timer) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=1) <- TickLevel <- UGameEngine::Tick <- UXC_GameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main

Exiting due to error
Exiting.
Name subsystem shut down

Re: Siege IV [0028]

Posted: Sun Jul 26, 2020 8:59 pm
by Gustavo6046
All the Dropbox links are broken for some reason. I assume maybe I don't need a C++ cross-compiler to build it from the repository... right?