Rocky wrote:I already have his mod. But he has used stock UT items and the mod is dependent on enhanced items.
I can't see that as a problem only a benefit, with so many other mods and weapon pack relying on enhanced weapons, it is rare not to have it anyway.
All the Beyond Unreal weapons and pickups use is it, and it is in loads of mappacks and mods.
It should be difficult to avoid having it.
If there is a problem with Enhanced Items, perhaps a fix can be done, or a suggestion made to Wormbo ?
As part of my default standard UT setup, I can't imagine not using it unless it cashes with a similar mod.
From a player point of view, it gives me a much better GUI and more flexible control over the Relics and pickups, and fixes HUD bugs with Relics, and contains other fixes that UT needs.
If you care to actually look at his Enhanced Items and Relics system, you will see it is a handy framework with which you can add your items, should you feel it is lacking something.
It is much like Nali Weapons 3, in that, yes you have some toys to play with, but if you think that is all it is, you need to look deeper.
Also much like NW3 it gives server admin a handy interface for fine-tuning the options.
The Q3 relics are just some extras that mimic the originals in Quake. If they look wrong simply make them look better by importing or creating your own.
To mimic Q3, the relics will need to be made anyway, and if the look is the only thing that puts you off the mod, that is not really a big problem.