Q3 v1.2 for UT + Beta Release

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meowmix
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Re: Quake 3 Weapons v1.2 for UT! (WIP)

Post by meowmix » Sat Jun 20, 2015 4:56 pm

hello. has this mod been finished? beside wanting to try them myself, a friend is working on a modified gauntlet mod and would like to try your weapons with it.

Spectra
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Re: Q3 v1.2 for UT + Beta Release

Post by Spectra » Mon Jul 06, 2015 1:00 pm

This is NOT Final Version of the mod instead it is beta.
HUDs may not work properly higher than 1024x768. Forgive me I am not good at making HUDs and this is my 1st attempt of making any custom HUDs.

So try to play at 1024x768 resolutions and someone give screenshot higher than 1024x768 because my monitor only supports max 1024x768.

Also play at FOV 100 for now.
Documentations are still left, I will do it in Final Version.
Also post log errors if found.

http://www.mediafire.com/download/c9wsj ... Q3v1.2.zip

JackGriffin
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Re: Q3 v1.2 for UT + Beta Release

Post by JackGriffin » Mon Jul 06, 2015 3:00 pm

Just had time for a brief play before work (curse you, I had all day yesterday!). This is really, really fun!

Messy:
Shot0000.jpg
Shot0001.jpg
I'm playing at 1600X900 and it looks fine. Good job Rocky!
So long, and thanks for all the fish

SC]-[WARTZ_{HoF}
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Re: Q3 v1.2 for UT + Beta Release

Post by SC]-[WARTZ_{HoF} » Mon Jul 06, 2015 3:22 pm

Looks great Rocky. :gj:
Image
Image
Image

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sektor2111
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Re: Q3 v1.2 for UT + Beta Release

Post by sektor2111 » Mon Jul 06, 2015 5:57 pm

Looking good indeed. I'm wondering what's wrong here... weapon is replaced, ammo not.
Ammo.jpg
The rest seems clean like crystal until now...

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Re: Q3 v1.2 for UT + Beta Release

Post by JackGriffin » Tue Jul 07, 2015 1:52 am

There's a few odds and ends that need tightened but overall it's impressive and very playable. It makes me want to play Quake4, the only game that ever challenged UT in my eyes as the best arena shooter.
So long, and thanks for all the fish

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darkbarrage99
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Re: Q3 v1.2 for UT + Beta Release

Post by darkbarrage99 » Wed Jul 08, 2015 12:29 am

lovin it so far! :gj:

i'd switch the weapon replacements around a bit though. like bio/grenade launcher, pulse/plasma gun, mini/lighting gun (if the chain gun wasn't in there), perhaps shock/shotgun? just to match up a bit better with the way ut maps are set up. I'd also give all the weapons a zoom for alt fire since q3 had a zoom. the haste power up is a bit overkill, otherwise I'm really digging the power ups. hud is totally killer. any chance for implementing the ctf power ups from team arena? it would be awesome to have available for mapping. i remember asking a long time ago if anyone would be willing to try to mod the default relics into place-able things mimicking the q3ta behavior, but it never happened.

also, the gore mod is fantastic! :rock:

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Re: Q3 v1.2 for UT + Beta Release

Post by JackGriffin » Wed Jul 08, 2015 3:35 am

darkbarrage99 wrote:i remember asking a long time ago if anyone would be willing to try to mod the default relics into place-able things mimicking the q3ta behavior, but it never happened.
Didn't we talk about this way back? I'd do this for you if you still wanted it. I made a placeable relic class that worked like a standard pickup like invis.
So long, and thanks for all the fish

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Re: Q3 v1.2 for UT + Beta Release

Post by Spectra » Wed Jul 08, 2015 1:55 pm

darkbarrage99 wrote:hud is totally killer.
What resolutions??

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darkbarrage99
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Re: Q3 v1.2 for UT + Beta Release

Post by darkbarrage99 » Wed Jul 15, 2015 5:58 am

JackGriffin wrote:
darkbarrage99 wrote:i remember asking a long time ago if anyone would be willing to try to mod the default relics into place-able things mimicking the q3ta behavior, but it never happened.
Didn't we talk about this way back? I'd do this for you if you still wanted it. I made a placeable relic class that worked like a standard pickup like invis.
HA IT WAS YOU! :P if you're still down that would be totally cool. (sorry to not stop in more often or keep better contact, haven't had much time to do so or play. glad to see you're still alive and kicking!)
Rocky wrote:
darkbarrage99 wrote:hud is totally killer.
What resolutions??
1280x720

Predalienator
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Re: Q3 v1.2 for UT + Beta Release

Post by Predalienator » Mon Jul 20, 2015 3:42 pm

Played at 1600x900 resolution had no problems.

Love the mod Rocky :rock:

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EvilGrins
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Re: Q3 v1.2 for UT + Beta Release

Post by EvilGrins » Mon Apr 11, 2016 12:51 am

Took a look at this just today and gotta say... Love it!

Did notice bots had an issue with the Lightning Gun:
Image
They didn't quite get it had a limited range... but that likely can't be helped.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:

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Re: Q3 v1.2 for UT + Beta Release

Post by UTX » Mon Apr 11, 2016 3:34 am

-OFF TOPIC-
EvilGrins, which Monster Hunt version is that? Does the radar detect Players too or only monsters?

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EvilGrins
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Re: Q3 v1.2 for UT + Beta Release

Post by EvilGrins » Mon Apr 11, 2016 3:41 am

The radar isn't part of Monsterhunt. It's a mutator... and it detects anything that moves that isn't weapon fire.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:

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Barbie
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Re: Q3 v1.2 for UT + Beta Release

Post by Barbie » Mon Apr 11, 2016 4:46 am

EvilGrins wrote:it detects anything that moves that isn't weapon fire.
A Mover radar :D (SCNR)
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett

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