MegaDomination + MegaTDM

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MrLoathsome
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Re: MegaDomination + MegaTDM

Post by MrLoathsome »

Hmmm.

I think I could add an optional config variable to this that would make that happen.
Should just take a few lines of code to tweak the scoring if bDDMode was True.

Will take a look at that.
blarg
Gameite2260
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Re: MegaDomination + MegaTDM

Post by Gameite2260 »

Can someone provide a link to this "SwarmSpawn" thing that I need? I can't find it anywhere.
UT99.org

Re: MegaDomination + MegaTDM

Post by UT99.org »

medor wrote:
Gameite2260 wrote:Can someone provide a link to this "SwarmSpawn" thing that I need? I can't find it anywhere.

http://medor.no-ip.org/index.php?search ... archMode=f
Gameite2260
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Re: MegaDomination + MegaTDM

Post by Gameite2260 »

Thanks.

Edit----------------------------- by papercoffee

Okay, I love this mod, but I have a bug report. After a match ended (5 control points, was playing the DOM-Cinder level at the time, in single player), and I pressed left click to automatically go to the next level, and it froze. When I used Ctrl+Alt+Delete to get out, I saw this error message:
Image
That aside, this mod is really fun. I have a few suggestions for it, though:
-Let the monsters play TDM. It seems they are much better suited for that.
-Give the monsters names. Even if they were all just named after what type of monster they were, it'd be better because it just feels odd that they're the only thing in the game that doesn't display a name when you mouse over it.
-Let the player play on the monster's team. If you're more adventurous, you could have the player be playing AS a monster too, although I imagine that would be really hard to do.
-Multiple monster teams! Why not?

Please avoid double posts ...use the EDIT button instead.
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