Ultimate experimental nuke / Nali Weapons V1.4

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What do you think about Nali Weapons v1.4?

HOLY SHIT!! (5 stars)
14
64%
Good (4 stars)
6
27%
Playable (3 stars)
0
No votes
Could be better (2 stars)
1
5%
Poor (1 star)
0
No votes
WAAAY poor (0 stars)
1
5%
 
Total votes : 22

Re: Ultimate experimental nuke / Nali Weapons V1.4

Postby GenMoKai » Wed Dec 03, 2008 4:37 pm

Feralidragon wrote:For the ones that wonder how the Vulcan (minigun like) looks like, I took a shot: (and yes, that's a custom crosshair, all Nali Weapons will have a custom one, with a custom color)

Image


Wow... looks great Ferali... btw, crosshair grow bigger when shooting or is it keeping that size?
Image
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Re: Ultimate experimental nuke / Nali Weapons V1.4

Postby Feralidragon » Wed Dec 03, 2008 7:12 pm

GenMoKai wrote:Wow... looks great Ferali... btw, crosshair grow bigger when shooting or is it keeping that size?


Well, it keeps that size. I thought in that feature, but in GOTY people would hate these weapons if the crosshair wasn't stable.
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Re: Ultimate experimental nuke / Nali Weapons V1.4

Postby Feralidragon » Fri Dec 12, 2008 1:42 pm

For the ones who still wonder if there's progress or not, here are some new shots:

Image

Image

Image
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Re: Ultimate experimental nuke / Nali Weapons V1.4

Postby --=PsyXandeR=-- » Sat Dec 13, 2008 12:44 am

:shock: :rock: :gj: :thuup:

Now that's amazing weps. MultiRocketLauncher is really great - it has something Serious Sam ish in it. Great job!
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Re: Ultimate experimental nuke / Nali Weapons V1.4

Postby GenMoKai » Sat Dec 13, 2008 12:47 am

--=Aalexanderrr=-- wrote::shock: :rock: :gj: :thuup:

Now that's amazing weps. MultiRocketLauncher is really great - it has something Serious Sam ish in it. Great job!


Couldnt agree more :tu: Also very curious how the Miner will look during ingame and in action
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Re: Ultimate experimental nuke / Nali Weapons V1.4

Postby Feralidragon » Sat Dec 13, 2008 4:49 pm

GenMoKai wrote:
--=Aalexanderrr=-- wrote::shock: :rock: :gj: :thuup:

Now that's amazing weps. MultiRocketLauncher is really great - it has something Serious Sam ish in it. Great job!


Couldnt agree more :tu: Also very curious how the Miner will look during ingame and in action


Thanks :mrgreen:
As you may know, UT makes the skinning more blurried than it should sometimes. That's why I have shown 2 different shots from the MultiMissile, one outside the game, another in-game.
By lucky or not, the MultiMissile one didn't get too much blurried, but The Miner has half good and half bad in game in 1st person, so some might get disappointed.
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Re: Ultimate experimental nuke / Nali Weapons V1.4

Postby Feralidragon » Sun Dec 14, 2008 7:43 pm

As you may know from the first package, the XMissile causes a very simple nuclear explosion.
And as you may know, MonsterHunt will have special support with modifiers, in this case the Infinity modifier.

And in case you're wondering, this screenshot WASN'T photshoped anyhow, so it wasn't edited, it's really a true shot from the game. (I finally could make that corona work online). It looks just a little less brighter since the effect is fast.

So I present you: XMissile nuclear explosion + Infinity modifier apllied on the weapon (giving it infinite ammo).

Image
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Re: Ultimate experimental nuke / Nali Weapons V1.4

Postby Sp0ngeb0b » Mon Dec 15, 2008 3:10 pm

That's just amasing. Cant wait to play it!
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Re: Ultimate experimental nuke / Nali Weapons V1.4

Postby Saya-chan » Tue Dec 16, 2008 11:58 am

Dude, you're doing good... :gj:


PS: I'm making SWWM EP 3... :wink:
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Re: Ultimate experimental nuke / Nali Weapons V1.4

Postby GenMoKai » Tue Dec 16, 2008 2:45 pm

UBX Master wrote:PS: I'm making SWWM EP 3... :wink:


Can't you talk about that in your own posts? It sometimes feel you try to get as much attention for your own thread by posting it about in other threads...

