On the update to Beta 6 (and yes, there was a Beta 5) I added the possibility for humans to detect the team of a body if it wasn't gibbed (otherwise it's automatically detected after 3 seconds), and some fixes. Why do I say this? Because this project is
- open-source (meaning that it's UnrealScript source code is and will always be free for everybody),
- never-ending (which means it will never be in a finished state, so that I don't impose a limit on my improvements) and
- experimental (which means the shit you see here may change, and the shit you see here is by NO means meant to be a good product, but rather an experimental one).
Therefore I want people to not insult me for the fact I'm not a perfect programmer (and, out of curiosity, who is?), after all I have my failures, but they're NOT
what I want to show. I've been updating this thing in vain? NO way! If somebody is going to see it I'm appreciating it, but if not don't just fuck everything up due to simply "stupid codes" (and, grammar nazi mode on, that is incorrect usage of a word with NO plural).
P.S. sorry for the badwords, I'm stressed with my bros lately.EDIT:
Then comes a problem: the gibmsg is always broadcasted even when the UTHumanCarcass is not