=FOOD FIGHT= RC3 !!!!

Need some nice Mods? Here, you are right!
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papercoffee
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Re: =FOOD FIGHT= RC2 beta testing !!!!

Post by papercoffee »

EvilGrins wrote:
papercoffee wrote:What screen resolution do you use?
Usually 800x600, though I had it up to 1280x980 yesterday. I reduced it back down to review your weaponspack because massively huge screenshots seemed unnecessary for a review.
I think the default is 1024x768...
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Re: =FOOD FIGHT= RC2 beta testing !!!!

Post by rjmno1 »

well it looks very nice .
Did run this on 1280 x 1024 x 32 and everything was good, no bugs discovered so far.
I did try with some bots, this mod is very good keep up the good work. :tu:
maby when all configs are right done and all bugs are fixed, maby you can run a server also for this mod. :rock:
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Re: =FOOD FIGHT= RC2 beta testing !!!!

Post by EvilGrins »

Broconnage: Some issues with accuracy but that's mostly from playing in low-gravity.

Found 1 important thing about it, NEVER HIT THE ALT-FIRE!

Alt-Fire on Broconnade does nothing, but then you're stuck with it. You can't change weapons, you can't even use normal fire to undo that. All you can do is drop the weapon, and then drop all your other weapons as you can't switch weapons at all until you lose everything and then start picking up new weapons from there.
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Very frustrating.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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papercoffee
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Re: =FOOD FIGHT= RC2 beta testing !!!!

Post by papercoffee »

EvilGrins wrote:Very frustrating.
yup...
papercoffee wrote: Notes:
-The skin of the Brocconade is not finished. Same goes for the code.
:wink:

51 downloads so far ...we need more feedback!!!
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Re: =FOOD FIGHT= RC2 beta testing !!!!

Post by EvilGrins »

papercoffee wrote:51 downloads so far ...we need more feedback!!!
Want me to post it on multiple other forums, then link you to which ones?
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Re: =FOOD FIGHT= RC2 beta testing !!!!

Post by papercoffee »

EvilGrins wrote:Want me to post it on multiple other forums, then link you to which ones?
:tu: This would be great.
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Re: =FOOD FIGHT= RC2 beta testing !!!!

Post by EvilGrins »

Last edited by EvilGrins on Wed Mar 02, 2016 8:46 pm, edited 2 times in total.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
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Re: =FOOD FIGHT= RC2 beta testing !!!!

Post by papercoffee »

:gj: Thank you!
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Re: =FOOD FIGHT= RC2 beta testing !!!!

Post by Raviex »

Frying pan is great!
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Re: =FOOD FIGHT= RC2 beta testing !!!!

Post by sektor2111 »

Those troubles are fixed ?
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Re: =FOOD FIGHT= RC2 beta testing !!!!

Post by papercoffee »

What troubles exactly?
Could Kelly contact you?
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Re: =FOOD FIGHT= RC2 beta testing !!!!

Post by sektor2111 »

papercoffee wrote:What troubles exactly?
Could Kelly contact you?
We were speaking a little due to a different region and time, he heft messages and then I was replying. He told something about cleaning things and that's why I was asking if you got news.

Yes, Broconade was stucking weaponry until it went dropped. It's probably inaccurate and maybe too delayed.... hmm... :|
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Re: =FOOD FIGHT= RC2 beta testing !!!!

Post by papercoffee »

Tested the newest build and the Brocconade is now much better.
We have only the Toastenator left which makes problems ...if a Bot is using it can the bot spam toast like a machine gun. :omfg:
But Kelly is tackling this problem.
We could manage the reload problems ...the bots are not getting stuck anymore.
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Re: =FOOD FIGHT= RC2 beta testing !!!!

Post by EvilGrins »

papercoffee wrote:We have only the Toastenator left which makes problems ...if a Bot is using it can the bot spam toast like a machine gun.
Hadn't noticed. /sarcasm
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Although, more of a challenge. Leave it as is!

Other interesting quirk, as I've been using pinata for the health drop... if someone is killed in the air, they just stay up there.
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I've only ever seen this before with the oldskool mutator.
papercoffee wrote:We could manage the reload problems ...the bots are not getting stuck anymore.
Not exactly:
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I checked each individually, turns out when they run out of ammo they occasionally stop shooting and stop switching weapons to other guns with ammo. As soon as i went over, killed the bot with flag and got it back, they started moving around and switching weapons again.

Weird.

On a random note, as I noticed the carrots literally NEVER go away... I thought I could make a gate around the flag to protect it.
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It didn't work.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Re: =FOOD FIGHT= RC2 beta testing !!!!

Post by sektor2111 »

That's why I was asking if first link to the mod is updated or not.
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