Short Bot Note

Need some nice Mods? Here, you are right!

Re: Short Bot Note

Postby sektor2111 » Mon Oct 16, 2017 9:03 pm

Ah, I see, I apology for my memory, I forgot those things. It is about around 2 years since I'm using default Bots only for random tests, I'm using only MBots...

To mention:
Discarding those errors might happen by screwing PickDestination. How ?
- ReplaceFunction - XCGE in stage;
- Other Bots - suggested name GBots (aka Gadavre Bots).

Advantage of a new child Bot:
A lot of options and variables and checks and adds - total gaming compatibility + a little more intelligence and/or aggressiveness habits.

Advantage of XCGE tweaking:
All stuff is original and fixes are aiming exactly the error source - no new packages, no complex extra-config, only adding XCGE and desired Actor for tweaking. Such a sample is XC_Titans or something like this which I've posted somewhere in a XC related stuff thread.
To explain different:
If in a map exist a Titan which by default Titan does what Epic says, by using tweaks operated with XCGE you can see that original Titan doing things different, nothing replaced in Level just execution is changed.
User avatar
sektor2111
Godlike
 
Posts: 4043
Joined: Sun May 09, 2010 6:15 pm
Location: On the roof.

Re: Short Bot Note

Postby sektor2111 » Sun Apr 14, 2019 11:34 am

Bump.
A seldom error has been found by an user so I went to update last MBot_F version to a Generation2 package in order to prevent version mismatch errors. This update has been added in first post and the GDrive link described there. Old versions are removed because I do not have plans for using them at this moment.

Point2: Maps goofing and so called navigation networks which are not following Bot Pathing rules are not subject for discussions toward MBot and neither sh!t codes a la "BotPack.CTFGame.AssessBotAttitude" - that's another guy in charge for fixing that.
User avatar
sektor2111
Godlike
 
Posts: 4043
Joined: Sun May 09, 2010 6:15 pm
Location: On the roof.

Re: Short Bot Note

Postby papercoffee » Sun Apr 14, 2019 7:30 pm

I should finally update my MBot ...I think I still use version B. :|
User avatar
papercoffee
Godlike
 
Posts: 9216
Joined: Wed Jul 15, 2009 11:36 am
Location: Cologne, the city with the big cathedral.
Personal rank: coffee addicted !!!

Re: Short Bot Note

Postby OjitroC » Sun Apr 14, 2019 7:58 pm

papercoffee wrote:I should finally update my MBot ...I think I still use version B. :|
Me too, though I'm still using version C! Anyway big thanks to sektor for the work on the bots :gj:
User avatar
OjitroC
Godlike
 
Posts: 1072
Joined: Sat Sep 12, 2015 8:46 pm

Re: Short Bot Note

Postby sektor2111 » Sun Apr 14, 2019 11:00 pm

You can keep or use what is more suitable for you. I was only trying in next version G which I'm studying for now, some path pruning as another attempt to get over those loops... Maybe doesn't worth many efforts because maps can be patched and even edited due to new XC add-ons. I can handle even manually creating good routes pretty much compatible with default Bot too. Also if default Bot doesn't jump I have "Bot_Jumper" types that can be injected or mapped and then... it's all good. For my needs I won't use default Bot because... it's not sanitized as I wanted.
User avatar
sektor2111
Godlike
 
Posts: 4043
Joined: Sun May 09, 2010 6:15 pm
Location: On the roof.

Previous

Return to Modifications

Who is online

Users browsing this forum: No registered users and 2 guests