looks okay to me. and espacially for a firtst map . and there is plenty of time to make your map so dont worryMrMoxxy wrote:well, I've just picked up mapping, so I've only made one single map so far. It's nothing to brag about but I made it learning the editor. The map is a simple DOM map made for InstaGib with few players, all default textures except a few logos. However I'm pretty sure that I can pep up the maps with custom or others great textures, it's just a matter of how much time I put into it. With this map I focused on learning the editor, and didn't take the time to focus on the look of it. The map can be seen here: http://www.ut-evilones.com/viewtopic.php?f=18&t=30Rakiayn wrote: that is a good idea. at the moment I didnt succeed yet in changing the HUD. I hope I succeed sometime or that someone who knows how to code joins the project.
anyway about mapping. it is absolutly possible to start mapping without the code being finished. you just have to test the beta to see what kind of game it is. and then start mapping without placing any monster or pickups. you can do that when the code is final.
you can also place monsters and pickups from the current monstermatch.u file. but you'l have to delete the things you've placed when you have a new monstermatch.u file. otherwise you have the risk of being unable to open your own map if you replace monstermatch.u with the newer monstermatch.u.
i dont know how of a novice mapper you are ,but I hope you are not to novice.
the maps dont have to look uber leet, but I do want them to have a decent look
could you show some of your earlyer works?
About coding, I had help with some custom things from a guy here : http://www.thedanesjoint.com , I was once in the same clan as him, he can make good stuff.
thats indeed true.[did]Madis wrote:I think you need a HUD artist to make your mod a decent, easily understandable and fitting HUD. Once you get that out of the way and if the mod picks off (meaning it's multiplayer capable and has at least a dozen dedicated players), I would be willing to map for it. Otherwise, I think it's a very interesting mod.
ive been working on making it multiplayer capable myself. it still has some bugs.
and I dont know how all that server stuff works. so I hope a good coder joins to help with that. and with the HUD