Custom_pawn Living3 v. 3,6
Living3 V. 3,5
********** Should include **********
Living3.u
UckkMutator2.ini
DefUckkMutator2.ini
UckkMutatorSuper2.ini
DefUckkMutatorSuper2.ini
UckkMutator2.int
UckkMutatorSuper2.int
Living3ReadMe.txt
******************
Copyright (c) Ageukkeli
All rights reserved.
This is a mod, which replace decorations/things into deadly enemys.
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V. 3,4
[FIX] "Uckks" dying more realistic.
[FIX] Some bugs fixed.
[FIX] Tree9 name fixed.
[ADD] Sprite-actors are able to attack.
v. 3,5
[FIX] Changed Crypod name to Cryopod.
[FIX] You shouldn't see blue-like actors anymore.
[FIX] You can see "uckks" in skybox if they spawn there.
[ADD] "Uccks" get more damage and health by it's scale.
[ADD] Added SpriteReplacementDest.
v. 3,6
[FIX] Fixed that you can't compress Living3.u.
Updated: 6.4.2008
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Summons:
summon living3.uckk1 - Barrel
summon living3.uckk2 - Book
summon living3.uckk3 - BlueBook
summon living3.uckk4 - GreenBook
summon living3.uckk5 - YellowBook
summon living3.uckk6 - Boulder
summon living3.uckk7 - Candle
summon living3.uckk8 - Candle2
summon living3.uckk9 - Cannon
summon living3.uckk10 - HugeCannon
summon living3.uckk11 - Chair
summon living3.uckk12 - Chest
summon living3.uckk13 - Crypod
summon living3.uckk14 - Dice
summon living3.uckk15 - EscapePod
summon living3.uckk16 - Fan2
summon living3.uckk17 - Flag1
summon living3.uckk18 - Flagb
summon living3.uckk19 - Flag2
summon living3.uckk20 - Flag3
summon living3.uckk21 - IntroShip
summon living3.uckk22 - Knife
summon living3.uckk23 - Lamp1
summon living3.uckk24 - Lamp4
summon living3.uckk25 - Lantern
summon living3.uckk26 - Lantern2
summon living3.uckk27 - MonkStatue
summon living3.uckk28 - NaliStatue
summon living3.uckk29 - Moon
summon living3.uckk30 - Moon2
summon living3.uckk31 - Moon3
summon living3.uckk32 - Plant1
summon living3.uckk33 - Plant2
summon living3.uckk34 - Plant3
summon living3.uckk35 - Plant4
summon living3.uckk36 - Plant5
summon living3.uckk37 - Plant6
summon living3.uckk38 - Plant7
summon living3.uckk39 - Robot
summon living3.uckk40 - PathNode
summon living3.uckk41 - Sconce
summon living3.uckk42 - SeaWeed
summon living3.uckk43 - Sign1
summon living3.uckk44 - SludgeBarrel
summon living3.uckk45 - SteelBarrel
summon living3.uckk46 - TarydiumBarrel
summon living3.uckk47 - SteelBox
summon living3.uckk48 - SmallSteelBox
summon living3.uckk49 - Table
summon living3.uckk50 - Tapestry1
summon living3.uckk51 - Tree1
summon living3.uckk52 - Tree2
summon living3.uckk53 - Tree3
summon living3.uckk54 - Tree4
summon living3.uckk55 - Tree5
summon living3.uckk56 - Tree6
summon living3.uckk57 - Tree7
summon living3.uckk58 - Tree8
summon living3.uckk59 - Tree9
summon living3.uckk60 - Tree10
summon living3.uckk61 - Tree11
summon living3.uckk62 - Tree12
summon living3.uckk63 - Urn
summon living3.uckk64 - Vase
summon living3.uckk65 - Pottery0
summon living3.uckk66 - Pottery1
summon living3.uckk67 - Pottery2
summon living3.uckk68 - Wire
summon living3.uckk69 - SmallWire
summon living3.uckk70 - WoodenBox
summon living3.uckk71 - MedWoodBox
summon living3.uckk72 - SmallWoodBox
summon living3.uckk73 - TorchFlame
Items:
summon living3.uckkthing - Uckk spawner. Admin only.
Mutators:
Living3.UckkMutator2
Living3.UckkMutatorSuper2
Living3.MoverFix
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Info:
UckkMutator2.ini
PossibleReplace (0=never, 0.5=sometimes, 1=always) is the possibility of this actor to be replaced with an Uckk (The enemy).
newhealth = the enemy health.
newpushdamage = how much damage is taken per each hit.
You can edit the ini-file or int-file at Advanced Options/Game Types/Living decrotation mutator aswell.
In UGold type 'Preferences' in console for Advanced Options.
