Can I extend a copyrighted class and publish the childclass?
- PrinceOfFunky
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Can I extend a copyrighted class and publish the childclass?
I wanted to extend the main class from this package:
unrealtournament.99.free.fr/utfiles/index.php?dir=GameTypes/LMS/&file=TeamLMS.zip
to make "LastAgentStanding" where everyone has one life only and if you kill someone, that someone becomes your clone(a bot that looks like you and it's in the same team of yours).
If you're about to die and you have clones or if you just want to do it, you'll be switched into one of your clones.
So my question is, can I extend TeamLMS and publish the new package which extends it even if it's copyrighted?
unrealtournament.99.free.fr/utfiles/index.php?dir=GameTypes/LMS/&file=TeamLMS.zip
to make "LastAgentStanding" where everyone has one life only and if you kill someone, that someone becomes your clone(a bot that looks like you and it's in the same team of yours).
If you're about to die and you have clones or if you just want to do it, you'll be switched into one of your clones.
So my question is, can I extend TeamLMS and publish the new package which extends it even if it's copyrighted?
"Your stuff is known to be buggy and unfinished/not properly tested"
Re: Can I extend a copyrighted class and publish the childcl
"copyrighted"
CTF4 wouldn't exist under that pretext, if you don't repackage/steal/republish the author's files go ahead.
CTF4 wouldn't exist under that pretext, if you don't repackage/steal/republish the author's files go ahead.
- PrinceOfFunky
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Re: Can I extend a copyrighted class and publish the childcl
Uh, I forgot it, TyHigor wrote:"copyrighted"
CTF4 wouldn't exist under that pretext, if you don't repackage/steal/republish the author's files go ahead.
p.s. Don't know what CTF4 is .o.
"Your stuff is known to be buggy and unfinished/not properly tested"
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Re: Can I extend a copyrighted class and publish the childcl
Capture the Flag with 4 teams:PrinceOfFunky wrote:p.s. Don't know what CTF4 is .o.
Spoiler
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: Can I extend a copyrighted class and publish the childcl
Sick map! Does it and the game mode work well with bots?
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Re: Can I extend a copyrighted class and publish the childcl
It does and they do. There's a couple hundred CTF4 maps, CTFM also is for the gametype, and bots handle it great.
I personally prefer a game mode in it called Elimination. Each time you get a point, whichever team's flag you scored with... that team loses a point. If a team gets negative points for whatever the final score is (say 5) then that team is removed from the game.
It's fun!
And some of the maps for it are truly sick!
http://www.evilut.com/CTFM-EvilCylinder.html
http://www.evilut.com/HoG2.html
viewtopic.php?f=5&t=5329
I personally prefer a game mode in it called Elimination. Each time you get a point, whichever team's flag you scored with... that team loses a point. If a team gets negative points for whatever the final score is (say 5) then that team is removed from the game.
It's fun!
And some of the maps for it are truly sick!
http://www.evilut.com/CTFM-EvilCylinder.html
http://www.evilut.com/HoG2.html
viewtopic.php?f=5&t=5329
Spoiler
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: Can I extend a copyrighted class and publish the childcl
I bet you can use all those maps with my Monster TDM/MegaDomination junk.
If I am able to get back to that project, Monster CTF is/was gonna be next.
(2-4 bases, optional monster team, or just support for monsters being there etc...)
Made a few test attempts at that after I got the TDM/DOM stuff working mostly right, but
CTF gets a bit trickier.
----------
Back on topic:
The only copyrighted classes that I know of as far at Unreal/UT99 is concerned would be the ones
included with the game.
You can extend any of those and publish the stuff as long as you are not charging for it.
(In that case I imagine you would need to contact Epic and get a contract where they get most of the money.)
If you are talking about extending some crap that a random knucklehead like me wrote and released, well all that
is all Epics anyway. It is nice if you try to contact the mod author for permission and all that shit, but legally it matters
not to either of you.
The shit all belongs to Epic.
It matters not if the author has stated nobody should mod it or has attempted to obfuscate it.
The shit all belongs to Epic.
Now if you are talking about extending classes that were included with some game other than Unreal/UT that is based on the Unreal/UT engine
and published by some other game company that licensed the engine from Epic. I am not sure on the details there.
In that case you might get sued twice.....
I could be wrong, but that has been my understanding of these matters.....
If I am able to get back to that project, Monster CTF is/was gonna be next.
