Clearing assault "cache?"

Discussions about GameTypes
User avatar
Gustavo6046
Godlike
Posts: 1434
Joined: Mon Jun 01, 2015 7:08 pm
Personal rank: Resident Wallaby
Location: Porto Alegre, Brazil

Re: Clearing assault "cache?"

Post by Gustavo6046 » Tue Sep 01, 2020 10:45 pm

Little nitpick here, but @Buggie do you have a diff tool ready? Would save you the effort of having to match scrollbar positions :)

People here really don't know what Unix bliss they are missing out on. So sad to see classic UT is still predominantly a Windows game.
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. This also applies to mod authoring. If you become a skilled or notable mod author, you will find people propositioning you to implement their ideas. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."

Weapon of Destruction

Buggie
Godlike
Posts: 1762
Joined: Sat Mar 21, 2020 5:32 am

Re: Clearing assault "cache?"

Post by Buggie » Tue Sep 01, 2020 11:27 pm

Total Commander have internal compare tool. Exists BeyondCompare, Kdiff, WinMerge, TortoiseDiff and other tools for Windows. For Unix too must be something. Google it.

User avatar
Gustavo6046
Godlike
Posts: 1434
Joined: Mon Jun 01, 2015 7:08 pm
Personal rank: Resident Wallaby
Location: Porto Alegre, Brazil

Re: Clearing assault "cache?"

Post by Gustavo6046 » Wed Sep 02, 2020 2:18 am

Buggie wrote:
Tue Sep 01, 2020 11:27 pm
For Unix too must be something. Google it.
It's the other way around. Unix and Linux-based systems have a much wider gamut of development-oriented tools, and the range of quality is also a lot broader (but tends to be better). It also does not have dumb restrictions, like those Microsoft likes to impose. For instance, imagine trying to build C++ on Windows and staying sane at the same time. You'd have to get Visual Studio, which sucks, or you'd have to get Msys2 and build stuff with, guess what, Unix tools! We just ran a full circle!

Buuut I digress. This is already too far off the topic, pff. I wish I had something more useful to say.
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. This also applies to mod authoring. If you become a skilled or notable mod author, you will find people propositioning you to implement their ideas. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."

Weapon of Destruction