If the decoration is not able to be deleted, UckkMutator2 will spawn the enemy in it.
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UckkMutatorSuper2.ini
In DesiredProp2:
ReplacementDest = (0=never, 0.5=sometimes, 1=always) is the possibility of this actor to be replaced with an Uckk (The enemy).
ClassNam = The class to be replaced with enemy (uckk).
Health = The enemy health.
MeleeDam = How much damage is taken per each hit.
bNoSounds = bNoSounds tells if the monster should make sounds or not (True = no sounds, False = yes sounds).
GroundSpeedMult = The monsters (uckks) groundspeed (Collisionradius multiplied with GroundSpeedMult).
bNoBloods = bNoBloods tells if the monster (uckk) should make blood or not (True = blood, False = no blood).
ReplaceSubClasses = Mix everything under ClassNam alive (subclasses). If ClassNam=Actor, everything goes alive.
AllowLighting = Should the monster (uckk) make lighting. (True = yes, False = no).
AllowSprites = Allows sprite-like monsters go alive or not. (True = yes, False = no).
AllowBodies = Allows bodies go alive or not. (True = yes, False = no).
AllowTriggers = Allows triggers go alive or not. (They are blocking movers sometimes). (True = yes, False = no).
AllowInventory = Allows inventory go alive or not. (True = yes, False = no).
RealisticDeath = The monster (uckk) death realistic. (True = yes, False = no).
NothingDestroy = Should the decoration/thing die, when spawn the monster (uckk) in it. (True = no, False = yes).
RemoveThingsAroundStart = Should remove living stuff (uckks) around start. (True = yes, False = no).
MPD = Allows monster (uckk) PushDamage multiplier or not. (MultiplePushDamage).
MultiplePushDamage = Monster (uckk) PushDamage multiples with this, if MPD is enabled.
MH = Allows monster (uckk) Health multiplier or not. (MultipleHealth).
MultipleHealth = Monster (uckk) Health multiples with this, if MH is enabled.
SpriteReplacementDest = (0=never, 0.5=sometimes, 1=always) is the possibility of all sprite actors to be replaced with an Uckk (The enemy).
AllReplacementDest = (0=never, 0.5=sometimes, 1=always) is the possibility of all actors to be replaced with an Uckk (The enemy).
You can edit the ini-file or int-file at Advanced Options/Game Types/Super living decrotation mutator aswell.
In UGold type 'Preferences' in console for Advanced Options.
If the decoration/thing is not able to be deleted, UckkMutatorSuper2 will spawn the monster (uckk) in it.
Example:
[living3.UckkMutatorSuper2]
AllowLighting=False
AllowSprites=True
AllowBodies=True
AllowTriggers=True
AllowInventory=False
RealisticDeath=True
NothingDestroy=False
RemoveThingsAroundStart=True
MPD=True
MultiplePushDamage=0.400000
MH=True
MultipleHealth=0.400000
AllReplacementDest=1.000000
SpriteReplacementDest=0.300000
DesiredProp2[0]=(ReplacementDest=1.000000,ClassNam=WoodenBox,Health=80,MeleeDam=10,bNoSounds=False,GroundSpeedMult=99.000000,bNoBloods=False,ReplaceSubClasses=False)
DesiredProp2[1]=(ReplacementDest=0.500000,ClassNam=Health,Health=10,MeleeDam=1,bNoSounds=True,GroundSpeedMult=1.000000,bNoBloods=False,ReplaceSubClasses=True)
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MoverFix.
Fix movers against blocking.
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--- DefUckkMutator2.ini has Default settings for UckkMutator2.
--- DefUckkMutatorSuper2.ini has Default settings for UckkMutatorSuper2.
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Mutator:
Living3.UckkMutator2
(ex. open nyleve?mutator=living3.uckkmutator2) or (switchlevel noork?mutator=living3.uckkmutator2)
two mutators:
(ex. open nyleve?mutator=living3.uckkmutator2,living3.moverfix) or (switchlevel noork?mutator=living3.uckkmutator2,living3.moverfix)
Living3.UckkMutatorSuper2
(ex. open nyleve?mutator=living3.uckkmutatorsuper2) or (switchlevel noork?mutator=living3.uckkmutatorsuper2)
two mutators:
(ex. open nyleve?mutator=living3.uckkmutatorsuper2,living3.moverfix) or (switchlevel noork?mutator=living3.uckkmutatorsuper2,living3.moverfix)
Living3.MoverFix
(ex. open nyleve?mutator=living3.moverfix) or (switchlevel noork?mutator=living3.moverfix)
********
Help:
For UckkMutatorSuper2:
If server/game crashes or lags, try to set replacementdest, spritereplacementdest or allreplacementdest lower.
-- Remove older versions of Living, because you don't need them.
By: Ageukkeli