@ Ferali

I gues the Infinity modifier gives the weapon a shiny look ? :wink:
Looks very great :tu: A lot better then a original redeemer explosion

Btw... you got a PM from me
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Re: Ultimate experimental nuke / Nali Weapons V1.4

Postby Creavion » Sat Dec 20, 2008 5:38 pm

Anywise I overlooked this thread here with the newest screen. I really like the explosion.

Edit: Ok.. maybe I overlooked a little bit more than just a single pic.
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Re: Ultimate experimental nuke / Nali Weapons V1.4

Postby Shadow » Fri Jan 02, 2009 4:34 pm

Hm glad to see that you're using own weapon models now.
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Re: Ultimate experimental nuke / Nali Weapons V1.4

Postby Feralidragon » Wed Jan 07, 2009 7:43 pm

Well, only 2 weapons (the nukes) to go and some stuff to be built.

This will be an option in the menu or in the ini, it's spawning wiselly pickup chargers under the weapons and other new/old pickups. These won't have anything special, they will be just decoration.

Modifiers Charger (Infinity for MonsterHunt)
Image

Non-Mega Weapons Charger
Image
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Re: Ultimate experimental nuke / Nali Weapons V1.4

Postby Feralidragon » Thu Jan 08, 2009 10:23 am

I will show a just few more shots with weapons.

First the Cybot Launcher. Cybots are simply little bastards (robots) that helps his owner, or in the case of a team game, an entire team if needed. They are inside shells or capsules, that mount theirselves out to be ready to attack enemies or help friends.
This weapon can launch 3 different species of Cybots (Z, Y and X), but the weapon can launch 10 types of Cybots (2 types of Z, 2 types of Y and 6 types of X).

The Z Cybot is the most simple one, it's placed on the ground and it will attack enemies (like a stationary defense turret), and they attack only a player/bot per cybot, the closest one.

The Y Cybot is more advanced, since it flies. It doesn't fly on his will, he stays in the same spot waiting, and has almost the same firepower as a Z Cybot. The thing is, this one has more armor and it dodges any enemy projectile (I tried to seek it with 6 missiles, and he dodged them all). Still there are ways to defeat it: instant hit weapons, big range explosion projectiles (like nukes and so), or a bit of luck and the projectile hits it.

The X Cybots are even more advanced, but they don't fly, they stay on the gound as the Z, and they don't dodge projectiles. The thing is that they help more the friends than the previous ones, and have lots of armor:
- Ammo-X (gives ammo to all weapons except super weapons);
- Field-X (field generator, it destroys enemies players and don't let any projectile to enter, either friendly or enemy);
- Health-X (gives health, 350 max);
- Kamikaze-X (simple a pure destruction, born to die for its friends);
- TX (simply TX, attacks enemies like the Z and Y Cybots, but all at the same time, if they're in range, and with a higher firerate, but like I said, it don't dodge a damn thing)
- Vortex-X (creates a vortex or center of high gravity, it's the most expensive Cybot)

So enough talking, here's a shot. I won't show the Cybots theirselves, only a effect of one: Kamikaze-X.
Image


Another new weapon is a modification from my own Bolt Rifle, like the Shock Rifle has one: Enhanced Bolt Rifle. Not much to say about this weapon, is an instagib like the standard one, with its own effects and style.
Image
Image


And btw, I will leave an important note to all about this package instant hit weapons (WRE, Vulcan, IRPR, Bolt Rifle and Enhanced Bolt Rifle): THEY AREN'T ZP!!
I can't do ZP, and even if I knew how to do ZP, I would have to encrypt the pack leaving the main features hidden from other modders that might want use those features in their mods (yeah, I care about modding support).
So no ZP people, so if you want to add these to any server on the release, you can disable the replacement of the Instant Hit weapons.
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Re: Ultimate experimental nuke / Nali Weapons V1.4

Postby GenMoKai » Fri Jan 09, 2009 7:11 am

the Enhanced Bolt Rifle feels a bit more deadly then the standard ESR (Enhanced Shock Rifle) :tu: but about those Cybots ? Well i dont know how they look exaclty or what to expect, maybe a little shot when possible ? (Im curious :oops: )
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