I have quite a strange bug with my server which I cannot track down to a single mutator.
In the past I queried my server without any problems, everything was fine. One of the query strings I use is "\players\xserverquery\\echo\nothing"
Quite recently I updated my server with those mutators:
- Nexgen 112N
- XServerQuery 201
- XC_Engine 16 (+ XC_Core 3)
Now this happens: I connect with two players to the server, the match has not started yet. I get the following results
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\Player_0\test_one\CountryC_0\de\Ping_0\ 75\Time_0\32\Frags_0\0\Deaths_0\0\Health_0\100\Spree_0\0\Team_0\0\Mesh_0\Male Soldier\Skin_0\SoldierSkins.RawS\Face_0\SoldierSkins.Arkon
\Player_1\test_two\CountryC_1\none\Ping_1\ 15\Time_1\32\Frags_1\0\Deaths_1\0\Health_1\100\Spree_1\0\Team_1\1\Mesh_1\Male ARA soldier\Skin_1\UnrealShare.Skin.Jburst1\Face_1\None
\echo_replay\nothing\queryid\6.1\final\
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\Player_0\Player\CountryC_0\none\Ping_0\\Time_0\12\Team_0\255\Mesh_0\Spectator\Skin_0\None
\Player_1\test_one\CountryC_1\de\Ping_1\ 20\Time_1\74\Frags_1\0\Deaths_1\0\Health_1\100\Spree_1\0\Team_1\0\Mesh_1\Male Soldier\Skin_1\SoldierSkins.RawS\Face_1\SoldierSkins.Arkon
\echo_replay\nothing\queryid\22.1\final\
Next thing I tried was to try and ask for the 'normal' mode with "\players\\echo\nothing" (xserverquery was still active on the server)
The result is that this problem persists:
before match start
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\player_0\test_one\frags_0\0\ping_0\ 21\team_0\0\mesh_0\Male Soldier\skin_0\SoldierSkins.RawS\face_0\SoldierSkins.Arkon\ngsecret_0\true
\player_1\test_two\frags_1\0\ping_1\ 16\team_1\1\mesh_1\Male ARA soldier\skin_1\UnrealShare.Skin.Jburst1\face_1\None\ngsecret_1\true
\echo_replay\nothing\queryid\5.1\final\
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\player_0\Player\frags_0\0\ping_0\\team_0\255\mesh_0\Spectator\skin_0\None\face_0\\ngsecret_0\false
\player_1\test_one\frags_1\0\ping_1\ 22\team_1\0\mesh_1\Male Soldier\skin_1\SoldierSkins.RawS\face_1\SoldierSkins.Arkon\ngsecret_1\true
\echo_replay\nothing\queryid\13.1\final\
The server.log doesn't show any warning or error at all, just standard login success:
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DevNet: Join request: DM-Deck16][.unr?Name=test_two?Class=Aramale.Aramale?Team=1?skin=aramaleSkins.araa?Face=aramaleSkins.zagg?Voice=BotPack.VoiceMaleOne?game=BotPack.TeamGamePlus
ScriptLog: Team 1
ScriptLog: Login: test_two
Log: Possessed PlayerPawn: aramale DM-Deck16][.aramale0
DevNet: Join succeeded: test_two
NSC: [NSC-SYS] Login request for test_two
NSC: [NSC-SYS] IP = 192.168.100.11
NSC: [NSC-SYS] ClientID = ACA41BCE-7A3C-6679-EC36-E588A56DC641
NSC: [NSC-SYS] Login accepted.
ScriptLog: ##### UTSTATS-Trigger: SUCCESS
DevNet: Level server received: JOIN
DevNet: Join request: DM-Deck16][.unr?Name=test_one?Class=Botpack.TMale2?Team=0?skin=SoldierSkins.RawS?Face=SoldierSkins.Arkon?Voice=BotPack.VoiceMaleTwo?game=BotPack.TeamGamePlus
ScriptLog: Team 0
ScriptLog: Login: test_one
Log: Possessed PlayerPawn: TMale2 DM-Deck16][.TMale4
DevNet: Join succeeded: test_one
NSC: [NSC-SYS] Login request for test_one
NSC: [NSC-SYS] IP = 127.0.0.1
NSC: [NSC-SYS] ClientID = 764F3038-DDA7-E21F-0574-814CA4856CBA
NSC: [NSC-SYS] Login accepted.