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[UGOLD / UT] AdvSetGUI v0.1.5

Posted: Wed Aug 05, 2015 11:44 am
by sn260591
Advanced settings GUI for D3D8, D3D9, OpenGL, XOpenGL, Galaxy, and ALAudio(OpenAL). To open the window, select the Mod -> AdvSetGUI.

Image

Version 0.1.5
- Video: Added XOpenGL support.
- Video: Added RefreshRate option.

Version 0.1.4
- ALAudio: Fixed UseHRTF option.

Version 0.1.3
- ALAudio: Added UseHRTF option.
- Other: Added FOV and PurgeCacheDays options.

Version 0.1.2
- ALAudio: Added UseOriginalUnreal option.
- Audio: Added limits for EffectsChannels.
- Video: Added GammaOffsetRed, GammaOffsetGreen, and GammaOffsetBlue options.

Version 0.1.1
- ALAudio: Added UseSpeechVolume option.

Unsolvable problems:
- Change the "Num AA Samples" may cause crash if you use OpenGL/XOpenGL in Unreal226 or UT.
- FOV value is not saved in Unreal226 after a restart game or load level.

Re: [226/227] [UT] AdvSetGUI

Posted: Wed Aug 05, 2015 12:01 pm
by Chamberly
I'm kinda confused. The title is 226/227 but in your screenshot it shows 436. :?:

Re: [226/227] [UT] AdvSetGUI

Posted: Wed Aug 05, 2015 12:12 pm
by papercoffee
Chamberly wrote:I'm kinda confused. The title is 226/227 but in your screenshot it shows 436. :?:
The title says "[226/227] [UT] AdvSetGUI"

Re: [226/227] [UT] AdvSetGUI

Posted: Wed Aug 05, 2015 5:22 pm
by Dr.Flay
For convenience I have attached the file to the post.
sn260591 did you get a security warning when you tried to upload it ?
I had to re-zip the file, so the site did not reject it.

I used WinRAR as I know it makes standard ZIPs. Did you use 7zip or something ?

Re: [226/227] [UT] AdvSetGUI

Posted: Wed Aug 05, 2015 5:55 pm
by sn260591
Dr.Flay wrote: Did you use 7zip or something ?
No, I used WinRAR 5.21.
I attached a file, but did not receive warning.

Maybe it was this http://answers.microsoft.com/en-us/wind ... 91e5d436bf

Re: [226/227] [UT] AdvSetGUI

Posted: Thu Aug 06, 2015 11:51 am
by sektor2111
Man, this might be a "must-have" for player. Pretty handy and looks like it works properly. Good job, dude! :highfive:

Re: [226/227] [UT] AdvSetGUI

Posted: Thu Aug 06, 2015 11:23 pm
by [rev]rato.skt
Thx :mrgreen:

Re: [226/227] [UT] AdvSetGUI

Posted: Fri Aug 07, 2015 12:13 am
by rsbloom44
Haven't tried it yet but that's a really good idea. Surprised no one has did this before

Re: [226/227] [UT] AdvSetGUI

Posted: Fri Aug 07, 2015 12:52 am
by Chamberly
I see. I always put my UT in window mode and change some settings via preferences anyway lol.

Re: [226/227] [UT] AdvSetGUI

Posted: Wed Aug 12, 2015 6:37 pm
by sn260591
Version 0.1.1
- ALAudio: Added UseSpeechVolume option.

Re: [226/227] [UT] AdvSetGUI

Posted: Thu Aug 13, 2015 1:22 am
by Higor
Mmmhhh, we could totally use a native iterator that automatically finds and loads properties into UScript.
This way we could generically support all drivers, renderers, etc using a generic UWindow panel.

Thoughts? I already have a good base package where to implement new natives...

Re: [226/227] [UT] AdvSetGUI

Posted: Sun Aug 16, 2015 10:27 am
by sn260591
Version 0.1.2
- ALAudio: Added UseOriginalUnreal option.
- Audio: Added limits for EffectsChannels.
- Video: Added GammaOffsetRed, GammaOffsetGreen, and GammaOffsetBlue options.

Re: [UGOLD / UT] AdvSetGUI v0.1.3

Posted: Wed Sep 16, 2015 1:41 pm
by sn260591
Version 0.1.3
- ALAudio: Added UseHRTF option.
- Other: Added FOV and PurgeCacheDays options.

Re: [UGOLD / UT] AdvSetGUI v0.1.4

Posted: Sat Nov 28, 2015 8:40 am
by sn260591
Version 0.1.4
- ALAudio: Fixed UseHRTF option.

Re: [UGOLD / UT] AdvSetGUI v0.1.5

Posted: Sun Feb 07, 2016 9:03 am
by sn260591
Version 0.1.5
- Video: Added XOpenGL support.
- Video: Added RefreshRate option.