Mush Match v1.3.2

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NemesisNeS
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Re: Mush Match v1.3.2

Post by NemesisNeS » Tue Mar 29, 2022 12:20 am

Gustavo6046 wrote:
Wed Mar 23, 2022 4:44 am
Thanks, buddy! Nice to hear that you enjoyed trying the gametype out :)

Yeah, I'm always around on Discord, as well as on IRC and XMPP. By the way, have you joined the UT99.org Discord yet or?...
Yeah I did, I'm barely on though since I'm testing stuff out and working on my own project. I mostly hit up IdleRPG and every now and then I tend to follow up on what's new on discord with UT99.org and other UT related stuff.
Feeling the urge to kill people who put up links with advertisements....
:instagib2:

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Gustavo6046
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Re: Mush Match v1.3.2

Post by Gustavo6046 » Wed Apr 06, 2022 11:26 pm

Well, best of luck with your project, mate!

Mush Match is undergoing a bit of a development hiatus right now. Basically everything in the todo list is a major change and a bit daunting to even start working on.

I think I could start by improving feedback on when someone is suspected or infected. Maybe a screen tint flash? How can I do that?
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. This also applies to mod authoring. If you become a skilled or notable mod author, you will find people propositioning you to implement their ideas. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."

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