Q3 v1.2 for UT + Beta Release

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Spectra
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Q3 v1.2 for UT + Beta Release

Post by Spectra » Wed Apr 30, 2014 5:13 pm

I will just give a short presentation about my Project I am working on right now.

------------------------------------------------------------------------------------------------------------------------------
Developers: Rocky

All of you love Quake 3 as well as UT. I really loved the Quake 3 Weapons. So I decided to port the weapons to UT.
I will post the images of what I have made the weapons until now.

1. Gauntlet:
Spoiler
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Image
2. Machine Gun:
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Image
3. ShotGun:
Spoiler
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Image
4. Grenade Launcher:
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5. Rocket Launcher:
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6. Lightning Gun:
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All last Plasma Gun.
7. Plasma Gun:
Spoiler
Show
Image
Last edited by Spectra on Mon Jul 06, 2015 1:01 pm, edited 2 times in total.

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Re: Quake 3 Weapons v1.2 for UT! (WIP)

Post by TheDane » Wed Apr 30, 2014 5:16 pm

Looks awesome! .... and nostalgic :-)

Good work you 2!
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Re: Quake 3 Weapons v1.2 for UT! (WIP)

Post by rsbloom44 » Wed Apr 30, 2014 5:49 pm

looks great. wheres the rain gun though? :P

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Re: Quake 3 Weapons v1.2 for UT! (WIP)

Post by Spectra » Wed Apr 30, 2014 7:14 pm

rsbloom44 wrote:looks great. wheres the rain gun though? :P
If you mean the Rail Gun, Torax is working on that weapon.

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Re: Quake 3 Weapons v1.2 for UT! (WIP)

Post by rsbloom44 » Wed Apr 30, 2014 8:31 pm

haha yes, rail not rain

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Re: Quake 3 Weapons v1.2 for UT! (WIP)

Post by Dr.Flay » Wed Apr 30, 2014 11:00 pm

You will of course, need to play with http://www.koehler-homepage.de/Wormbo/Q3T.html for the full effect
plus some custom models :D

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Re: Quake 3 Weapons v1.2 for UT! (WIP)

Post by Spectra » Thu May 01, 2014 6:06 am

I already have his mod. But he has used stock UT items and the mod is dependent on enhanced items.

ASLY

Re: Quake 3 Weapons v1.2 for UT! (WIP)

Post by ASLY » Thu May 01, 2014 8:16 am

Fantastic, thanks for your work Rocky and Torax! :tu:

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Re: Quake 3 Weapons v1.2 for UT! (WIP)

Post by [rev]rato.skt » Fri May 02, 2014 12:55 am

Could make a zero ping added weapons or LAG compensation
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Re: Quake 3 Weapons v1.2 for UT! (WIP)

Post by Dr.Flay » Fri May 02, 2014 10:32 am

Rocky wrote:I already have his mod. But he has used stock UT items and the mod is dependent on enhanced items.
...but ?
I can't see that as a problem only a benefit, with so many other mods and weapon pack relying on enhanced weapons, it is rare not to have it anyway.
All the Beyond Unreal weapons and pickups use is it, and it is in loads of mappacks and mods.
It should be difficult to avoid having it.

If there is a problem with Enhanced Items, perhaps a fix can be done, or a suggestion made to Wormbo ?
As part of my default standard UT setup, I can't imagine not using it unless it cashes with a similar mod.
From a player point of view, it gives me a much better GUI and more flexible control over the Relics and pickups, and fixes HUD bugs with Relics, and contains other fixes that UT needs.

If you care to actually look at his Enhanced Items and Relics system, you will see it is a handy framework with which you can add your items, should you feel it is lacking something.
It is much like Nali Weapons 3, in that, yes you have some toys to play with, but if you think that is all it is, you need to look deeper.
Also much like NW3 it gives server admin a handy interface for fine-tuning the options.
The Q3 relics are just some extras that mimic the originals in Quake. If they look wrong simply make them look better by importing or creating your own.

To mimic Q3, the relics will need to be made anyway, and if the look is the only thing that puts you off the mod, that is not really a big problem.

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Re: Quake 3 Weapons v1.2 for UT! (WIP)

Post by Spectra » Wed May 07, 2014 7:09 am

Yea the main problem will be Powerups. All those Powerups like Speed, flight, HUD, etc. Yet his Q3T is really great.

Uhhh... Sorry for misunderstanding doctor :\. I might use his Codes for Powerups, but 1st I will have to ask him whether his mod is Open Source or not. I can't take any risk.

Just a small video about my current work.

[youtube]watch?v=MceV0U6vwMY[/youtube]
Last edited by Spectra on Wed May 07, 2014 5:04 pm, edited 1 time in total.

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Re: Quake 3 Weapons v1.2 for UT! (WIP)

Post by papercoffee » Wed May 07, 2014 3:06 pm

I see the blue base HOM when you rebuild the map ...that means it is right now not a weapon replacement mutator but placed into the map, right?
The weapon handling looks great but I would switch the Pump Gun with the Plasma Gun ...or will there be later the Rail Gun?
WTH!! How far can this Plasma Gun shoot? I LIKE IT!

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Re: Quake 3 Weapons v1.2 for UT! (WIP)

Post by Spectra » Wed May 07, 2014 5:02 pm

Yup, there is no replacement mutator. I just placed the weapons in the map.
papercoffee wrote:WTH!! How far can this Plasma Gun shoot? I LIKE IT!
You mean the lifespan of Projectile of Plasma Gun?? The Plasma Projectile has endless lifespan. They will go on flying until they find any collisions.

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Re: Quake 3 Weapons v1.2 for UT! (WIP)

Post by papercoffee » Wed May 07, 2014 6:48 pm

Rocky wrote: You mean the lifespan of Projectile of Plasma Gun?? The Plasma Projectile has endless lifespan. They will go on flying until they find any collisions.
Same for the rockets?

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Re: Quake 3 Weapons v1.2 for UT! (WIP)

Post by Spectra » Thu May 08, 2014 10:37 am

Yes!

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