Nuclear Races

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Gustavo6046
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Re: Nuclear Races

Post by Gustavo6046 » Wed Jan 27, 2016 2:11 am

If only we could modify non-Bot code so that it can run in a Strangelove... say SLVNodes for instance.

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Dr.Flay
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Re: Nuclear Races

Post by Dr.Flay » Wed Jan 27, 2016 8:38 am

A genuine pleasure to see you here GF-REX.
EvilGrins wrote: · Rosebum Cars (REALLY hard to find)
:???: What ?
You mean the Rosebum Cars of the Rosebum site which ..... oooooh, is in the mutators section of ..... http://www.rosebum.com

I haven't looked at Feralidragon's Wings/Venom mod for pathing. Any ideas where he left it ?
https://www.ut99.org/viewtopic.php?f=12&t=5638
https://www.ut99.org/viewtopic.php?f=34&t=2702

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Metalfist
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Re: Nuclear Races

Post by Metalfist » Wed Jan 27, 2016 1:29 pm

Dr.Flay wrote:I haven't looked at Feralidragon's Wings/Venom mod for pathing. Any ideas where he left it ?
All the RocketX mods are based of Strangelove afaik. 0fus wanted to add bot pathing to slv, but didn't end up finishing it (it was called SLV skynode or something), but this falls outside of the NR mod itself.
I remember Ferali had his own website a while back where all the files were, but I can't seem to find it. The links for it are dead in his original post of the venom. (viewtopic.php?f=34&t=2702, viewtopic.php?f=34&t=2268)
I still have the NemesisWINGSvXc + source code, NemesisWINGSvXdxs and NemesisWINGSvXf on a backup. I don't know the differences anymore x).
It should be on UT-Files, but I can't seem to be able to access it. Ok found it: http://unrealtournament.99.free.fr/utfi ... archMode=f
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Re: Nuclear Races

Post by JackGriffin » Wed Jan 27, 2016 3:35 pm

I have the Venom source. I got it from Ferali because there was a time I was going to make my own jet.
So long, and thanks for all the fish

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Dr.Flay
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Re: Nuclear Races

Post by Dr.Flay » Wed Jan 27, 2016 8:12 pm

Feralis files are in this thread https://www.ut99.org/viewtopic.php?f=12&t=5638

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EvilGrins
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Re: Nuclear Races

Post by EvilGrins » Wed Jan 27, 2016 8:13 pm

Dr.Flay wrote:You mean the Rosebum Cars of the Rosebum site which ..... oooooh, is in the mutators section of ..... http://www.rosebum.com
I'm guessing you haven't gone in there for a REALLY LONG TIME. Most, if not all, of the downloads in there don't work anymore. In their forums there's a couple threads arguing about whether or not to bring the rosebum cars back... but nothing ever gets decided.
http://unreal-games.livejournal.com/
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tentacle_dark
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Re: Nuclear Races

Post by tentacle_dark » Tue Mar 29, 2016 8:15 pm


SC]-[WARTZ_{HoF}
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Re: Nuclear Races

Post by SC]-[WARTZ_{HoF} » Wed Mar 30, 2016 6:40 am

Not sure where you are going with that.
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EvilGrins
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Re: Nuclear Races

Post by EvilGrins » Wed Mar 30, 2016 7:04 pm

SC]-[WARTZ_{HoF} wrote:Not sure where you are going with that.
Earlier in the thread someone suggested other vehicles besides Rocket-X, someone brought up the Rosebum ones, and I countered that Rosebum's forum deleted its download section.

Probably why he brought it up.
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rjmno1
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Re: Nuclear Races

Post by rjmno1 » Thu Mar 31, 2016 12:55 pm

Yes it is dr strangelove mod for ut.
I did play it alot and now not so popular anymore.
I dont know if anyone still running a dr strangelove server.
With this mod they made some huge maps.like mega big
I did play it alot sometimes the maps where very nerow and very hard to cross over with the rocket.
it was so popular like the siege mod now is.

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EvilGrins
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Re: Nuclear Races

Post by EvilGrins » Sat Apr 02, 2016 12:53 am

rjmno1 wrote:I dont know if anyone still running a dr strangelove server.
There are a few, like http://www.vulpinemission.com/index.php in its games... although they eventually ripped a plane-model from NW2 and made a new something-x; forget what it's called.
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Re: Nuclear Races

Post by Blade hunter » Sun Oct 15, 2017 11:01 pm

It's a shame that this mod didn't ended up to be available in some way :(
But well the community of UT in general is relatively decreasing and I wonder if the new UT can revive itself I mean bringing new members to the older games in the franchise and become successful.
I'm probably pessimistic though, but in a way I'm still hoping for the best ...

JackGriffin
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Re: Nuclear Races

Post by JackGriffin » Sun Oct 15, 2017 11:35 pm

I have all the files somewhere around here. It worked, I even ran a server for it for testing. The main problem was the degree of difficulty in making proper maps. The base mod (IIRC) worked pretty well.
So long, and thanks for all the fish

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rjmno1
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Re: Nuclear Races

Post by rjmno1 » Sun Oct 15, 2017 11:45 pm

Yes i do remember this mod its kinda strangelove, i think there where 2 rockets with the same goal.
Right klik you are on the rocket and stearing with mouse left klik mous was a explosion like the redeemer.
I Always was playing ctf with this mod wich was or still is on a server.
It is a very cool mod wich i did play alot.

http://www.moddb.com/mods/strangelove-2

strangelove with deemer.

https://www.youtube.com/watch?v=1JdnRN7wqSk
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SC]-[WARTZ_{HoF}
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Re: Nuclear Races

Post by SC]-[WARTZ_{HoF} » Mon Oct 16, 2017 1:21 am

I too have the files but never actually got around to helping with this mod. I had a talk with Kelly and we both agreed that this mod needed re-written so it could use current CTF maps.
Making custom maps for NR was gonna be to tedious.
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