(2-4 bases, optional monster team, or just support for monsters being there etc...)
Made a few test attempts at that after I got the TDM/DOM stuff working mostly right, but
CTF gets a bit trickier.
----------
Back on topic:
The only copyrighted classes that I know of as far at Unreal/UT99 is concerned would be the ones
included with the game.
You can extend any of those and publish the stuff as long as you are not charging for it.
(In that case I imagine you would need to contact Epic and get a contract where they get most of the money.)
If you are talking about extending some crap that a random knucklehead like me wrote and released, well all that
is all Epics anyway. It is nice if you try to contact the mod author for permission and all that shit, but legally it matters
not to either of you.
The shit all belongs to Epic.
It matters not if the author has stated nobody should mod it or has attempted to obfuscate it.
The shit all belongs to Epic.
Now if you are talking about extending classes that were included with some game other than Unreal/UT that is based on the Unreal/UT engine
and published by some other game company that licensed the engine from Epic. I am not sure on the details there.
In that case you might get sued twice.....
I could be wrong, but that has been my understanding of these matters.....
blarg
Re: Can I extend a copyrighted class and publish the childcl
Repeating a statement does not make it correct... ;o) Compare it to a pencil manufacturer (UnrealEd, compiler) that claims that all stories (maps, custom Actors) written with it belongs to him. I do not know a law system where this is possible.MrLoathsome wrote:The shit all belongs to Epic.
But we had this discussion already anywhere, haven't we?
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
- PrinceOfFunky
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Re: Can I extend a copyrighted class and publish the childcl
Uh, actually yes(https://www.ut99.org/viewtopic.php?t=6514) .o.Barbie wrote:But we had this discussion already anywhere, haven't we?
"Your stuff is known to be buggy and unfinished/not properly tested"
- sektor2111
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Re: Can I extend a copyrighted class and publish the childcl
And a recall. If some mod is obfuscated and protected running in a server and not shared, anyone else might proceed in rewriting a similar thing way optimized (like Higor said) and is a matter of time until your nobody will be interested about obfuscated one as long as it will be "OUT-DATED".
I was writing by example a MonsterArena2, a different build (unshared) and Bot code from it written in an empty page, I mean I have composed that with no code-base. Do I need to claim "my property" that thing ? No, it's useless, other one can rewrite a similar thing sharing it for free and can be even better than mine. So ?
Just rewrite it and get rid of CopyLeft related ways, do your own one.
I was writing by example a MonsterArena2, a different build (unshared) and Bot code from it written in an empty page, I mean I have composed that with no code-base. Do I need to claim "my property" that thing ? No, it's useless, other one can rewrite a similar thing sharing it for free and can be even better than mine. So ?
Just rewrite it and get rid of CopyLeft related ways, do your own one.
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Re: Can I extend a copyrighted class and publish the childcl
you canot do teams with x 4 just like siege.Becouse the Original ut99 can only make 2 teams in internet play.
So if you use command !teams the people who play will getting unsorted teams, and makes a mess from that.
Just like the x4 ctf game.
So if you use command !teams the people who play will getting unsorted teams, and makes a mess from that.
Just like the x4 ctf game.
unreal tournament 99
®https://sites.google.com/view/unrealtou ... oject/home mine home ut99 website.
https://richardmoust105.blogspot.com/20 ... ef-in.html dutch blog page about ut99 settings.
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Re: Can I extend a copyrighted class and publish the childcl
LOL. I thought I was having a Deja-vu moment here.Barbie wrote:Repeating a statement does not make it correct... ;o) Compare it to a pencil manufacturer (UnrealEd, compiler) that claims that all stories (maps, custom Actors) written with it belongs to him. I do not know a law system where this is possible.MrLoathsome wrote:The shit all belongs to Epic.
But we had this discussion already anywhere, haven't we?
Everybody send me a dollar.
blarg
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Re: Can I extend a copyrighted class and publish the childcl
I have only Euro.MrLoathsome wrote: Everybody send me a dollar.
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Re: Can I extend a copyrighted class and publish the childcl
We will also accept gold and hookers.papercoffee wrote:I have only Euro.MrLoathsome wrote: Everybody send me a dollar.
blarg
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Re: Can I extend a copyrighted class and publish the childcl
I'm out of hookers but my gold-mine is still abundant.MrLoathsome wrote:We will also accept gold and hookers.papercoffee wrote:I have only Euro.MrLoathsome wrote: Everybody send me a dollar.