BRUT/BRUTUS (Entry for the December contest)

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Re: BRUT/BRUTUS (Entry for the December contest)

Postby TheDane » Tue Feb 05, 2019 8:01 pm

JackGriffin wrote:Just to give you an idea D, here is an example map Krullor sent me to help me learn the emitter settings:


Turn your YT settings way up to really see the details. And this is the demo, it only gets better as you tweak and improve the textures and settings.


looks great 8) if it's not a zillion megabytes it could be usefull for Unreal though it looks very real :wink:
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Re: BRUT/BRUTUS (Entry for the December contest)

Postby JackGriffin » Fri Feb 15, 2019 5:04 pm

@TheDane: I can't reply to you.

150b7f238006e75e1713df8b2d7901e6.jpg
150b7f238006e75e1713df8b2d7901e6.jpg (44.85 KiB) Viewed 378 times
"You damn kids, back in my time we made the items, maps and games ourselves with an unwieldy engine using counter-intuitive crash-prone tools and we liked it so much we built communities around this which nowadays look like cults because they're quasi-parallel societies based on the same old games." -Hellkeeper
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Re: BRUT/BRUTUS (Entry for the December contest)

Postby TheDane » Fri Feb 15, 2019 5:43 pm

JackGriffin wrote:@TheDane: I can't reply to you.



OMG I'm so blonde haha ... Sry!!! It should be fixed now :rock:
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Re: BRUT/BRUTUS (Entry for the December contest)

Postby Dr.Flay » Tue Feb 19, 2019 1:36 am

@TheDane I think all the available renderers are fine with any AV.
It is just ACE protected servers with admin that do not maintain their whitelist that is a problem.

You may find using the DX10 renderer works better than the regular GL or DX9 renderers, though in any case don't forget to install the full DX9 runtime distro to add the missing older files.
Kentie hasn't updated his renderers for a long time, and so Smirftsch got his source to make his own branch.
It is probably worth using whatever the newest preferred stable version is at OldUnreal.

When updating an existing renderer, the ini lines will no longer match.
Use the advanced options window to tweak the updated renderers, so any missing switches will be added to the ini file, so next time you can see manually edit all of them.


BTW. meowcat mentioned he may port a smaller version of his YARM - Yet Another Real-life Mod to UT99.
https://forums.beyondunreal.com/threads ... st-2627598
I wonder if certain members here would want to help that happen :wink:
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Re: BRUT/BRUTUS (Entry for the December contest)

Postby TheDane » Tue Feb 19, 2019 6:53 pm

Thx, I'll try installing the latest drivers and see which one I like the best :tu:
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Re: BRUT/BRUTUS (Entry for the December contest)

Postby CoN_Dentures » Mon May 06, 2019 6:02 pm

Love this gametype. Was just wondering if there have been any extensive testing done on a server?
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